Szico VII Posted May 17, 2013 Author Posted May 17, 2013 Please find last set of images updated for your consideration.
Corto Posted May 18, 2013 Posted May 18, 2013 I'm outraged that I'm being judged. I mean, I made a very serious choice to delete all my JKA/JK2 related mapping endeavors permanently so that I could 100 percent focus on my Hello Kitty mapping and this man is ridiculing me. I demand justice. And justice you shall have... Master Ridley, CaptainChar, eezstreet and 1 other like this
Botdra Posted May 18, 2013 Posted May 18, 2013 Shit got weird REAL fast up in here. Looks great Szico!! How does QEffects work for the user (not the mapper)? Do I just download it and it works for all of JA? Does it just work for maps that have been made using it? All I know is it looks good.
Futuza Posted May 18, 2013 Posted May 18, 2013 Shit got weird REAL fast up in here. Looks great Szico!! How does QEffects work for the user (not the mapper)? Do I just download it and it works for all of JA? Does it just work for maps that have been made using it? All I know is it looks good. U talking about this one? http://jkhub.org/files/file/1484-qeffects-pro/I think it has a readme with it if I remember right... But ya, Star Trek at a Starwars site, wtf right? Botdra likes this
CaptainChar Posted May 18, 2013 Posted May 18, 2013 hell im building the entperise, but anyways ahem I believe I speak for everyone Szico when I say "WANT MAP NOW"
AshuraDX Posted May 19, 2013 Posted May 19, 2013 Made some tasty new Barrels for Szico : CaptainChar, Boothand and Szico VII like this
eezstreet Posted May 19, 2013 Posted May 19, 2013 Shit got weird REAL fast up in here. Looks great Szico!! How does QEffects work for the user (not the mapper)? Do I just download it and it works for all of JA? Does it just work for maps that have been made using it? All I know is it looks good. It's an OpenGL proxy mod. You place it into your Gamedata folder and it works for JK2, JKA, MP or SP, and on all maps. The effects are customizable via a .ini file, and are always on, except in the UI and when cg_draw2d is 0 (though you can customize it so that the opposite is true). Also has support for Q3, Doom 3, and a few other games I think. CaptainChar likes this
Botdra Posted May 19, 2013 Posted May 19, 2013 It's an OpenGL proxy mod. You place it into your Gamedata folder and it works for JK2, JKA, MP or SP, and on all maps. The effects are customizable via a .ini file, and are always on, except in the UI and when cg_draw2d is 0 (though you can customize it so that the opposite is true). Also has support for Q3, Doom 3, and a few other games I think. Fantastic, similar to ENBSeries then it seems? Of course that's based on my primitive understanding. Can't wait to try it out.
eezstreet Posted May 20, 2013 Posted May 20, 2013 Something like it, yes. Except that it has more effects and it's for OpenGL games instead of DirectX ones.
Botdra Posted May 21, 2013 Posted May 21, 2013 Something like it, yes. Except that it has more effects and it's for OpenGL games instead of DirectX ones. Steezy. Good work.
Szico VII Posted May 21, 2013 Author Posted May 21, 2013 HD Download: CLICKME http://youtu.be/s9mrFoKO5xY With assistance from @@AshuraDX and @@mrwonko we now have interactive barrels that you can move around with force abilities, that are also destructable! Omicron, Master Ridley and Silverfang like this
Futuza Posted May 21, 2013 Posted May 21, 2013 Nice, I like the force grip effect, that is some awesomeness. I'd suggest you make the explosion effect more green radioactive looking though.
Szico VII Posted May 21, 2013 Author Posted May 21, 2013 We had a discussion RE the color of "radiation" (not that there is one in reality) I wanted green, others wanted yellow. So we went half way CaptainChar, Master Ridley and Evulant like this
CaptainChar Posted May 21, 2013 Posted May 21, 2013 id go, what was the color of radiation in half life, nuff said but in all reality, its hard to please everyone
Szico VII Posted May 22, 2013 Author Posted May 22, 2013 Behold - A perhaps obsessive waste of time. All in Radiant! Screens taken in-game (Except #01) therfiles, Boothand, Master Ridley and 2 others like this
Futuza Posted May 22, 2013 Posted May 22, 2013 What is it...? A wall? But holy ridiculous cow! I do not have the patience for trying to do something like that in Radiant. We had a discussion RE the color of "radiation" (not that there is one in reality) I wanted green, others wanted yellow. So we went half way Also scratch what I said about the color it's fine, it just needs to explode MUCH bigger. It was being overwhelmed by base jka fire effect I think.
Unifermius Posted May 23, 2013 Posted May 23, 2013 The barrels look great, though I'm not sure about the sound effect.
Jango40 Posted May 23, 2013 Posted May 23, 2013 Must say that I don't like the sounds. Especially the door sound, it's simply annoying lol
mrwonko Posted May 23, 2013 Posted May 23, 2013 Behold - A perhaps obsessive waste of time. All in Radiant! Screens taken in-game (Except #01) You, sir, need parallax occlusion mapping.
Szico VII Posted May 23, 2013 Author Posted May 23, 2013 What a pity JKA has absolutely no support for that..
Corto Posted May 23, 2013 Posted May 23, 2013 Not a waste of time at all but a great exercise. I do that from time to time. I just drop a cube and start subdividing, extruding,cutting, insetting and tweaking until I get some cool shapes from it. Practice makes the master. Now, make a hundred more and build a Death Star trench. Evulant, Lazarus, Master Ridley and 1 other like this
Terrence Posted May 29, 2013 Posted May 29, 2013 Hey, Szico. Just wanted to let you know that I've been having a blast on your maps for years! Thanks for all the hours of enjoyment. This new map looks like it'll be tremendous. Barricade24 and Szico VII like this
Unifermius Posted May 30, 2013 Posted May 30, 2013 I recieved the Moonbase Labs 0.2 Alpha file from Szico about a fortnight ago, and since the semester has finished I have now had the opportunity to test it out. I adored the brushwork I have seen in the screenshots, and I am pleased to say that in-game it has lived up to my expectations - good use of lighting, textures are about right, and although one of the specular shaders felt out of place I felt the rest were fine. I'd had a decent look around, so I thought I'd get a better look at your brushwork on the door frames. As I was admiring the door frames, suddenly, I died. As you can imagine I was caught off guard by this, so I took a screenshot. I proceeded back to where I had died to see what had happened. You see, in my admiration of your brushwork, I had not anticipated that I might suddenly be chomped by one of your doors. However, as I soon discovered, this was not an isolated incident: all of the doors in this map have a thirst for blood and shall merciliously crush anyone who may dare to linger in their wake. I am concerned because I do not find this problem with the doors in other maps. Doors in other maps are happy, peaceful doors, who will wait for players to move out of the way before closing. The doors in Moonbase Labs however, are intent at murder. Doors aside, I had a good (but short) time looking around in this map. I look forward to seeing your next set of progress screenshots. Milamber, therfiles, Onysfx and 3 others like this
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