Langerd Posted March 3, 2018 Author Posted March 3, 2018 A little update. After many tries and issues with scripts i managed to achieve wimething cool! Everyone remember how fight with Maul went for Obi wan. After he was pushed into the generator shaft he luckly managed to catch one of those red cones. And that is what i am talking about! If player will fall into the pit he have one last chance to survive - we can now catch one of thos cones! We simply spam the use button to catch it. It is trigger multiple with the use option. After use the script runs - on it teleports player (i will come back to it later in this post ... teleport topic) to the cone with the different animation - like player is hang on this red cone. After 2 seconds player jumps out the pit because platform under the player (invisible .. everything is set up to look realistic as possible) and he is pushed by trigger_push. The last trigger multiple that is above the player gets activated. He will active this trigger because he will be pushed out the pit. This last trigger deactivate all triggers that were activated for this gameplay effect. It was very tricky to achieve and i rly would prefer to use new animation for this but the end result is nice! I will send images today or tommorow Psyk0Sith, Noodle, Pickles256 and 3 others like this
Pickles256 Posted March 3, 2018 Posted March 3, 2018 A little update. After many tries and issues with scripts i managed to achieve wimething cool! Everyone remember how fight with Maul went for Obi wan. After he was pushed into the generator shaft he luckly managed to catch one of those red cones. And that is what i am talking about! If player will fall into the pit he have one last chance to survive - we can now catch one of thos cones! We simply spam the use button to catch it. It is trigger multiple with the use option. After use the script runs - on it teleports player (i will come back to it later in this post ... teleport topic) to the cone with the different animation - like player is hang on this red cone. After 2 seconds player jumps out the pit because platform under the player (invisible .. everything is set up to look realistic as possible) and he is pushed by trigger_push. The last trigger multiple that is above the player gets activated. He will active this trigger because he will be pushed out the pit. This last trigger deactivate all triggers that were activated for this gameplay effect. It was very tricky to achieve and i rly would prefer to use new animation for this but the end result is nice! I will send images today or tommorowWow! That's awesome!
Langerd Posted March 3, 2018 Author Posted March 3, 2018 1. I jump into the pit (because i am clumsy as i am stupid) 2. I press use button (in my case r on keyboard) and my character grabs the cone ^^3.About 2-3 seconds later the jump animation plays and we are in the air safe (but remember !!! The only issue here is that we must quickly take out lightsaber because we wouldnt grab the cone) Torki, SomaZ, Sithani and 4 others like this
Langerd Posted March 5, 2018 Author Posted March 5, 2018 No kurwa zajebisteI am mostly immpressed by your very long and emotional comment! Thank You yeyo JK likes this
Siegfried Posted March 5, 2018 Posted March 5, 2018 It looks amazing, i'm already excited to play in this map! Langerd likes this
Sithani Posted March 5, 2018 Posted March 5, 2018 I am mostly immpressed by your very long and emotional comment! Thank You Alcohol can do wonders
Xioth Posted March 5, 2018 Posted March 5, 2018 Will you be including any non-movie style arena's? Like TOR stuff, Rebels, TCW? Langerd likes this
Ramikad Posted March 5, 2018 Posted March 5, 2018 Alcohol can do wonders Eh, it's also a bad counselor. Like, very bad. Though it helps becoming more outgoing and talkative... sometimes just too much
Langerd Posted March 29, 2018 Author Posted March 29, 2018 Will you be including any non-movie style arena's? Like TOR stuff, Rebels, TCW?Not fan of those.. i only wanted movies @@LangerdSo, how's progress then? No. I take a break on that one. Too many other stuff to do
Aldro Koon Posted April 7, 2018 Posted April 7, 2018 This looks amazing, any chance it can be supported in MP too? PreFXDesigns, Siegfried and Droidy365 like this
Siegfried Posted April 9, 2018 Posted April 9, 2018 This looks amazing, any chance it can be supported in MP too?Leader Aldro!Oh boy... I see you have had an exciting idea...
Langerd Posted April 9, 2018 Author Posted April 9, 2018 This looks amazing, any chance it can be supported in MP too?I checked it in Mp and there are ton of issues sadly... teleporters dont work. It can be done but i am very busy and i wanted to make it for Sp support. Also npcs with sabers act very weird and their animations are very very fast. It may work but like i said - it would take some time to change everything XS
Aldro Koon Posted April 10, 2018 Posted April 10, 2018 I checked it in Mp and there are ton of issues sadly... teleporters dont work. It can be done but i am very busy and i wanted to make it for Sp support. Also npcs with sabers act very weird and their animations are very very fast. It may work but like i said - it would take some time to change everything XSJust know that if you did have it working, chances are that the clan that I lead (which has been around for roughly 12 steady years) would make good weekly use of it. We run co-op missions every 2nd week.Re-runs are popular too so it would never really stop. We look to constantly expand it with new missions, currently around four exists and half are made by ourselves. Your work would actively live on for years to come and new members would constantly get to experience it. I think the concept looks fucking amazing and I loved the effort you put into the Vader SP mission. Even though this is "just an arena", I still believe it would work if it lasted at the very least 20 minutes or so. Tweaking the NPCs are always a possibility to prolong it otherwise too. Just as hopefully enough waves exist. (Or yknow, god forbid the .map file being shared lol). I just wish we had more creators that also considered adding some SP-like maps to MP. I know the NPCs can be jerky, but the co-op aspect of bringing JK3 "levels" to MP is practically what I consider to be JK4.Please oh please try to make it work, even if it is just a stripped down version for MP. You'd make a clan of over 100 members happy in the process. <3 z3filus, Langerd, Wasa and 1 other like this
RAILBACK Posted April 12, 2018 Posted April 12, 2018 I just wish we had more creators that also considered adding some SP-like maps to MP. I know the NPCs can be jerky, but the co-op aspect of bringing JK3 "levels" to MP is practically what I consider to be JK4.So you mean like siege maps, co-op. It takes a HUGE amount of time to mod, trust me I know. I think we're dam lucky to have all these guys around to make these. Langerd and z3filus like this
k4far Posted April 12, 2018 Posted April 12, 2018 There are 2 optional features before going into the arena (I want to add more. Give me some ideas pls). Buttons that change the arena gameplay :.Training remotes from Jedi Academy. For destroying resources to let you keep going. Sort of challenge? Water would be pushing you towards the pit you would have to resist the flow and keep fighting enemies.
Langerd Posted April 13, 2018 Author Posted April 13, 2018 To be honest i want to focus on the SP because i know it better and i always preferd mechanics and gameplay here. Multiplayer was always very stiff and jerky for me. Npcs worked very strange and i always had problems with modding anything for multiplayer. The project of CO OP missions for Jk3 is really something i call amazing. But the Mod which i would call new Jk3 is Movie Battles 2 because it not only have amazingly large amount of content but also - Multiplayer mechanics which changed Jk3 completely. I would be really proud if some one would fix issues with npcs and in this mod - make missions that are Challenging for 6 players for example where we fight enemies - or even make a last stand mode. Sry but my biggest Interest was always Jk3 Singleplayer and Multiplayer was never my area. When i started to play Movie Battles 2 i enjoyed the mp experience and fresh and new game mechanics like never before. Pickles256 likes this
Langerd Posted April 13, 2018 Author Posted April 13, 2018 So you mean like siege maps, co-op. It takes a HUGE amount of time to mod, trust me I know. I think we're dam lucky to have all these guys around to make these.Not only the look but i believe gameplay is most important part of these maps. Without objectives and also map with flaws like places with objective where only jedi can get through - these are kind of issues that can completely ruin the experience ... and people will start saying that map is bad or even worse. It is not easy to make maps.. with player model or weapon yeah it takes time but the idea and process is always the same - make model finish the model. With Maps? Texture work... models and also most important - level design .We dont make maps for Mp that would be played by one person for example Jeff and Siegfried like this
RAILBACK Posted April 13, 2018 Posted April 13, 2018 Sry but my biggest Interest was always Jk3 Singleplayer and Multiplayer was never my area.I like both aspects so that multiple players can experience the same environment. Don't get me wrong, I prefer SP.
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