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    • Coruscant Mega Map (WIP)
      Well, you all have been asking for it. "Why don't you make Coruscant?" "Make Coruscant" "Where is Coruscant!????"

      Originally, I did not want to make Coruscant, but this summer I got to experience living in NYC for the first time and out of all of the other cities I've lived in, this place absolutely broke me. In post cards and movies, you see the glistening lights of the skyline and times square, and the city inflates itself as being a world capital. But everything in NYC is fundamentally broken, healthcare, the subways, something as simple as seeing a dentist becomes a Kafkaesque nightmare. While walking over a bridge from the Bronx into Manhattan, it hit me, What would Coruscant actually be like? A NYC on steroids with even more problems! How would a planet scale ecumenopolis break you?

      So for the past few months I've been conceptualizing a map that takes up a good chunk of the entire GTK Radiant grid. What would it be like to stand on the surface of Coruscant, where its a long way up, and a long way down? How about a map so large you have to take a literal train to go from one end to the other (or you could just walk which will take up a good chunk of time and might be just a little dangerous since OSHA doesn't exist in the Star Wars Universe and most platforms don't even have guard rails. I've been drawing inspiration from games like NaissanceE where you explore a horrifying megalophobia inducing city that was clearly not built for humans. When I look at Coruscant with its lack of outdoor parks and green spaces (even the touristy Senate District has no parks, just concrete and durasteel) and a planet sized city with thousands of levels below and above, I see potential to make something fascinating. 

      The images above are the mostly the (unfinished) skybox, I now need to rework the rest of the playable map area to blend with it, This map will most likely take a long time to complete with the scale so I am enlisting some help as this will be a community effort. 

      Proposed features I want to include:

      * A Metro Rail that crosses from one end to the other: That Coruscant episode of the Mandalorian was my absolute favorite.

      * NPC civilians: I do not want this place feeling like an eerie liminal space when played solo. (Yes, I'm addicted to hour long video essays about these lol) 

      * Four distinct neighborhoods: Vibrant neighborhoods with numerous clubs and places to explore. (This can't be all doom and gloom.) 

      *Physicalized 3D flying speeders and large transports: That 2D air traffic I made in Valora was cute, now it's time to take it up a notch. 

      * A deep canyon where the jet blast from said low flying speeder can push you off and then you can experience the horror of falling to your death. (for a good while before you hit the kill trigger)

      As the residents of Coruscant would say.

       
      • 3 replies
    • [WIP] Ragdoll Physics
      Hi

      Just wanted to share a little something I've been working on - adding ragdoll physics to Jedi Academy's single player.

      Still pretty rough, it's a big pain, not gonna lie, but I'm excited about how it's shaping up.

      You can tell how much of a pain it is watching the progress in a few clips, from the very first basic test to where it stands today.

      First test:

       

      Starting to get bones to actually move:

       

      Kinda starting to work?:

       

      Current state, still very rough:

       
      • 2 replies
    • Post in STAR WARS: Movie Duels (Remaster of Movie Duels II)
      Tales of the Galaxy: Legend of Revan

      Taris Cantina/Dueling Arena mission map is in progress by mjt,SomaZ,Cornelius,GP
    • Post in Mino's Maps and Models
      Finally learned how to properly UV unwrap with the help of @Noodle so I've started creating some custom assets for some maps, thought I'd try with food items first so I present 'Sushi' 😄

       

       

      Sushi


       

      https://www.dropbox.com/scl/fi/cov2fceprechvfunvhch9/zzSushi.pk3?rlkey=5vvbpaej196aock6vco1k27c1&st=pgdakx2d&dl=0
    • Qira's Lounge on Valora
      Hello. So this map, namely the city in the skyportal has been a work in progress for a long time. I guess you can say its an experimental map, I've always wanted to build a city and decided to compromise a bar for now otherwise this would never get released. The skyportal is fully animated and the entire map is almost all custom textures and shaders. I did borrow one of Szico's tree models though lol. Valora City almost feels like a personal diary to me, Its been my project that I've turned to when times get stressful or tough or whenever I just feel inspired by either Star Citizen or visiting a city in the real world. This city and the hard drives its been on have seen numerous real world cities too. 

      The map will be releasing on here soon, I just need to fix a few shader issues first. 

      I'd like to thank MJT, and Noodle for their technical help. 

      I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project. 




       
      • 2 replies
    • Post in STAR WARS: Movie Duels (Remaster of Movie Duels II)
      IGN.com made a video showcasing the Jedi Academy mod Movie Duels!
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