-
Posts
639 -
Joined
-
Last visited
Clan
- Clan Website
-
Current Clan
JOF
Profile Information
-
Pronouns
Male
-
Location
A Galaxy Far Far Away
-
Interests
UT Modding, JKO Modding, JKA Modding, TES 3/4/5 modding, Source modding.
-
Modding Interests
Animator
Coder
Modeler
Mapper
Scripter
Texture Artist
General Modding
Jack of all Trades -
Gaming Specialty
FFA
Full Force
Speedrunning
Singleplayer -
Operating System
Windows 10
Contact Methods
- Website
-
Discord
AngelModder#9613
-
Steam
angel6969
- YouTube
-
Other
https://www.instagram.com/theangelmodder/
Recent Profile Visitors
AngelModder's Achievements
Mentor (8/10)
-
Rare
Recent Badges
-
Aldro Koon liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
Zelanter liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
Zelanter liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
-
Sithani liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Jedi Temple Map Update – Dev Notes Archives have been moved into their final position, now offering a real-time view through the main archive windows. A new secret has been added for players to discover. Yoda’s room has been plotted and placed. Another secret area has been implemented. Lifts connecting the Main Archive Wing to the Knights’ Training Level have been added. A new route now connects the South Archive Wing to the Knights’ Quarters. The Knights’ Quarters have been placed and plotted. All models in the North Archive Wing have been replaced with updated texture variants. A lift from the Veranda to the Archives has been added for smoother vertical navigation. Various portals have been cleaned up and optimized. Yoda’s room has been set to func_usable to prevent players from cheesing the mechanics. Additional teleport logic has been added to enforce this. The final layer of anti-cheese mechanics has been implemented: A third violation results in death for the entire team as a consequence. A fifth violation will teleport all players to a prison, where they must work together to escape. Further disciplinary measures exist but will remain undisclosed Note: Anti-cheese enforcement is non-negotiable. Lastly, Pod-racing is gonna be a thing in this map, flying courses and mazes, and a death stick stash.. That is all. Modder out. -
SpeedyJDFox95 started following AngelModder
-
ZanderNao liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
Torki liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
>< Oh you guys have no clue, NO fucking clue just whats coming... I am so fucking excited about this!! -
scp_chaos1 liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
krkarr liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
The hallways wrapping around the base/lowest level of the floor are now in meaning you can go all the way around once the room of a thousand fountains is placed in. The hallways will have meditation rooms of different styles and classrooms off of them (simple low poly but pretty and good for RP). Once this is all done we move back up finishing the archives and the knights quarters and a few other rooms. Then once thats completed all 5 council rooms, and veranda will be finished and placed in finally... From there the temple will be primarily complete aside from adjustments I make till release day, the concentration after that will be functions and 1313's section. -
Srethem liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
krkarr liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Looking for a PBR texture artist if anyone is interested. There are a few textures that I do not wish to discuss on here that need created, some first of their kind. Started finishing up the wings of the Archive, this would be the South wing. -
It has potential, but it needs a lot of refinement. Study 501rst forums they have entire sections dedicated to Vader's details per episode. Again it has some potential, the model's detail in the face and the mechanical limbs etc is VERY on the right track, however the textures are a blurry mess and the suit is all over the place episode(s) wise. The model has potential, the textures need a lot of work - I do hope you'll continue to tweak this. Best regards - AngelModder of Outcast Cantina
- 2 comments
-
- sith
- jkhub exclusive
-
(and 1 more)
Tagged with:
-
AngelModder changed their profile photo
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
-
-
AngelModder liked a file: Jedi Academy PBR Retexture
-
AngelModder started following chloe
-
AngelModder liked a post in a topic: AngelModders Jedi Temple on Coruscant - Knightfall
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Update - All models are currently in the workshup, finally being polished up all useless V's being removed @Pandora can share more on that as he's the man helping on that end! Also some other surprises! And when I say models I mean a lot of them, poor pandora.. I am getting a new PC in about 2 weeks and you can expect some new photo's and video's, possibly a new demo around may. It will be a sort of a wreck, but it'll make sense as you'll see I'm again adjusting for canon accuracy. I thank you ALL for being patient. It WILL be rewarded. As many of you are aware by now I have shifted to mainly focusing on my YouTube channel, but I haven't forgotten you guys as Pandora will attest to, we always go back to JKA. AM -
AngelModder started following scp_chaos1
-
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Soo whos ready for some pictures? -
AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
The Jedi Temple update - A LOT of work has been done to insure and stabilize vanilla player experience. cleaned up the vis for the veranda, fixed several things for this section in fact. Got the entire map back together which so far includes... * Sections complete and ready to go, Archives wings 1, 3, 5, & 7 (May do more here), the Great Hall, Veranda, Yoda and the youngling's room, Immenor's Meditation Hall, & lower exterior * Coming Ahsoka's bedroom, Yoda's Bedroom, Anakin & Obi Wan's bedroom, Anakin and Obi Wan's Dueling room's 1 & 2, Hall of Knighthood, The Back Door, Hanger (A lot of damn research went into this), & Roof Top. * If nothing else the map will then be nearly finished. There are some personal touches I want to add making use of soo many statues. Around that time I'll be digging into a lot of old jkhub etc record(s) to compile a list of Modder's who've truly made incredible mods. Some may be entire overhauls, while other could be map or player models that set a new bar for people through out the year's. An example would be Rgoer, his sunset on Coruscant set a bat for a lot of us early on, many of his maps did. * Rend2 Compatible - YES | Vulkan Compatible - YES | Vanilla Eternal/OJK/Tayst - YES | OG Base Vanilla - NO (May change in future or at least options made available | SP - Yes/Accept OG Vanilla. * So far we're sitting @ 36,547 Brushes - 23336 Patches - 154 Active Entities -
AngelModder started following SephFF
-
-
-
diogocs195 started following AngelModder
-
The little meditation shrines inside of the towers starting to come together, got the candles working @ last. The glass in the great hall finally was replaced with one that is sort of rot iron paned glass with a bit of the natural colors blending through. Massive thanks @Helena Revan for letting me use her little candle flames!