Jump to content

AngelModder

Members
  • Posts

    636
  • Joined

  • Last visited

Clan

Profile Information

  • Pronouns
    Male
  • Location
    A Galaxy Far Far Away
  • Interests
    UT Modding, JKO Modding, JKA Modding, TES 3/4/5 modding, Source modding.
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Texture Artist
    General Modding
    Jack of all Trades
  • Gaming Specialty
    FFA
    Full Force
    Speedrunning
    Singleplayer
  • Operating System
    Windows 10

Contact Methods

Recent Profile Visitors

55,660 profile views

AngelModder's Achievements

Mentor

Mentor (8/10)

  • Very Popular Rare

Recent Badges

  1. >< Oh you guys have no clue, NO fucking clue just whats coming... I am so fucking excited about this!!
  2. The hallways wrapping around the base/lowest level of the floor are now in meaning you can go all the way around once the room of a thousand fountains is placed in. The hallways will have meditation rooms of different styles and classrooms off of them (simple low poly but pretty and good for RP). Once this is all done we move back up finishing the archives and the knights quarters and a few other rooms. Then once thats completed all 5 council rooms, and veranda will be finished and placed in finally... From there the temple will be primarily complete aside from adjustments I make till release day, the concentration after that will be functions and 1313's section.
  3. Looking for a PBR texture artist if anyone is interested. There are a few textures that I do not wish to discuss on here that need created, some first of their kind. Started finishing up the wings of the Archive, this would be the South wing.
    It has potential, but it needs a lot of refinement. Study 501rst forums they have entire sections dedicated to Vader's details per episode. Again it has some potential, the model's detail in the face and the mechanical limbs etc is VERY on the right track, however the textures are a blurry mess and the suit is all over the place episode(s) wise. The model has potential, the textures need a lot of work - I do hope you'll continue to tweak this. Best regards - AngelModder of Outcast Cantina
  4. An absolute MUST have!
  5. Update - All models are currently in the workshup, finally being polished up all useless V's being removed @Pandora can share more on that as he's the man helping on that end! Also some other surprises! And when I say models I mean a lot of them, poor pandora.. I am getting a new PC in about 2 weeks and you can expect some new photo's and video's, possibly a new demo around may. It will be a sort of a wreck, but it'll make sense as you'll see I'm again adjusting for canon accuracy. I thank you ALL for being patient. It WILL be rewarded. As many of you are aware by now I have shifted to mainly focusing on my YouTube channel, but I haven't forgotten you guys as Pandora will attest to, we always go back to JKA. AM
  6. The Jedi Temple update - A LOT of work has been done to insure and stabilize vanilla player experience. cleaned up the vis for the veranda, fixed several things for this section in fact. Got the entire map back together which so far includes... * Sections complete and ready to go, Archives wings 1, 3, 5, & 7 (May do more here), the Great Hall, Veranda, Yoda and the youngling's room, Immenor's Meditation Hall, & lower exterior * Coming Ahsoka's bedroom, Yoda's Bedroom, Anakin & Obi Wan's bedroom, Anakin and Obi Wan's Dueling room's 1 & 2, Hall of Knighthood, The Back Door, Hanger (A lot of damn research went into this), & Roof Top. * If nothing else the map will then be nearly finished. There are some personal touches I want to add making use of soo many statues. Around that time I'll be digging into a lot of old jkhub etc record(s) to compile a list of Modder's who've truly made incredible mods. Some may be entire overhauls, while other could be map or player models that set a new bar for people through out the year's. An example would be Rgoer, his sunset on Coruscant set a bat for a lot of us early on, many of his maps did. * Rend2 Compatible - YES | Vulkan Compatible - YES | Vanilla Eternal/OJK/Tayst - YES | OG Base Vanilla - NO (May change in future or at least options made available | SP - Yes/Accept OG Vanilla. * So far we're sitting @ 36,547 Brushes - 23336 Patches - 154 Active Entities
    The sheer amount of technical skill that's hidden in the map is astounding! I want to see more water based maps! Maybe do some dark forces 2 inspire map there was a lot of water channels in one of those levels.
    Absolutely beautiful map! Love just relaxing and getting inspire in this map! Next time make the water a slide...
  7. The little meditation shrines inside of the towers starting to come together, got the candles working @ last. The glass in the great hall finally was replaced with one that is sort of rot iron paned glass with a bit of the natural colors blending through. Massive thanks @Helena Revan for letting me use her little candle flames!
  8. Well today was progressive on flushing things out. Created doors for yellow doors ceiling - Yellow duel is a larger dueling arena built for team gameplays. Created textures to make it clear where the dueling platforms as well as which one is which The roof of the Yellow duel room is the shiny bit in front of the large obelisk/behind the throne. * These dueling platforms lore wise double as places of meditation in the lower levels so they will be detailed out with cushions, small altars, candle, incense, & few holocrons about. I sort of picture a almost sheer like cloth hanging around them and a few old tattered banners. These towers and platforms while not really anything important, they offer dueling space, rp, strafing space, mountain climbing & add atmosphere to the map. The player will spawn roughly along this center line facing south (as seen in pic) towards the dueling wing of the map as well as the roof of which houses aforementioned platform. (see pics 1 & 2) Something important to understand is wherever something was in version 3 it's not only there but it's exactly where it should be comparatively. Take the basement/bunker w/e you call it (where the bar and air vents are) it's exactly as it was in 3 even the rough distance as it was, you turn around north face the academy building (the council room section) go inside go through the hall back outside turn right head about 2-300 yards and voila there will be the new version of the bunker in the new exterior. The new exterior will include many things from versions 1-3. This will all make more sense later in videos I guess and in game play. You will feel right @ home but it'll finally have those touches 2-3 lacked a bit. However I learned from the failure imo that was the jedi's home 3, a map can't just be big and pretty..
  9. Aerial view showing the different dueling platforms outside to act as extras rather than just the same ones from v2/3 interior ones. Would be good for 90 FPS dueling but if you want 125+ go inside, cmn I'm not god I can't make it perfect, good yes, perfect no LOL. Still a ways to go but it's coming along nicely! Feels a bit blank here and there when you're pulled back, but it oddly doesn't feel that way when you're there. Still as I said a few more things to be added tonight before I'd consider everything laid out fully.
×
×
  • Create New...