Tempust85 Posted September 28, 2015 Posted September 28, 2015 I've tried, but I can never get it bang on.
Tempust85 Posted October 6, 2015 Posted October 6, 2015 Haven't really touched the hands yet, but it looks like fun to make lol. dark_apprentice likes this
minilogoguy18 Posted October 7, 2015 Posted October 7, 2015 Do we even know for sure that that's Luke's hand we're seeing in the trailer?
Tempust85 Posted October 7, 2015 Posted October 7, 2015 That toy has a robotic hand, so I'm guessing it's his. But, I'll leave it until we actually see Luke's hands.
dark_apprentice Posted October 7, 2015 Posted October 7, 2015 @@DT85 so we can assume this model around TFA's release?@@minilogoguy18 if you look few pages back on this topic, you may see a photo posted by @ with a robotic hand (perhaps the one of Luke himself), holding a note from J.J.
Daedra Posted October 7, 2015 Author Posted October 7, 2015 @@DT85 so we can assume this model around TFA's release? @@minilogoguy18 if you look few pages back on this topic, you may see a photo posted by @ with a robotic hand (perhaps the one of Luke himself), holding a note from J.J. @@DT85 I'll repost just in case. dark_apprentice likes this
Veosar Posted October 7, 2015 Posted October 7, 2015 I love this project, the head looks awesome so far . Anyway, I have a question. What's the way you made a beard? And if you could translate it to noobish, that would be perfect . I was trying to make a beard in 3dsmax for a long time now, and I can never get anything cool-looking. Maybe you can recommend any tutorial? I'm really new in modeling, but I'm willing to learn.
Tempust85 Posted October 7, 2015 Posted October 7, 2015 The beard is textured on (photo-sourced in photoshop), with alpha planes (little squares with transparent hair texture) scattered across the head mesh where the beard is textured to give more "fluff". You can either manually clone & move the alpha planes where you want them or use Max's object paint. I used object paint, then went around tweaking. It's my first time doing this, so I'm not a pro but practice makes perfect. Just a note though, you really can't notice the alpha planes in-game unless you're upclose. About the hand. What minilogoguy meant was we don't know that it's Luke's robotic hand. The only evidence we have is of that Luke toy. I strongly suspect it's Luke's hand but still, no way to be 100% sure. Bek and Jolly like this
Veosar Posted October 8, 2015 Posted October 8, 2015 Oh, it's a texture? I thought it's seperate mesh, because it looks three dimensional. Thanks for the answer though
Tempust85 Posted October 9, 2015 Posted October 9, 2015 If you want to make a beard and don't care about getting it in a game, use the hair & fur modifier.
NumberWan Posted October 9, 2015 Posted October 9, 2015 I still wonder about the hair/fur shader in JA. When we see Chewie on tatooine – it works just fine. But in foggy environment the shader acts strangely. I haven't tried to figure that out yet, but what does effect that? Luke has the beard, so it might look strange in fog.
Tempust85 Posted October 9, 2015 Posted October 9, 2015 Well there's no actual hair/fur shader for JKA, it's just a generic transparent shader. Modern games do have specific hair/fur shaders though, just goes to show how archaic this game really is.
Veosar Posted October 9, 2015 Posted October 9, 2015 Well, I care a lot about getting it into the game . JK3 is where I would use it. Not sure how to make beard for it though... I'll keep trying
Tempust85 Posted October 11, 2015 Posted October 11, 2015 Well I felt like working a bit on this today: Highpoly body for Zbrush. Daedra, Langerd, Psyk0Sith and 9 others like this
Daedra Posted October 11, 2015 Author Posted October 11, 2015 Well I felt like working a bit on this today: Highpoly body for Zbrush. I love it! The only thing for me is if you were to make a hoodless version then the back of the hair could use some tweaks.. I tried to get some references of the back of his hair: It's not easy to get a full back of head reference.. However while looking for references I did come across this: Zbrush sculpts of both Old Han Solo and Old Luke. The source is here:http://www.zbrushcentral.com/showthread.php?176010-Getting-the-Gang-Back-Together-%28Star-Wars%29 Langerd likes this
Jolly Posted October 11, 2015 Posted October 11, 2015 Ageing is a bitch. Delmi and Darth Sion like this
Langerd Posted October 11, 2015 Posted October 11, 2015 http://www.zbrushcentral.com/showthread.php?176010-Getting-the-Gang-Back-Together-%28Star-Wars%29 Jaw drop OoO GPChannel, Delmi and Darth Sion like this
Sithani Posted October 11, 2015 Posted October 11, 2015 http://www.zbrushcentral.com/showthread.php?176010-Getting-the-Gang-Back-Together-%28Star-Wars%29 Jaw drop OoOohmygod
Daedra Posted October 11, 2015 Author Posted October 11, 2015 ohmygod Dat source I posted Should really get in contact with that modeller to join JKHub.. Darth Sion likes this
Tempust85 Posted October 11, 2015 Posted October 11, 2015 So no one's interested in my work now since they've seen a pro artist's work? That's cool, I can easily can this project.
Bek Posted October 11, 2015 Posted October 11, 2015 So no one's interested in my work now since they've seen a pro artist's work? That's cool, I can easily can this project. Motivation should come from yourself, your work is amazing, and has more application. You won't see that other luke model imported into JKA. GPChannel, Darth Sion and Daedra like this
Daedra Posted October 12, 2015 Author Posted October 12, 2015 So no one's interested in my work now since they've seen a pro artist's work? That's cool, I can easily can this project. Your work is the best, it's a wild fantasy to have graphics THAT good in JKA, which of course would never happen, but your work is among the best so never give up! Darth Sion likes this
dark_apprentice Posted October 12, 2015 Posted October 12, 2015 i would be very disappointed if you stop now Langerd, Darth Sion, GPChannel and 1 other like this
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