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Posts posted by Corto
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I voted yes, but I honestly don't want to see a tutorial on how to make a simple map. You can find those easily on Youtube. I would like to see who you tackled very specific challenges, like terrain, stairs, water, moving platforms, etc.Thanks.
Langerd, Wasa and PaintIsNotMilk like this -
It is my Boba Fett. And yes, it was a humorous comment on my part.
Mandalorian and Psyk0Sith like this -
Ugh, that base mesh look ugly.
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How many polygons does the lowest LOD have? Just to check. What I said earlier I have not checked personally yet.
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My experience with OpenJk is that any mod l with more than 10,000 vertices crashes the game when the model gets hit. Also as Ramikad said, the weapon adds a factor to it.
I believe the main reason for that is that the engine calculates hit detection using the lowest LOD available. If a model doesn't have proper LODs, the engine will try to use the highly detailed model and crash. It's recommended to add LODs even if it´s just duplicates of the highest detail LOD and then add one last LOD made of a very simple mesh. Please someone confirm or deny this. Thanks.
lpriefer01 and The Punisher like this -
I am. I went out on vacations and stopped the progress. I already put the gun in the game, but with a generic texture.
The New Order and Archangel35757 like this -
I'm going to trust in Ron Howard. Basically because he's the only thing that can be trusted from the project. I had my prejudice with Rogue One, after feeling like they cannibalized Jan's and Kyle's story, but in the end I think they pulled it off and I really enjoyed that movie. It felt like without the pressure of having to satisfy a cry-baby fan base, they actually managed to tell a nice story in a nice way.
Now with this movie, I expect to see a quick flash at Han's early life, then right into the part where he rescues Chewbacca while deserting the empire, then some skirmishes with Lando and how he won the Falcon, then how he fucked up a job for Jabba and at the end of the movie I would like to see them at the Mos Eisley cantina, desperate to find a job, where the meet Luke and Obi Wan. I'm afraid that if they do a random story with no tie ins with the movies, then it could feel like a random movie with star wars skins and names, but no more.
Noodle likes this -
I would be awesome to have a new Star Wars game that is mod friendly.
Jeff likes this -
I've been checking Battlefront models myself and they are very high poly for this game. Maybe LOD 2 or 3 are somewhay acceptable. But, they are really useful to use as reference for new models.
GPChannel, ChalklYne, PreFXDesigns and 1 other like this -
I know I said I don't want to give up on the rest of my life (gaming is an important part of it though) just to play the ultimate experience game, but give me a new X-Wing/Tie Fighter game with today's visuals and I'm willing to give up my sex life, at least, for the amount of time it takes me to finish that game.
Jeff likes this -
We can only say:"Help us Disney, you're our only hope." xD
That it's true. But on the other hand, a common mistake I'm starting to see more often from the largest studios, is this obsession with creating the ultimate, larger than life, ultra immersive experience, that ends up being just another "I can't believe the visuals, but I don't want to give up living just to learn how to enjoy this game". Maybe it's just me that I want to be amazed by great storytelling and relatable characters, rather than the "ultimate experience". I mean, I still like to go to a magic show and believe the magician is doing real magic. For realism and having a "sense of pride and accomplishment" I have my own life to live. Whatever the fuck that means...
General Howard and Circa like this -
Easy low blow there. While it's not up to the original trilogy storytelling level, Andromeda was still a fun game to play and, other than the ill-fated facial animations and some hilarious bugs, it looked amazing. Now, with the experience of KOTOR and the original Mass Effect trilogy, a new Star Wars game that follows the Jedi Knight line doesn't seem impossible. But EA nowadays is more about marketting and what can shipped with "we expect you keep paying if you want to know the end of this story" than delivering an old school, solid, single player experience.
Mizore, General Howard, Jeff and 1 other like this -
I want to make a map of the Death Star using mostly static meshes instead of pure brush work. Looks like that's what you are doing right here and it looks amazing. You kind of set my mind at ease knowing that I'm going to be able to work like I imagine. Fantastic work.
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Wait for the Call of Cthulhu game being developed by Cyanide: http://www.callofcthulhu-game.com/en. We hope it will be released next year.
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I know what I'm going to do with the guns, code-wise, on my mod. But this is just a 3d model. If anyone here wants to use the model on a mod that turns it into a sniper rifle, be my guest. I can model the DLT-19X scope really quick and provide the variant. But still, I will only be providing the pk3 file with this gun replacing an existing one.
Maksman likes this -
The DLT-19 in SWBF works like an LMG. Then you have the DLT-19X, which works as a sniper rifle. This one will replace the heavy repeater, so it will work like the heavy repeater.
Maksman likes this -
That is really awesome looking.
Do you have any plans to make this function similar to how it is Battlefront II ?
How does it work in Battlefront II?
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I've exported the gun to the game and everything checks out just fine. Time to start the UVs and then the texture.
IrocJeff, Archangel35757, swegmaster and 3 others like this -
Here's the proper WIP thread: https://jkhub.org/topic/9804-dlt-19-heavy-blaster-rifle/
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There're a lot of things I still need to do for my mod. If I finish the base assets plus a single player map, I would probably play with the code for the guns. For now, I'm only working on creating high quality 3d assets for my vision.
Ashura, I've bookmarked the link, thanks!
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I'll try to play around with Sub-Ds and see what happens. If I like the results I may adopt the workflow too. Minilogoguy has been recomending me to do the same thing.
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Stoiss, you can use the gun in Warzone if you like to =).
Anyone else like to make "mini-campaigns" for alt player models?
in Jedi Knight General Discussions
Posted
I would play single player campaigns. Anything from a short story, single map mission to a full campaign. Star Wars is about telling stories, not just the visuals. So I would be delighted to see some standalone missions with an original story behind some Star Wars iconic happening.