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Psyk0Sith

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Posts posted by Psyk0Sith

  1. I think everyone forgot about this...

    Kualan did it himself. However, that's not to put everyone down. It's great to see things like this :)

     

    And that folks is why porting is shady, you thought he made it when it's in fact ported. Don't get me wrong, it's a great pack no question about it but the whole situation kills the incentive to create new content for the already overcrowded player model population. Why bother when you know your model will serve as a crotch until the port is released.

  2. Issue 1: Weighting problem / animation related, the neck of all models will do that depending on how they are weighted (thoracic bone influence vs cervical, it's something you have to figure out yourself by rotating the bones around and examine deformation in your software and modview)

     

    Issue 2: Sounds like something you did is not playing along with the exporter...but i'm not a blender user so i don't know if it's a "stack modifier issue" meaning you might be deleting the weights from the hips by adding more geo the wrong way (auto vs manual)

     

    Issue 3: You need to un-mirror one side, either break and move part of the island to another area on the UV sheet (if you still have space left) or create a separate texture map + split your hips into two parts so that new part can be assigned a different texture.

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