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Everything posted by Psyk0Sith
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Try .FBX version 2010 (at the bottom of the export dialog)
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@@Boothand do you have anything above the skin modifier in the stack? if you do, remove modifiers or move them below the skin modifier. It's the best i can do for now, ideally i would've opened the original max scene and poked around.
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It's a port and should not be made public, i rigged it for someone's private use.
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I can't open max 2011 scene files, sorry I could take a look at the .glm or .XSI.
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Nice work dude, you just need to pack the UV's tighter. Try to keep surfaces that belong together welded on the same uv shell to minimize seams and make texturing a lot easier, big chunks instead of scattered all over. Disregard if it's just a temporary layout
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Fun fact: Ray Park wears it in real life (or at least did at that time) and Lucas thought it was a good fit for the character so he kept it on screen. You can see it in the pic i posted too.
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Isnt there an automated script for xsi to take care of that annoying part?...if you mean linking the hierarchy that is. Also you'll need to add more loops around the joints or you'll have limbs that look like pinched straws when bending
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Psyk0Sith replied to Archangel35757's topic in WIPs, Teasers & Releases
I never tried .ase because i always assumed it was .XSI only, i'll have a look but i'm pretty sure it won't like it, seeing how bitchy it is simply using another .XSI file version. -
WIP Kain - Legacy of Kain series
Psyk0Sith replied to minilogoguy18's topic in WIPs, Teasers & Releases
No LOD's is fine, i've rigged heavier stuff and my machine didn't complain Also, you should look for an option to restrict the "bones-per-vertex influence", in max it's set to 20 by default, which is ridiculous for games. You could buff him up with some kind of push modifier, used correctly it could work but with a segmented model it's more of a pain. -
Would be hard to do something remotely decent with both of them with retexturing alone...
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WIP Kain - Legacy of Kain series
Psyk0Sith replied to minilogoguy18's topic in WIPs, Teasers & Releases
I have part of the spec maps done by the way, i can finalize them when you pass the model along. -
File has been submitted, sorry it took so long but i discovered some annoying bugs at the last minute, hopefully everything is OK for this release.
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Version 1.0
2,276 downloads
************************************************************** JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ************************************************************** Pablo-Jill / Ongree Jedi Pablo-Jill was an Ongree male native to the Skustell Cluster who served as a Jedi Knight and General during the Clone Wars. Famed for bringing peace and order to the lawless planet of Ord Mantell early in his Jedi career, he participated in the Battle of Geonosis in 22 BBY, where over two hundred members of the Jedi Order battled the vast droid armies of the Confederacy of Independent Systems. Pablo-Jill was one of few on his side to survive, though he became separated from the bulk of his fellow Jedi during the fighting. Three years later, he led a daring attempt to rescue Supreme Chancellor Palpatine from the clutches of the commander of the Separatist Droid Army, General Grievous, over Coruscant. Many of the other Jedi gave up, but Pablo-Jill continued in his efforts to intercept Grievous's tri-wing shuttle, and eventually dueled with the cyborg aboard the Separatist flagship, Invisible Hand. Grievous proved too strong for the Ongree Jedi Knight, however, and killed him. After the duel, Pablo-Jill's body was launched into space for all the Republic forces to see.- 18 comments
- 19 reviews
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- NPC Support
- Bot Support
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Default Rodian head looks pretty accurate, no? or you want more variation?
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Urgh that Kit Fisto model should never be textured "realistic", it was meant for the clone wars pack and it should remain burried in it. I don't approve of the Kel-Dor soldier either.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Psyk0Sith replied to Archangel35757's topic in WIPs, Teasers & Releases
Yes shape animation works in the viewer too. -
Soften the corners of the mouth, the mouth is an O shape folded on itself, so no triangle shapes!.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Psyk0Sith replied to Archangel35757's topic in WIPs, Teasers & Releases
@@Archangel35757 -Cancel button works -I don't mind about last scene file remaining open -As you suspected i also get the bug when picking between ASCII and Binary -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Psyk0Sith replied to Archangel35757's topic in WIPs, Teasers & Releases
Max 9 x64: Batch export multiple scene files to .XSI = successful export and no dialog boxes remain Max 9 x64: Exporting 1000 or 10 000 frames of animation in 1 file = successful export and no dialog boxes remain Max 2010 x64: Batch export multiple scene files to .XSI = successful export and no dialog boxes remain Max 2010 x64: Exporting 1000 frames in one file = successful export and no dialog boxes remain -
- 21 comments
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- Male
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Send me a link to your 3d max scene file via private messaging and i'll try to find the problem.
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Hmm strange, it worked fine for me after i took out the duplicate texture, it's possible i had a leftover somewhere. I did this to flip the anim sequence on the other side like in the movie. I'll update the file tomorrow. Thanks for the heads up.
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Version 1.01
602 downloads
Never far from Baron Administrator Lando Calrissian's side was Lobot, Calrissian's aide and Cloud City's computer liaison officer. Lobot is a human male with a shiny, brain-enhancing device wrapped around the back of his skull that allowed him to contact directly with the city's central computer.- 21 comments
- 16 reviews
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- Star Wars Related
- Male
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They're fine imo, if you're able to replicate your reference they'll come out great. Besides using normal maps and AO there's nothing much you can do to improve quality. Great work on the head BTW, the likeness really improved.
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Why? just because it's a classic and simple character. Built from modified bespin cop torso + bald head human jedi + some modified jedi pants. If anyone has time to waste and wants to contribute NPC's + bots send them my way. I found suitable sounds in the stock assets, unless you have better ones.