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Everything posted by Psyk0Sith
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I'll see what i can find but there's not that many around unfortunately. Having good reference is also a tremendous help.
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@@Jeff i hope you don't mind but i have started work on this dude, It's simple enough and shouldn't take long. If anyone wants to help, you can create bots, npc's & sounds and pass them along.
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Darth Malgus ~ Sith'ari {REQUEST}
Psyk0Sith replied to Darth Phren's topic in Mod Requests & Suggestions
@@Darth Phren I will not release the model to the public until i fix a few issues (if that ever happens). It wasn't meant to be a full character but i ended up creating the body and use it as a texturing exercise, one of the problems has to do with texture resolution on the chest plate, until i take care of it i won't green light the release. Also note that i will not accept money for characters since it is illegal and you couldn't afford my rates anyway. -
This guy is pretty much done, he's been on hold while i textured Kain and his sword. It shouldn't be too long...i think.
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Kyle with unlimited powah! i'd love to see that too.
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The anatomy of the ear looks good to me, well done.
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WIP Kain - Legacy of Kain series
Psyk0Sith replied to minilogoguy18's topic in WIPs, Teasers & Releases
Good call on the lips, that's how it looked on some of my refs but definately needs some work, maybe dark purple or dark brown / green / yellow. I'll rip his nails out too. @@minilogoguy18: I think i'm done with the soul reaver, i tried to match what i found online, i also modified your model for the part of the hilt that connects to the skull. -
Much better. Just compare the textured model with a reference pic and you'll see it matches anatomy better, if not, more tweaking!
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@@DT85 That dude is full of win!...and archangel's version too
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The portion circled in green is practically non existant. Also check the size and placement of the antihelix (that curved shape that goes from the lobe to the top of the ear), most of the ear's opening is located down while yours is slightly higher, this throws off the proportions and the viewer will sense something is wrong without knowing what.
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WIP Kain - Legacy of Kain series
Psyk0Sith replied to minilogoguy18's topic in WIPs, Teasers & Releases
Mini asked if i could texture it so here's what i've been spending time on. The screens come from a "next gen" engine so it won't look like that in JA -
I like it, one of the closest so far, i don't know if that'll help but here's what i'd tweak: -The eyesockets / eyes could be sunked in more, but dont' touch the brow. -Bring back the bridge of the nose too. -The bottom of the jawline is too "circular" (just straighten the bottom part and keep the angle of the vertical plane pretty much the same because you don't want to have a 90 degree angle either) -Neck in sideview is too thick, just push it towards the front a little (mostly where it meets the cranium *i think*) -The tip of the nose should be straight. -More volume on bottom of chin. -Tweak the shape of the earhole texture...it's missing a small opening near the lobe and makes my spidey sense totally tingle! -The skin tone is very flat and washed out, that's the drawback of relying too much on AO. Here's some theory to hand painting skin tones (unfortunately it's not that easy and takes practice) http://www.pig-brain.com/tutorials/tut01-01/
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I would be on board as a 3D artist.
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It's no big secret that i want to make an Ithorian
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At least two more species are planned, i will consider adding Chagrian to the list but Darth Wyyrlok would need a brand new body.
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Yup, speeds up the whole layout process, no guess work on features / lighting source and gets rid of seams. You still have to spend time tightening the details and adding colors manually, if you rely simply on the AO you get a lifeless and boring texture surface. Thanks everyone for the positive feedback.
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Because the human head is a complex subject to represent, achieving likeness is even more of a challenge, i'm pretty sure there's very few people able to do that on jkhub, it takes time and lots of daily practice.
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@@Omicron correct
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Like stated in the first post of the thread, i only made the head, the body is all Hapslash's work. Yes there is the unrobed variant, you can customize the look in the species menu.
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Texturing and rigging done, as a bonus he's got slightly modified keldor hands with new texture.
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You dont' have to rip the files, you can record sound played back by the sound card, just pick "stereo mix" as the source (works in XP, not sure about windows vista+). Of course more work is involved since you have to manually cut the portions yourself and play the parts of the game that have the species featured. I downloaded the mp3 from youtube, i could split it up and use that as the voice
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@@minilogoguy18 I wouldn't mind, i need stuff to keep me busy in winter time, but wouldnt want to step on Ashura's toes. I just wanted to give a hand so whatever happens.
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@@minilogoguy18 Is Kain textured?, i might take a stab at it.
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Feel free to work on that, i'll stick to making virtual freaks @@Jango40 true, but a new mesh would be more fun to make. Here's today's update.