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Psyk0Sith

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Everything posted by Psyk0Sith

  1. Send me a link to your 3d max scene file via private messaging and i'll try to find the problem.
  2. Hmm strange, it worked fine for me after i took out the duplicate texture, it's possible i had a leftover somewhere. I did this to flip the anim sequence on the other side like in the movie. I'll update the file tomorrow. Thanks for the heads up.
  3. Version 1.01

    595 downloads

    Never far from Baron Administrator Lando Calrissian's side was Lobot, Calrissian's aide and Cloud City's computer liaison officer. Lobot is a human male with a shiny, brain-enhancing device wrapped around the back of his skull that allowed him to contact directly with the city's central computer.
  4. They're fine imo, if you're able to replicate your reference they'll come out great. Besides using normal maps and AO there's nothing much you can do to improve quality. Great work on the head BTW, the likeness really improved.
  5. Why? just because it's a classic and simple character. Built from modified bespin cop torso + bald head human jedi + some modified jedi pants. If anyone has time to waste and wants to contribute NPC's + bots send them my way. I found suitable sounds in the stock assets, unless you have better ones.
  6. I'll see what i can find but there's not that many around unfortunately. Having good reference is also a tremendous help.
  7. Everything works fine on my end, make sure you don't have a .pk3 with another revan model folder in it? To fix the NPC just change the first 4 lines to this: Darth_Revan { fullname "Darth Revan" playerModel revan
  8. @@Jeff i hope you don't mind but i have started work on this dude, It's simple enough and shouldn't take long. If anyone wants to help, you can create bots, npc's & sounds and pass them along.
  9. @@Darth Phren I will not release the model to the public until i fix a few issues (if that ever happens). It wasn't meant to be a full character but i ended up creating the body and use it as a texturing exercise, one of the problems has to do with texture resolution on the chest plate, until i take care of it i won't green light the release. Also note that i will not accept money for characters since it is illegal and you couldn't afford my rates anyway.
  10. This guy is pretty much done, he's been on hold while i textured Kain and his sword. It shouldn't be too long...i think.
  11. Kyle with unlimited powah! i'd love to see that too.
  12. The anatomy of the ear looks good to me, well done.
  13. Good call on the lips, that's how it looked on some of my refs but definately needs some work, maybe dark purple or dark brown / green / yellow. I'll rip his nails out too. @@minilogoguy18: I think i'm done with the soul reaver, i tried to match what i found online, i also modified your model for the part of the hilt that connects to the skull.
  14. Much better. Just compare the textured model with a reference pic and you'll see it matches anatomy better, if not, more tweaking!
  15. @@DT85 That dude is full of win!...and archangel's version too
  16. The portion circled in green is practically non existant. Also check the size and placement of the antihelix (that curved shape that goes from the lobe to the top of the ear), most of the ear's opening is located down while yours is slightly higher, this throws off the proportions and the viewer will sense something is wrong without knowing what.
  17. Mini asked if i could texture it so here's what i've been spending time on. The screens come from a "next gen" engine so it won't look like that in JA
  18. I like it, one of the closest so far, i don't know if that'll help but here's what i'd tweak: -The eyesockets / eyes could be sunked in more, but dont' touch the brow. -Bring back the bridge of the nose too. -The bottom of the jawline is too "circular" (just straighten the bottom part and keep the angle of the vertical plane pretty much the same because you don't want to have a 90 degree angle either) -Neck in sideview is too thick, just push it towards the front a little (mostly where it meets the cranium *i think*) -The tip of the nose should be straight. -More volume on bottom of chin. -Tweak the shape of the earhole texture...it's missing a small opening near the lobe and makes my spidey sense totally tingle! -The skin tone is very flat and washed out, that's the drawback of relying too much on AO. Here's some theory to hand painting skin tones (unfortunately it's not that easy and takes practice) http://www.pig-brain.com/tutorials/tut01-01/
  19. I would be on board as a 3D artist.
  20. It's no big secret that i want to make an Ithorian
  21. At least two more species are planned, i will consider adding Chagrian to the list but Darth Wyyrlok would need a brand new body.
  22. Yup, speeds up the whole layout process, no guess work on features / lighting source and gets rid of seams. You still have to spend time tightening the details and adding colors manually, if you rely simply on the AO you get a lifeless and boring texture surface. Thanks everyone for the positive feedback.
  23. Because the human head is a complex subject to represent, achieving likeness is even more of a challenge, i'm pretty sure there's very few people able to do that on jkhub, it takes time and lots of daily practice.
  24. Like stated in the first post of the thread, i only made the head, the body is all Hapslash's work. Yes there is the unrobed variant, you can customize the look in the species menu.
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