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Teancum

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Posts posted by Teancum

  1. On 11/19/2019 at 7:30 AM, Noodle said:

    Could also make him an NPC with custom skeleton that follows you everywhere. Useful for SP custom missions and alike.

    Ah... so the idea is to put in tons of work, custom animations and all. Then on top of that it we're adding to it by having to script in when, where and how it would work, but also in a custom single player environment.

    Again, just because it's cute doesn't mean it's a feasible idea. That's oodles of work, Noodle. ?

    Jeff and Psyk0Sith like this
  2. It's not just the younger people that have moved on. I don't play JKA much anymore because I played it for 15 years. There are hundreds of games I want to play, not just the one I grew up playing. It's just how it goes. It's a miracle this community has survived as long as it has, honestly.

    That's really it, isn't it. I still visit the massassi.net and jkhub.net because I grew up with JK:DF2. I still play though it once a year or so, but it's mostly the nostalgia that keeps me curious.

    Jeff and Smoo like this
  3. So double post, but for information -- apparently tag_blade is actually tag_blade1. So a simple hex edit won't work due to a length change. It's faster just to import the models into Blender and change the tag name then re-export. Hex editing can be done, but it's faster to use Blender at this point.

  4. @@Teancum and @@V4nJ0rDy that's really weird, I don't know what either of you are doing but in SI Mod Tool and SI 2015 I can either drag and drop onto the viewport to import the file or do File>Import>dotXSI. Both work.

    Hmm, I'll keep trying. Animations are new territory for me. I was thinking of doing a few new idle stances for SWBF jedi and sith and thought I could use the JA ones for reference to match.
  5. But! Does he have a bun on the back of his head?

    No, that image was just inspiration for the head choice. We can just say he decided to grow a full beard and happened to not tie his hair back that day.

     

    This is perfect Corran! One thing I've noted - you made his belt buckle greenish, please keep silver metalic design  :)

    Didn't notice that before, I'll put it on the to-do.

    the_raven likes this
  6. Been a long time since I posted in this topic. Below is a concept for an improved Corran Horn. I've always wanted to do a New Republic EU mod, and he's one of my favorite characters from that timeline. Body is the standard hapslash JA jedi, reskinned by Tyrael64. Head is a KotOR male player head with the hair slightly reddened. I figured that the head was uncommon to JA and so could personify a specific character. Dunno if using the head from KotOR is allowed though. This would be for Star Wars Battlefront 2, but if it's permitted in the rules I can rig the head and release it for JA as well.

     

    Body is still rigged to JA bones, but the head isn't. I'd have to learn weight painting in Blender to rig the head -- I'm usually doing that in XSI.

     

    m3W9Iwv.png

     

     

    Inspiration for the head choice was taken from here (not trying to make a direct copy though)

    Corran_Horn_EA.JPG

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