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Posts posted by Teancum
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Most people are too young to get this reference, but this zombie sith lord dude reminds me of Mumm-Ra
Jeff likes this -
On 11/19/2019 at 7:30 AM, Noodle said:
Could also make him an NPC with custom skeleton that follows you everywhere. Useful for SP custom missions and alike.
Ah... so the idea is to put in tons of work, custom animations and all. Then on top of that it we're adding to it by having to script in when, where and how it would work, but also in a custom single player environment.
Again, just because it's cute doesn't mean it's a feasible idea. That's oodles of work, Noodle.
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Okay, I might see that, but it's still a stretch unless you go full on Chewbacca with his 3P0 backpack
And for the record, baby Yoda is indeed lovable and awesome
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I feel like sometimes people request things simply because they exist. How would baby Yoda even work?
The Punisher, Psyk0Sith and Jeff like this -
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It's not just the younger people that have moved on. I don't play JKA much anymore because I played it for 15 years. There are hundreds of games I want to play, not just the one I grew up playing. It's just how it goes. It's a miracle this community has survived as long as it has, honestly.
That's really it, isn't it. I still visit the massassi.net and jkhub.net because I grew up with JK:DF2. I still play though it once a year or so, but it's mostly the nostalgia that keeps me curious.
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I just have to give you major kudos for putting forth the effort. So many people want, but even less do. You deserve some big points for taking the plunge and learning how.
minilogoguy18, Lancelot, Jeff and 2 others like this -
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Yeah, I'm kind of in the same boat. When it's really on a huge sale I'll play it and probably enjoy it, but I'm not about to drop full price on this unless it improves
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"to prove"
lol
Jeff likes this -
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So double post, but for information -- apparently tag_blade is actually tag_blade1. So a simple hex edit won't work due to a length change. It's faster just to import the models into Blender and change the tag name then re-export. Hex editing can be done, but it's faster to use Blender at this point.
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Hex edit it. Open it in some free Hex editor from the web. type over f l a s h with b l a d e . Done.
Tompa9 likes this -
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NICE! He totally wasted you though
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Double post, but because I found a fix:
The log at the bottom said Import/Export XSI: The dotXSI.dll (NT) or libdotxsi.so (IRIX) is missing or the class is not registered. To fix this, you need to XSI to the PATH System Environment Variable.
https://xsisupport.com/2012/05/07/the-case-of-the-missing-dotxsi-dll-nt-or-libdotxsi-so-irix
minilogoguy18 likes this -
Hmm, I'll keep trying. Animations are new territory for me. I was thinking of doing a few new idle stances for SWBF jedi and sith and thought I could use the JA ones for reference to match.
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"NEW" information.
That book has been out for years. I have it on my shelf. The page you're talking about is not covered any more than what you see. Basically they say "Hey, we wanted to make a JK3. It got canned very early on." You turn the page and see all the titles they were thinking of.
Circa likes this -
That must be what I'm doing wrong. I'm trying to flat-out import the file in SI 2013
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Nice! It makes me wish your character was holding a little RC remote control.
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But! Does he have a bun on the back of his head?
No, that image was just inspiration for the head choice. We can just say he decided to grow a full beard and happened to not tie his hair back that day.
This is perfect Corran! One thing I've noted - you made his belt buckle greenish, please keep silver metalic design
Didn't notice that before, I'll put it on the to-do.
the_raven likes this -
Been a long time since I posted in this topic. Below is a concept for an improved Corran Horn. I've always wanted to do a New Republic EU mod, and he's one of my favorite characters from that timeline. Body is the standard hapslash JA jedi, reskinned by Tyrael64. Head is a KotOR male player head with the hair slightly reddened. I figured that the head was uncommon to JA and so could personify a specific character. Dunno if using the head from KotOR is allowed though. This would be for Star Wars Battlefront 2, but if it's permitted in the rules I can rig the head and release it for JA as well.
Body is still rigged to JA bones, but the head isn't. I'd have to learn weight painting in Blender to rig the head -- I'm usually doing that in XSI.
Inspiration for the head choice was taken from here (not trying to make a direct copy though)
Noodle, DarthValeria, the_raven and 4 others like this -
The report says it was early in development, so I'm not going to lose any sleep. Lots of projects get cancelled.
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True. Separate issue from the perfectionist thing though.
All that discussion aside I don't wanna hijack Jeff's thread any further. He's a good guy who has worked hard to help the community.
Xioth, Omega and TheWhitePhoenix like this
Tompa's WIP thread
in WIPs, Teasers & Releases
Posted
Off topic, and apologies for hijacking, but why does everyone have to quote images all the time?