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katanamaru

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Everything posted by katanamaru

  1. I just highlighted it to make it easier to read.
  2. Nice. I wish I had an artistic touch.
  3. Some mods use music from the Matrix movies. WB is against rips (if I remember correctly). Who is going to keep track of what studios are okay with rips, who lets some rips slide, and who doesn't let any rips through?
  4. I think the fire alarm is going off, beacause we just got BURNNNEEEDDD!!
  5. If you want you can use the JK Gold animations when I'm done to get breathing in all the stances.
  6. What is the fov limit? Do you mean supporting widescreen? What is MP movement? How does it differ from SP movement? What does lua do? Yes to increasing limits, but I think OJK all ready does this.
  7. I have the arrow keys bound to different outfits for my favorite characters in seperate config files. Being able to run around as Luke with a cloak and hood during the mission to take it off before a duel is great fun.
  8. Would you explain please? I've wanted to replace that animation for a while since it doesn't seem to effective. What you and others know may help me out here.
  9. Good job on getting that model in game. If you keep practicing with model rigging you could become a good contributing modder.
  10. Any word on the new Battlefront game having saber fighting? If it doesn't, and if the movie does, then I think we'll see some resurgence. We may, as a community, want to keep up with all the news about the movie we can so we can start an epVII mod/s asap. If there is no movie tie in then we could get something out that fans would like. I'll keep my ears and eyes open for saber combat stuff.
  11. I'd rather have seperate runs and walks, both forward and backward, for each style. It's easy to make runs and walks that match up with a stance. If we turn off the upper part of the walk it may look unnatural. The upper body would be static, or breathing, while the lower body was running and walking.
  12. Yeah I found that out too. So I just made my animation the same number of frames and that fixed it. It seems tied to the time it takes for the saber blade to shrink.
  13. Looks like a Rosh reskin would work.
  14. Already got a new one in. I used JK as inspiration again and put the saber in front of the hips and pointed forward just for the purpose of better blocking.
  15. Been here since JO was announced in PC Gamer magazine. I got in on the tail end of JK and MotS modding at the Massassi Temple. Don't think I'll leave for good any time soon. JO/JA still has may favorite sword fighting system of any game still.
  16. Boots that don't go up to the knee? Excellent!
  17. If it is one animation that you added it would probably be easier for me to added it to my .gla file. Which bug was it? I may have done the fix already.
  18. We'll have to communicate a little more then. Since I'm adding animations and you have some values changed we'll need to share notes.
  19. There is a lot. That's all I can tell you. Maybe the search function is working at this moment? Look for something like A New Hope style blades or something with ep IV or something. I may have had one at some point but I don't think so. I liked the vibrant blades.
  20. It MAY be from a mod making the blades look like ANH. I seem to remember a blade mod that wanted to tone down the colors. I remember because this was when the prequals were popular with their vibrant blades that it stuck out when someone went the other direction.
  21. If that is PoS...
  22. How do you launch sp?
  23. When iz itz out?? :) lol!!11 Can i haz link erly?? :) lol!! kthxbye!!11lol
  24. Yep I caught most of this. I missed the walk a little because it is similart to the one I've used for so long. Did you also speed up the yellow's swing speed? It looked like the speed I use when I set the command g_saberanimspeed 1.1. Red's attacks were blocked much more which is good. I'm thinking of changing the parry speeds in my animation mod to test it out now.
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