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Everything posted by katanamaru
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Player Measurements & Boundaries in Map Units
katanamaru replied to IrocJeff's topic in General Modding Discussions
It is affected by the speed the character is going. If you play with the command g_speed ### you can see this. Default value is 250. I play with the speed set to 200 so I get a jump that doesn't go as far. This makes me have to use the 'force leap' combo sometimes. -
Nicknames I could use for Desann and Tavion styles?
katanamaru replied to Dusty's topic in General Modding Discussions
Style 4 Style 5 Circa had the best real suggestion. -
Once I get saber styles going your free to use or modify them however you want. So if you want to snag the backhand styles go for it.
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Some work. Some will kill you if you try firing.
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I'm still totally into the idea of making more styles. It'll have to wait till after I get a new computer though. I can barely run XSI and then I don't have any tutorials available since I don't have the internet at my apartment. I'm not really into the descriptive versions of the 7 forms though. All those descriptions do is tell you the mindset of the form. It doesn't do anything to tell me how it should move or behave. I can use all 7 of the forms with the basic three that you get in JA with those descriptions. I have 3 different staff styles, 3 dual styles, a large amount of single styles, and some misc weapons like spears and such planned. All I need is to learn the new tools to make them and then someone who can put them into SP and MP or show me how.
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I don't think I'd add thight muscles to his legs. It seemed he was in regular pants and not form-fitting clothing.
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What about adding more frames to the riding animation? That's how I make breathing and leg up positions. Make two frames of the character sitting then add some frames between them that are set to blend. Then just edit the cape bones.
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Released AngelModder - Darth Vader
katanamaru replied to AngelModder's topic in WIPs, Teasers & Releases
There was a vader hilt in the past that had his breathing added to it. That way you wouldn't have to mess with animsounds.cfg. -
Thanks for doing that! Now we don't have to worry about characters all the sudden using "Force Mind Speak" in cinematics.
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Can't speak to the topo, but the face still looks too far forward. If that's how JA models are positioned then carry on.
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So I love everything you did there, but why did you remove the facial bones? I know you are making new and better one, so would these conflict with the older ones? I'm just thinking about all the existing models that won't be rerigged like the base models or very popular models like Obi and Ani.
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Released AngelModder - Darth Vader
katanamaru replied to AngelModder's topic in WIPs, Teasers & Releases
Wow! I wasn't a huge fan of Vader models, but that is one fine texture job. I'd suggest an alternate, pasty white head for RotJ style Vader. -
I think making the ears smaller was a mistake. The thing that is off to me is how far forward his face is. I don't know the terms so I'll try to explain. The distance from the corner of my eye to the front of my ear is about 3.5 inches. Your face looks closer to 5 or 6 inches.
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Brainstorming complete. Idea generated. Time allotted. Commence production in t-minus 3 days.
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Yep. If it's fan made. I say ban fan-fiction though.
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Good call. I played it for the first time this week and was let down. No games that I even want at a cheaper price and the demos in the test units sucked. Knack was total garbage. Not worth $5 even.
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I went to the forums to see what they were but had to register to see anything. So I didn't because jkhub has the largest community, files, and tutorials established. I saw no point to these new forums. Good luck though.
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I second the wishlist idea.
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WIP Kain - Legacy of Kain series
katanamaru replied to minilogoguy18's topic in WIPs, Teasers & Releases
I'm not too worried about the color really. When that game was out people's tvs could have different settings so some people will think "more green" and others will think "less green". So far I think it looks just fine. -
I'm getting a PS4 latter (not a XBox hater) but I saw that Dead Rising 3 had a Mega Man X model that has a working buster. I'm really hoping that game comes to the pc. I'm a sucker for Mega Man. The trailer reveal for that looked better than the 3d Mega Man games to me.
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I have a couple of sabers I wouldn't mind seeing in JA. I'll take some pics and get them posted after the thanksgiving holiday. I mean as a request. Not as some to contribute.
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The body looks good. I'd consider looking at his forearms. They look a little slim to me. The biceps/triceps may be a little lean too. I say may because I'm 50/50 on that. Like I said some pages ago: if in doubt I'd load up a base JA model like Kyle or Jaden HM and compare to that. I say those two because Kyle has a lean and fit body while Jaden HM seems to have some more mass in his torso and arms. If you want a really fit body then I'd say use Graves Snake v5 (I think). It has the most realistic and beefiest body I've seen.