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Mandalorian

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Everything posted by Mandalorian

  1. I thought I'd share some of the stuff I have been doing in JKA with PBR renderer allowing me to make more modern graphics. I have been working on a Boba Fett Total conversion for awhile and I picked it up again so I will share progress here. Mainly been working on this scene for Jabba's Palace, All the aliens here are md3's and they have been animated so it feels more alive. A small video of the palace
  2. 306 downloads

    This is a set of Alien heads I made for modders to use in their projects. Mainly to replace ported assets and some of the aliens that haven't been created already from the cantina scene in A New Hope. these heads are all on a weequay model as a base to work from, it is not intended as a final finished model, rather a asset for modders. they include both vanilla shaders and textures as well as PBR for more advanced renders like REND2. Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission.
  3. Is there a way to keep the sharp edges and smoothing options after export?
  4. Did you see the after credits scene? That was Le Epic.
  5. Any chance I could have this material / is it compatible with Substance Painter?
  6. Back from the dead! Last episode was a dream come true for me. Boba getting his armor back and Slave1! Teaming up with Din! Dark Troopers too!
  7. sad! well I have almost finished modelling the helmet in blender so I am of to a good start on Bo katan. maybe this link will work https://photos.app.goo.gl/d76DaQ2wPnZT6Xxz9
  8. https://photos.google.com/album/AF1QipOMM548vc4U4lMnCISfhyl_x3RS3aBvXud1WGda/photo/AF1QipNg4P9mfTF2OoEuHZ0wymj_SFBF2xYAUC9g_mwk I begin!
  9. It's all about me ? Maybe I may enter something been a while since I have modded JKA and I love the Mandalorian.
  10. Mandalorian

    Devolution

  11. ahk thanks.
  12. Elaborate?
  13. It's really nice I like that you put effort into a skyportal and lots of custom textures.
  14. Thinking of doing a tutorial on texture baking and high poly to low poly in blender.combining these techniques will allow some great and optimised alternatives to porting as well as a gateway drug to modelling your own unique stuff :)

    1. AshuraDX

      AshuraDX

      It's not like tutorials on this didn't exist, they're not difficult to find either. Very few active posters here seem to be itnerested in taking any time to learn a new skill. More tutorials are always a good thing though, so go for it!

    2. Mandalorian

      Mandalorian

      Yeah I totally agree with your point. as I am learning more I think what took me so long to learn is the wealth of information without specifics until I've learned the terminology for what I am trying to do.These two techniques are a great way to go from someone who ports to someone who creates.I hope to encourage that for at least the goal of getting models released that have less ported content (just the texture) and optimised for jka.I am not the best but learning these two techniques...

    3. Mandalorian

      Mandalorian

      Has helped a lot as well as shader set up and making sure the seams are not to visible.

  15. fair enough. The hands can be a bitch.
  16. have you tried to use the auto weighting tools in the data transfer tab options? It is a good way to do it. I usually use that and then use the weight paint tool and then the vertex weighting manually.
  17. That reminds me of the first star wars film I owed which was the Empire Strikes Back recorded to vhs from tv. Had all the ads memorized too.
  18. Special Edition of ANH in the 90's for me.Followed by the original ROTJ on vhs the same day.
  19. @@MagSul Television films. There was two. They may have a bad wrap, but they are not bad for kids at all. The second movie is the better of the two. I'd count them because they are movies, even if only for TV and VHS. Droids was a tv series and I don't think they had a movie. I saw a bit of it as a kid.
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