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Mandalorian

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Everything posted by Mandalorian

  1. I get an error when I try to attach a model to my character and modview crashes, other than that I'm liking it.Good work so far
  2. I'm getting it too. Only downloaded the last link.
  3. Someone could reskin the female mando i am working on when it is released, seeing as it will have the same helmet.
  4. Making the altfire use to much ammo works, although you switch weapons if you press it.
  5. Well a lot of the map stuctures in swbf2 are models. You can download the modtools and get the swbf viewwer, export the models with it and then convert them to md3's. I've done this with blender. I am guessing a bit of the terrain is made in the level editor so you'll have to build the rest of the map in gtkradiant. Also the map will run terribly i think, because it will have to many md3's in it. I have had a framerate drop before from only having a few corridors of the tantive level converted to jka
  6. I was looking at this show earlier and wondering what I could do with some default models and blender to make the characters.
  7. I'm sure some skinning could pull this off?
  8. Deathstroke is pretty cool.
  9. I'm liking what I see so far! If you'd like to, send me your skins and I'll add some details to them and send them back. I like the practice.
  10. I hope I am not that blender dude. I have been working on weighting but I won't know how to rig and weight models until Mr.wonko gets around to his tutorial. I'd happily help otherwise Zefilus.
  11. Awesome Ruxith! Thanks Looks like I should get to work on my mando and rebels packs then.There about 70% done.
  12. I tried to get thru to lt.claim awhile back over on the mb forums, havent gotten a reply. I've been editing some of his model a bit too.
  13. Ok thanks for clearing that up! That's some intense work then! good job.
  14. These are the final results on my first three models.They all have shaders and the second blaster has a first person view. the other two don't as of yet.
  15. @@AshuraDX how do you get low poly and high poly versions? Do you make a high poly and then use some kind of modifier? I only know of the decimate modifier for blender and it doesnt come out nearly as nice.
  16. That's fixed now. I removed the shader and started again. I didn't even thiink it could be a shader issue so thanks a lot to all who helped.
  17. that's a great idea ill add that to my shader and try it out.
  18. What does that do/ how ?Sounds interesting.
  19. Thanks for checking, I'll try that mesh setting, I've already tried backface culling as an option. It appears fine until ingame.
  20. I am having trouble getting some parts of the model solid ingame, the faces are inside out. I can't seem to flip them properly.Heres the blend file maybe some one can poke around and fix this?https://www.dropbox.com/s/idrpnz9ukeyzp0x/ee-32.blend?dl=0
  21. You can make it into an ase then scale it with the modelscale setting.
  22. This is the map i'm working on lately.The slave one's textures are finished and the map is pretty big. Going to take awhile to finish this one.It's a learning tool atm. trying to get a good layout for a epic firefight.
  23. Yeah I didn't but it was a quick pic to get the idea across.Look at some reference.
  24. something a bit like this.
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