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Zyk

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Everything posted by Zyk

  1. Zyk

    Zyk OpenJK Mod

    There are some unique skills and unique abilities like that in the mod, for example, Force Shield, Force Maelstrom, Force Storm, and other abilities.
  2. Zyk

    Zyk OpenJK Mod

    Hi! Well the changelog has all changes, but one of the new features is that Jump 5/5 will allow you to jump out of water
  3. Hi! The v3.64 of the mod has the updated OpenJK now! It supports 128 .veh and 128 veh weapons. I also added note about missing dlls in Installation Instructions file. : ) So @@Tzu, please try the new 3.64 version and see if menu works now, please use all the binaries from the mod including uix86.dll. This time things should work! : p
  4. Hi! : ) The file 04 - RPG Basics.txt has the commands, and the tutorial shows them too : p Also, some skills will not appear depending on the class you choose, because they are disablked for the class. Example: A Bounty Hunter cannot have force powers, so all force (except Sense) will not appear in /list force. Sense is allowed because it is the mind resistance against Mind Control ability of Force User class : p
  5. Oh, the notarget is a nice idea, I will try to add it in a future version : D
  6. Oh. The command to list skill levels and upgrades bought exists already : p There are 5 commands to see skill levels: /list force, /list weapons, /list other, /list ammo, /list items : ) Also, you can see the upgrades bought from seller with /list stuff : )
  7. I stopped modding for a while because i was tired lol, I was programming all the time xd : p But I will come back soon : )
  8. Oh hi : p The last OpenJK update in my mod was in v3.56, in June of 2017. : ) Also, yes I did a small change in the client openjk exe so you can open the menu with a keyboard shortcut, you can /bind key zykmodopen : p But, maybe I should release a new version with an up-to-date OpenJK, so it will have the euro keyboard fix and other fixes too! : )
  9. Hi! : ) Well, the mod does not require OpenJK itself, because it already comes with the .exe files. So, just use the files that come with my mod (not only the dlls, but the exes too) and the menu should work. : p
  10. Zyk

    Zyk OpenJK Mod

    I will come back soon!
  11. Zyk

    Zyk OpenJK Mod

    Hi! Yes, when you run the server, it will not open the game, because it is the dedicated server program. It will just open a command prompt window with the heartbeats to the master servers and the Hitch warning message. After it is running, you will be able to connect to it by running the client game and connecting to it. It will be available in the Local server list and even in the full list.
  12. Zyk

    Zyk OpenJK Mod

    Hi! Well, if it is saying unknown command, it means that the server you are connected does not have the mod, thats why it does not find commands, since the menu executes server-side commands. Make sure you are running the server part of the mod, or that you are connected to a server with the mod, so the menu commands will work. After that, you can start the rpg part by first creating the account through the Account menu option, which has the option New, to create a new account. The mod comes with documentation files that helps with the rpg basics.
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