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Cornelius CornJulio

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  • Posts

    26
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Profile Information

  • Gender
    Male
  • Location
    Israel
  • Interests
    Star Wars Gaming, Rap/Freestyling, Video Editing, learning new modding skills in JKA and other Star Wars Games :D
  • Modding Interests
    Mapper
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Singleplayer
  • Operating System
    Windows 11, trying to adapt to Linux

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Cornelius CornJulio's Achievements

  1. Hey man, glad to see a fellow Horde Mode Map enjoyer! I will try my absolute best to have time for knowing how to complete it, but alas I think it would be a shame that it would collect dust. So here it is
  2. 56 downloads

    Tomb of the Apprentice This is a Survival/Horde designed Map, inspired by various Horde Mode maps such as like in the recent Quake 1 Horde Mode. As the name implies, this takes place on a Korriban tomb. Like in Kotor and Swtor, Imperials are attempting to excavate the tomb, and as all Korriban excavations go, total chaos ensues. Slaves rebelling, renegade Imperial Troops fall under the spell of the buried Sith Lord, and rival Acolytes in search of the tomb's secrets for greater power. Among the Acolytes, you are sent to compete with others and vie for what the tomb might yield. Should you best the others and survive whatever the tomb will throw at you, you will be strong enough to surpass your master. Should you not be strong enough, then you will make burial site live to its name: "Tomb of the Apprentice". Unfinished Unfortunately, this project is far from a complete product. The Singleplayer Mission was not created, due to me not knowing how to Script in the Horde's spawning and respawning and the triggers that are assigned to the NPCs. However, I do think this Map is very excellent for Duel Mode in MP. It sadly doesn't contain a .Siege for MB2, due to me again not knowing how to create my own and I don't want to copy and paste existing ones. So if you guys want to play it on MB2, sorry. .I don't think I will have enough time to learn Scripting to fully complete this project for it to be as I have planned So I'm giving also the .Maps for both the Singleplayer and Multiplayer versions , so that folks like SWGL/MD and other Modding Teams can use these files to create their own scenarios to their hearts content. SO LONG AS CREDITS ARE PROVIDED TO THE ORIGINAL AUTHOR. With that said, play on these, create and modify these to your hearts content, and most importantly have fun.
    Absolutely phenomenal! I've checked on Movie Duels and it looks super well done and crisp. The Model of it, the explosion of the Projectile being this EMP Blue colour super nostalgic and looks nice to look at Can't wait for more Classic Battlefront weapons be made, like for example the Chaingun or the Shotty Anyways, great work, Kitsu! Отличная работа, Кицу!
  3. Based!!!! Gonna finally delve into Blender with this rig!!!!!
    Nice! Some recoloured Protocol Droids
  4. 27 downloads

    This is a kitbash between the Rebel Pilot Body and Blue Skin Luke Skywalker Head. Obviously it's not the best, but I decided to share this kitbash of vanilla models nonetheless Can't wait to do more Kitbashes and even sculpt new models for JKA in Blender Thank you so much MrWonko, SomaZ, Circa, Vioxini and MikCZ over in JKCommunity Discord, for helping me figure out the issues!
  5. 13 downloads

    These fastly made Maps are for people who do not know how to use NetRadiant to create Maps that are just pure colour. The Maps are identical in size, big enough to both capture screenshots of the characters or whatnot and to use "Select by Colour Tool" to get rid of background and create a PNG of a character, and to also film videos for Chroma Key or any other tool that gets rid of the background. And to also support your Lightsabre Colour of your character. Blue Screen for Blue Sabre, Green Screen for Green, etc. Or to even mix together colours, like Blue Sabres tend to become Cyan in Green Screen, or Red Sabres become Purple in Blue Screen, etc. But of course it's up to you. Gray so far is neutral and doesn't seem to affect or modify the pigments. Enjoy the Maps and hope that these Maps will help your creative works!!! And also don't look at these Maps for too long, because looking at all green or all blue, etc, tend to hurt the eyes. So do me a favor, don't look at them or get stuck on a character pose for too long.
  6. I like the look of this Map, ngl
  7. @bigphil2695Glad you enjoyed it, man!
  8. 38 downloads

    Wanted to release this for the Holidays, so Merry Christmas and a Happy New Year to everyone! The new name of the Map is "Lego_DD_MP" for short. There are going to be multiple versions, hence the MP at the end. It's actually far from finished, as there are plenty of stuff I am thinking of adding in. Some of them I still don't know how to implement them yet, but it takes time. I have learned a lot since the previous release, and I have no doubt that I will be a lot more learned enough to create an even better version, and so on I am planning on making a couple of versions of this Map. One is for the Multiplayer, which is this release. Another is going to be an SP Mission Version/akin to how it was in the Lego Hub-Worlds where characters duke it out outside.
  9. @NumberWan Personally, I will appreciate whatever you make, even if it's not 100% stone by stone accurate when done everything by hand and from scratch. It drives me myself fucking nuts when I am trying to do recreations of places from other classic SW Video Games from scratch and by hand. I would not wish anybody to partake that Formula 1 trip to insanity. Anything being made regardless of any inaccuracies, be it small or big, is appreciated. Keep doing this nostalgia driven passion project, habibi! Cannot wait "revisit" this place
  10. Oh man, bloody nostalgia! Glad to see people to trying to remaster places from other games into JKA from scratch. Really appreciate it, and Chapeau for the hard work!
  11. Habibi ye elbi. As always, you do amazing work. This is pure art.
  12. Thank you so much for making this tutorial. Wanted to ask also, do I need to change the Rebel_Pilot.tga as well? Like hips,models/players/rebel_pilot/"rebel_pilot_legs.tga"?
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