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Stoiss

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Everything posted by Stoiss

  1. i would be intrested in this map, its been age sense i played on that map
  2. Yes JKG has a Krayt Dragon but if i remember it is missing anim for it
  3. the bars wont have the same length, i have tryed that and i didnt like it thats why i maked it like this instead
  4. its the design of it there looks like this, the numbers are the same i want it to looks different from anything else there has been make
  5. when he release his content pack i guess
  6. i don't know, try it out your self but you need to do a devmap <mapname> before you can do this
  7. something like god mode is not allow, you can devmap and setforceall give all and dir cvar, playermodel. and such.
  8. there is no cheat mode in this, he want to keep it so players not can cheat their way in the game.
  9. the 2 different things with this is, it's SP and it is build up in C++ and a lot of the dynamic codeing in it is not just something you can take a old saber system from MP from and then just put it over to SP, SJE CodeBase is a lot about how to make it right as it never will be the same as MP, when you use Manuel block you can see the block make a bounce movement in it, mp does not do that becours it do not have that sort of implanted codeing in it as SP does a lot of stuff to make a MP Saber System From OJP/EoC would need a lot of work to even make it work 50 %
  10. its a cool game guys if you have the small amount of money to pay for it you should do it, i have been in this game since alpha 30 it never gets old when you have some fun in split screen and play with you dude in it
  11. Been working on a new hud in cg_hudfiles 1, i maked back in my days with eoc but has been fixed up a lot more now. so it support gfx files now thx to ensi for his guidance and some help from scooper the code has been ported in to my own OpenJK code for my own needs with a new Saber System maked out from JKG's saber System and my own codes editing to it The Saber System does not support Block Points, but has a good blocking effect but still a high trace damage so this is where manuel Block comes in to parry as much as possible. it also support RGBsabers,SFXSabers,Trueview,MovieSaber effect and Block Lightning Effect on The Sabers and a lot more OJP E/basic assets would be needed to be download the day i will release this with my own small files like effects and what else i going to make
  12. and you call you self a STAFF xD one of the cools SP mods out there and you never knew
  13. Really awesome way this has been putted together ent
  14. yeah i think so to it was a cool idea for sure. but then it just turns out like this
  15. If thats how you wanted it to be, then you maybe should have been given a bit more info about what you wanted with this before posting it.
  16. as i see it you the one who really put in the negative energy in this thread here off topic or not, you list up some of the most respected modders in jka and anyone else in here who know even older modders tell about them, thats not off topic thats a suggestion to put them on the list to.
  17. Revian why don't you come down for a bit. try read what they others try to tell you before you think the are attacking you
  18. I like the hud design there has been done in does pic
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