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Angel Soul

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  1. Angel Soul's post in Problems with rage recovery icon... won't show bkg's? was marked as the answer   
    Ahhh... oky. I get this one too. But here's my problem: the recovery icon does not show the other images mapped to it.
    I have sparkles, glitters, auras... all kind of cuteness mapped to it, but they don't show. They do in ShaderEd2, but not here.
    This is the only thing I need to get fixed so I could finally release my mod pack I have been working on.
     
     
    EDIT: Okkkaayyy... this thing gets wierder and wierder. O.o I actually GOT it to work for one gameplay. Then not again. I added RGBIdentity to the images used for the rage recovery. I was playing "openjk_sp.x86.exe". I tried ordinary jasp and it didn't work agian. I tried "openjk.x86.exe" and even jamp... nothing. Even though that the shader file in the ShaderEd2 that worked (even in game)  was copied over to the pk3 file!... This doesn't seem to be a bug from my part really... but rather in how the files are read! O.o I wonder... @@Raz0r ... what is your opinion about this? I know you work with OpenJK a little. So... what do you think this might be?
     
     
    EDIT 2: Ok, I've solved the problem. The thing is - like you said @@Omicron - that JKA reads some shaders only from a shader file with a certain name. The ragerec icon is defined in "mp.shader" file... so, I copied all what stood in the base "mp.shader" file, removed its definition of the ragerec icon... and added the shadering of my force icons, including the ragerec one. And now it works flawlessly. Both SP and MP. While I can now release my mod (FINALLY), I am somewhat concerned if there are mods out there that change the "mp.shader" file... if they do, won't that make my own icons stop working since the shader file might be overriden?
  2. Angel Soul's post in Help locating an image file on menu was marked as the answer   
    Yep. THAT one is. But there's another file which is put later on. And I've found it now.
    It's called "main_centerblue.jpg"
  3. Angel Soul's post in .TGA Force Icons don't read Alpha channel well? was marked as the answer   
    Yep. I solved it. It was in .shader files. Had to use GL_ONE_SRC_ALPHA something for the icon frame and it worked Used ShaderEd2 to check it out.
  4. Angel Soul's post in JKA cystom team icons in black square was marked as the answer   
    Ok, I found out what the problem was. Strangely, PhotoShop isn't saving my Alpha channels.   I have CS 3. Do you know anything about this perhaps?
     
    SOLVED: Problem was that I *had* to save the .TGA files in 32bit. Not 24 or 16. Then the Alpha channel is saved.
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