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Everything posted by Kualan
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I think the spoiler-tagged image has probably ensured people will avoid taking up this request like the plague.
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I'll probably give it a shot.
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I'm probably the only one who makes regular use of the GLA override feature (it's really useful for machinima) but if it's an easy feature to add back in it'd be greatly appreciated! Great job on this overall. Not encountered any actual bugs or crashes so far.
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It works! That 'platforms' directory looks like it has done the trick. Looking good so far, am liking the extra touches. Things like visible floors There are a couple of things that I noticed right away though; - For models that have multiple varieties with surfaces, etc (such as the Clonetrooper packs), this version of Modview does not seem able to read when a particular surface has been turned off in the .skin file, instead choosing to load all surfaces on a model regardless of the skin - leading to a lot of untextured white surfaces being activated. - No option to 'Prompt for GLA overrides during GLM load'. Will this feature be included in a future version? - No option to view surfaces as double-sided or not. It also feels like this version loads more quickly and smoothly than the base version, which is always a plus!
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I get "This application failed to start because it could not find or load the Qt platform plugin "windows". Reinstalling the application MAY fix this problem" when I attempt to run this version of Modview. Is the .zip missing a couple of dependent files/directories?
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Where can I find this mace windu skin? (skin request)
Kualan replied to JV Order's topic in Mod Requests & Suggestions
If the TotSL team are amenable, I would love to see a release of both this and the modified Palpatine model they came up with. -
Where can I find this mace windu skin? (skin request)
Kualan replied to JV Order's topic in Mod Requests & Suggestions
Not quite, the screenshot that ViceK has linked is a reskin of Spanki's Windu. Not sure where to find it though. -
Due to my RL work schedule at the moment, it could be some time before Descent Part Three is completed. So in the meantime I knocked up a little teaser image of some of the characters and plotlines that are going to take place during the rest of Volume Four. A sort of trailer in comic form, I guess.
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As someone who tinkers with Modview a LOT (albeit for machinima purposes) I'd also be happy to give any 'beta' version a test run.
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I'm very impressed with how closely you've been able to capture his non-humanoid proportions on the JKA skeleton. Good work!
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Issue Six - Descent Part Two - is now uploaded to the site.
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Great special effects but poor dialogue? You've rumbled me, I'm actually George Lucas!
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Apart from the scripts where I write the dialogue for each issue, I don't have any notes or sketches to share I'm afraid. I do most of my concept work in the model viewers for JKA and EaW respectively. EDIT: Preview removed as full issue now available.
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You know, it's been so long I really can't remember how I first arrived at the idea to make the comic - or why I initially chose JKA as the means to do it. I've always loved writing, and always loved Star Wars, so putting the two together wasn't hard. If it wasn't this comic then I would probably be peppering some other forum elsewhere on the 'Net with written fanfiction! In regards to new plots and characters I like to fill the gaps in the films with things I imagine might have happened, whilst still staying true to canon (or at least, the old canon - who knows what other changes will take place in the Disney era!). Sometimes this stretches plausibility slightly (a giant superweapon appearing above Coruscant in Volume Two is something that probably would have been mentioned!) but for each volume I ask myself a question and try to create a plot that answers it. So for Volume One, the question was 'Are all Jedi loyal to the Council?' - which led to the plot surrounding the Jedi Covenant trying to lure away the Chosen One. In Volume Two, the question was 'What if Obi-Wan was asked to take on a second Padawan?' - which led to the character of Zell becoming the lead. For Volume Three it was 'What role do other factions play in the Clone Wars?' - which led to a volume centered around Jedi spies, Mandalorians, Hutts and bounty hunters. The question that kickstarted Volume Four was 'How much do we really know about Mace Windu's backstory?'. The difficult part in earlier volumes was trying to show emotion in the characters. Since Volume Three, however, I've learned a few Photoshop tricks to help improve this and now it's (hopefully) far easier for readers to understand how a character is feeling. My favourite parts to make are always the battle scenes - they take forever, but are always worth it. Space battles are a particular favourite - I use ship models from Empire at War to create them. Hope that helps enlighten some of the history behind the comic for you @@NumberWan !
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Great to hear. Near-complete or not, progress of any kind is encouraging.
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Sorry for the bump, but just wondering if anything ever came of this?
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Thanks for the spot on the punctuation error on Page 10. Please feel free to send me the reskins of the Sith Lords and I'll have a look at them.
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Volume Four, Issue Five - Descent, Part One - is now uploaded to the site! http://talesfromtheclonewars.net/ Yeah, that's why if I did do a TOR-era series it would be a single-volume miniseries, due to the limits on available assets. But a 'Dark Times' or 'Rebel Alliance' era series is the most likely
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I can't understate the power of motivation when it comes to a hobby like this. In the past I've knocked out three issues in a fortnight when I came to a part of the story I was really looking forward to seeing put on the page, and on other occasions there have been months between the last issue and the next (particularly in Volume Two, when I inadvertently wrote myself into a plothole and struggled to find a logical way to dig myself out of it). Yes, Volume Four is likely to be the last Tales From The Clone Wars for awhile (though never say never!). I was originally not going to make Volume Four at all, but instead launch a new series called Tales From The New Republic. However I opted away from that idea as, with Episode VII around the corner, we have no idea what the new canon galaxy is going to be like for the post-ROTJ era. I may make a Tales From The Rebel Alliance series, or perhaps a KOTOR-era miniseries or something between Volume Four and Episode VII however.
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He was Padawan to Depa Billaba, according to the New Dawn tie-in novel, and was a young boy during the Temple attack in ROTS.
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No 'official' timeline, but I've aimed approximately to be based between Seasons 4 and 5 of The Clone Wars TV series. Preview cover for Issue Five:
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Have you considered Selkath in Jedi robes?
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Just going to be honest with you here - nobody is likely to take up a request to convert half a dozen models just for one person to be able to use them.
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Guys, we need to bear in mind the limitations of the JKA skeleton. This is a very good looking Bossk and the best we could hope for in a game like JKA, which can not handle non-human bodyshapes without an entire new skeleton.
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@@NumberWan 's Dark Pasttime mod is going to have several when it is released.