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Everything posted by Kualan
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The final version of the Jedi Temple Guard has been submitted for approval:
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Was playing around with @@Jeff 's Hondo kitbash earlier this evening, this is what I ended up with. Thinking of writing this guy into a future issue of TFTCW.: Main changes are the helmet and goggles and a bit of texture modification on the torso and coat. Majority of the work remains Jeff's.
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This issue has one of my favourite opening panels in the series. Volume Four Issue Ten - Horrors Of War - is now uploaded to http://www.talesfromtheclonewars.net/
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An update on the Jedi Temple Guard, modified the hood and added a new lower robe. Getting close to a release for this one now. And something that might please @Śăļvõö , a new Eeth Koth for the JK3 skeleton, in both robed and unrobed form:
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The head from the Darth Plagueis model, heavily reskinned. The hair meshes come from a range of models - Ki-Adi-Mundi for the beard, moustache and top-tail, a modified JKG Zabrak hairstyle for the 'ice-cream' bowlcut, a female Jedi hairpiece for the long bit at the back and the Bothan hair for the side-tails.
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Dayum, can't wait.
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Awesome, been looking forward to that Neti Jedi for a long time. Tr'a Saa ftw.
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Success! Got the Hutt tail from the JK2 model and attached it to the JK3 body. Thank you again @@Veosar ! Final (I hope) concept for Master Rancisis:
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Aha! I didn't know about changing over the humanoid folders. I'll try again, thank you for the help! And @ , after getting the plugins and viewing the readme I'd suggest looking at the answer for this thread here: http://jkhub.org/topic/4905-frankensteining-with-blender/ I had never used Blender before nor modded JKA beyond skinning and that post taught me everything I now know.
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Thanks for the tip, I tried this out but couldn't get the Jk2 meshes to appear in Blender still. Damn, I'll try again later maybe I missed something. Here's a Photoshopped concept of what I hope to be the final result (minus retexturing of the tail):
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Also, is anyone able to enlighten me on a method to import jk2 models into Blender and combine them with jk3 ones?
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Yeah like I mentioned in the post the legs are placeholders. I completely forgot he had four arms though, d'oh!!
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The very last Jedi Council member to receive a model for JKA! Say hello to my attempt at Oppo Rancisis: Obviously he shouldn't have humanoid legs, he needs a serpentine tail instead. I was going to use the Hutt model's but I can't get JK2 skeleton models to merge with JK3 ones in Blender for some reason. So I'm stuck on that point.
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More Jedi for you! TCW-style Plo Koon with JKA body: Even Piell edited from the Yoda model and using a skin originally by St Scoundrel:
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Yeah I misremembered, maybe my brain just couldn't process the idea of a Mandalorian running around the galaxy without a jetpack.
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For Sabine, I'd suggest trying to give her arms a bit more texture, so that the skin tone resembles the face instead of being all one single colour. Other than that, sling a jetpack on her and I think she's ready for a 1.0 release man! EDIT: Oh wait, she never uses a jetpack, my bad. Though the option would be nice!
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Wow, that's a very kind offer @@Mandalorian , I'm a big fan of your Mandalorian WIPs. Let me familiarise myself with the process of adding customisable characters to the player selection menu first and I may take you up on that, combining our packs into one collaborative effort. @@DrXann , I'm happy to hear suggestions for alternatives for the Inquisitor's head! Everyone else, I found the spare time to finish off Adi Gallia, and have submitted her for approval. She should be up soon!
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I believe green is the correct colour, since they only seem to appear black when in darker-lit scenes.
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Version 2.0
1,991 downloads
This is a player model (with NPC support) of the Jedi Master Adi Gallia. To install the model, simply extract the zzzAdiGalliaKualan PK3 to the gamedata/base folder of your Jedi Academy directory. In-game, an NPC can be spawned with the console command 'npc spawn adigalliakualan' or 'npc spawn adigalliakualanrobed'.- 8 comments
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Wow! Awesome work.
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Didn't even think to look at Jan for the goggles! Looking forward to seeing what you come up with.
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Hondo would be amazing! I looked into doing him too but couldn't find a suitable model for his helmet and goggles. I don't know if you've already planned which models you'll use but I found the NCR Combat Ranger model from Fallout New Vegas to have the best coat to represent his jacket.
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Very nice Jeff. Sabine, Leia and the Gran are my favourites. It's a shame there's not suitable models to skin as Zeb or between us we'd be able to have the whole Rebels main cast! I've got Agent Kallus on my list of models to attempt in the future. Shae Viszla has me intrigued - is that hair from the JKG assets?
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Hot diggity, get that thread up!