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Everything posted by Kualan
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This deal's getting better all the time...
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Hot diggity, just a mouse? Very impressive.
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It worked! Thanks again for the tutorial @
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Preview for the next issue, Descent Part Three!
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Awesome overview Chaotic, simple and straightforward yet thorough enough for those without Blender experience to understand. I'm going to try this out and will report back with my findings.
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Hmm, the pictures of the Voolvif Monn, Ithorian, etc models don't seem to show up for me - I'm signed into Dropbox but it says I can't view them. Do they have the right privacy settings triggered?
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I bet our RP community members love you for these.
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The almighty administration have spoken. My apologies, Intone.
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In all honesty, with DT releasing new models of Maul and Savage, and the ported ones from TCW loitering about the place, you'd think you would have more than enough to satisfy your Nightbrotherly desires. Although the model is an awesome one, I was genuinely surprised to see DT make a realistic Savage and believe that your requests have basically yielded far more returns than most could reasonably expect. So the fact that you're still peppering this sub-forum with more Maul-related requests just suggests you won't ever truly be satisfied no matter how many times your requests are fulfilled. I don't mean to sound harsh, but can you see where I'm coming from?
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I think the spoiler-tagged image has probably ensured people will avoid taking up this request like the plague.
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I'll probably give it a shot.
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I'm probably the only one who makes regular use of the GLA override feature (it's really useful for machinima) but if it's an easy feature to add back in it'd be greatly appreciated! Great job on this overall. Not encountered any actual bugs or crashes so far.
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It works! That 'platforms' directory looks like it has done the trick. Looking good so far, am liking the extra touches. Things like visible floors There are a couple of things that I noticed right away though; - For models that have multiple varieties with surfaces, etc (such as the Clonetrooper packs), this version of Modview does not seem able to read when a particular surface has been turned off in the .skin file, instead choosing to load all surfaces on a model regardless of the skin - leading to a lot of untextured white surfaces being activated. - No option to 'Prompt for GLA overrides during GLM load'. Will this feature be included in a future version? - No option to view surfaces as double-sided or not. It also feels like this version loads more quickly and smoothly than the base version, which is always a plus!
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I get "This application failed to start because it could not find or load the Qt platform plugin "windows". Reinstalling the application MAY fix this problem" when I attempt to run this version of Modview. Is the .zip missing a couple of dependent files/directories?
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Where can I find this mace windu skin? (skin request)
Kualan replied to JV Order's topic in Mod Requests & Suggestions
If the TotSL team are amenable, I would love to see a release of both this and the modified Palpatine model they came up with. -
Where can I find this mace windu skin? (skin request)
Kualan replied to JV Order's topic in Mod Requests & Suggestions
Not quite, the screenshot that ViceK has linked is a reskin of Spanki's Windu. Not sure where to find it though. -
Due to my RL work schedule at the moment, it could be some time before Descent Part Three is completed. So in the meantime I knocked up a little teaser image of some of the characters and plotlines that are going to take place during the rest of Volume Four. A sort of trailer in comic form, I guess.
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As someone who tinkers with Modview a LOT (albeit for machinima purposes) I'd also be happy to give any 'beta' version a test run.
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I'm very impressed with how closely you've been able to capture his non-humanoid proportions on the JKA skeleton. Good work!
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Issue Six - Descent Part Two - is now uploaded to the site.
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Great special effects but poor dialogue? You've rumbled me, I'm actually George Lucas!
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Apart from the scripts where I write the dialogue for each issue, I don't have any notes or sketches to share I'm afraid. I do most of my concept work in the model viewers for JKA and EaW respectively. EDIT: Preview removed as full issue now available.
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You know, it's been so long I really can't remember how I first arrived at the idea to make the comic - or why I initially chose JKA as the means to do it. I've always loved writing, and always loved Star Wars, so putting the two together wasn't hard. If it wasn't this comic then I would probably be peppering some other forum elsewhere on the 'Net with written fanfiction! In regards to new plots and characters I like to fill the gaps in the films with things I imagine might have happened, whilst still staying true to canon (or at least, the old canon - who knows what other changes will take place in the Disney era!). Sometimes this stretches plausibility slightly (a giant superweapon appearing above Coruscant in Volume Two is something that probably would have been mentioned!) but for each volume I ask myself a question and try to create a plot that answers it. So for Volume One, the question was 'Are all Jedi loyal to the Council?' - which led to the plot surrounding the Jedi Covenant trying to lure away the Chosen One. In Volume Two, the question was 'What if Obi-Wan was asked to take on a second Padawan?' - which led to the character of Zell becoming the lead. For Volume Three it was 'What role do other factions play in the Clone Wars?' - which led to a volume centered around Jedi spies, Mandalorians, Hutts and bounty hunters. The question that kickstarted Volume Four was 'How much do we really know about Mace Windu's backstory?'. The difficult part in earlier volumes was trying to show emotion in the characters. Since Volume Three, however, I've learned a few Photoshop tricks to help improve this and now it's (hopefully) far easier for readers to understand how a character is feeling. My favourite parts to make are always the battle scenes - they take forever, but are always worth it. Space battles are a particular favourite - I use ship models from Empire at War to create them. Hope that helps enlighten some of the history behind the comic for you @@NumberWan !
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Great to hear. Near-complete or not, progress of any kind is encouraging.
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Sorry for the bump, but just wondering if anything ever came of this?