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Everything posted by Kualan
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I get the point @@MoonDog and @@eezstreet are trying to make by comparing sounds to models, but in practical reality I think there actually is a distinction to be made between the two. For the majority, any sounds being used in new mods originate with Lucasfilm - they may have been sourced from a SW game, but the actual sound is one that originated from the movies. Lightsabers activating, R2 whistling, blasters firing, taunts for canon characters etc. And Lucasfilm has a long history of supporting the use of these sort of assets by fans in fan films and the like. Amongst all the big companies, Lucasfilm was a firm supporter of its fans creating their own material - even sponsoring their own fan film contests and so on. Every year practically every film in these contests would use SW sounds and the John Williams' music and there would be no issue. So where Star Wars sounds and effects are concerned, I don't believe there should be any restrictions until/unless Disney announces a new policy on the issue as Lucasfilm gives every impression of wanting to encourage the use of these assets to strengthen its fanbase rather than restrict it. When it comes to 3D models, however, the game changes. These assets might have designs sourced from the movies, but they are themselves the individual creations of the game studios that made the game and as such would require that studio's individual permission to port to JKA. Which is why sites like JKHub can get antsy over the prospect of hosting them. The chances of any action being pursued over the matter is very low, but the site admins are totally within their rights to play it safe. Now personally, I'm in the camp that doesn't mind using ported material so long as the porter makes no pretension that the model is their own creation - when someone ports a model but tries to claim credit for creating it from scratch, that can really irk me. However, just because I don't personally mind using ported models doesn't mean I feel that a site like JKHub should change its policy to suit my tastes. I think the current policy works just fine.
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Ah yes, the image from the Hub's former file page for it is still viewable on Google. I vaguely remember seeing that model now - have to admit, unlike the Savage and Maul ones, I had no idea that Grievous was a port at the time.
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Out of curiosity, what General Grievous model was ported/taken down? I had seen the New Vegas/Savage/Maul models on the Hub, but I thought the only Grievous that had been made for JKA was the Mars Marshall model.
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How is this chap coming along @@Psyk0Sith?
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Aye, what Circa said. Maybe pick one of the choice missions from each tier to include as well? For example, the train mission on Corellia would be a good example of the Cult of Ragnos making attacks around the galaxy, and an early encounter between them and the Jedi who are still trying to suss out what kind of threat they pose.
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Aye, take out the Mandalorian logo (or morph it into a symmetrical version) and you've got a pretty nice design for a theoretical Shadow Collective emblem.
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Very consistent design with the representation of Dantooine in KOTOR. Nice job guys, you're continuing to excel at this mod.
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Released AngelModder - Darth Vader
Kualan replied to AngelModder's topic in WIPs, Teasers & Releases
To quote Yoda, "To a dark place, this line of thought will carry us." -
Released AngelModder - Darth Vader
Kualan replied to AngelModder's topic in WIPs, Teasers & Releases
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Knights of the Old Republic Trilogy - The JKA Comic
Kualan replied to Lamented's topic in Art, Media & Technology
Oddly enough, something like a machinima comic is probably best developed as a solo project - that way you have complete creative control over everything, from the big ideas stuff like the plotline, character arcs, etc right through to the details such as the posing of a certain shot and the placement of speech bubbles. Whereas game mods benefit from having a wider team of people offering different talents, a comic needs only a writer and an artist...and by using assets from a video game you effectively absorb the latter into the former. Good luck with this though, I shall look forward to seeing what you come up with. -
Nicknames I could use for Desann and Tavion styles?
Kualan replied to Dusty's topic in General Modding Discussions
I think it's because Shii-Cho, like 'Medium', is more flexible than most of the other forms. Ataru, Soresu, Makashi, etc have strict pro's and con's to them, whereas Shii-Cho can be put to good use in a variety of different circumstances. It is the ideal 'moderate' form. -
Nicknames I could use for Desann and Tavion styles?
Kualan replied to Dusty's topic in General Modding Discussions
Blue: Ataru Yellow: Shii Cho Red: Djem So Tavion: Makashi Desann: Vaapad Dual: Jar'kai Staff: Erm...Juyo? Technically another form of Vaapad, but there's no 'staff specific' form like there is for dual sabers. -
Yikes!
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I'm going to reinstall KOTOR 2 and try out the Restored Content mod, and I'm on Windows 7 so a hearty thanks to the people who posted in this topic - I can beat the problems before they crop up!
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Posted a three-page preview of the first issue of Volume Four here: http://www.imperialshipyards.net/SMF/index.php?topic=8867.msg167574#msg167574 Was hoping to get the rest of the issue finished this weekend, but I've been offered a bunch of overttime at work that is hard to turn down this close to Christmas! Could be a week, give or take a day, before the full issue is up. Also of note - the planet Elecria featuring heavily in this issue is a fanon invention of @@NumberWan 's, and the Elecrians and their culture will feature in their upcoming The Dark Pasttime mod; the team were kind enough to let me use their new models for the Elecrians for this issue.
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Decided to bite the bullet and get the standalone website up and running again. All interim issues have been uploaded, and the Credits page will be updated shortly as well: http://www.talesfromtheclonewars.net/
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Released AngelModder - Darth Vader
Kualan replied to AngelModder's topic in WIPs, Teasers & Releases
Very nice! -
Going by this picture on Psyk0's website, when he gets round to Ithorians we're in for a treat:
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For someone with a tendency to react very badly to constructive criticism of their own work, you're offering some very non-constructive and unhelpful comments Deviance. @@ChalklYne , your work continues to improve, and it's encouraging to see you're not afraid to say "You know what? Let's start over." in order to get the best results you can. Modelling a human character - and one with a very iconic, prolific look that everyone knows - is probably one of the hardest challenges a modder can take on.
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I wasn't planning on including them in Volume Four, no. Go right ahead.
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Yeah, that's the poster-edges effect. That's what it is called in Photoshop anyway, might be something different in GIMP. It's not a bad effect in itself, but the loss of detail (particularly when one wants to do long- or wide-shots) means it's not something I'm likely to implement in this series though. Thanks for the suggestion, however. Always happy to hear any more.
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Is that the poster-edges effect? You lose a lot of the detail with those effects, and I also didn't want to give the impression that I was attempting to use a half-assed trick to try and fool people into thinking I had actually drawn the comic myself xD