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Kualan

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Everything posted by Kualan

  1. Have got two files sitting on my laptop ready to be uploaded by my Internet is playing up at the minute and keeps disrupting them when I try to upload. It's Version 2 of the Jedi Temple Guard and a whole pack of 501st Clonetrooper skins. EDIT: Both are uploaded now. Regarding the clones, in addition to the skins I've modified the original model so that the helmet is more screen-accurate and not as chubby as it seemed to be originally. Like so: And another Jedi in the works:
  2. I think TCW had the design first, since TOR has used other outfits from the show too, like Mother Talzin's. Here's the latest version, what do folks think of the mask now?
  3. Issue Eleven of Volume Four - Intrigue - is now available at http://www.talesfromtheclonewars.net/

  4. Issue Eleven of Volume Four - Intrigue - is now available at http://www.talesfromtheclonewars.net/
  5. Preview for Volume Four Issue Eleven:
  6. @@Milamber I toyed with the eyeslits for a long while before I realised why putting them closer together kept looking...well...off. It's because the original TCW models don't even follow the show's own facial geometry! When you compare those models to other characters in the show the eyes are also slightly lower and wider apart than they should be. When I finally realised this it became a choice between making the masks more accurate to a human face or more accurate to their in-show appearance. Thus a game of pixel-nudging was born as I tried to find the right balance between the two. I'm pretty happy with the final result but if there's a consensus to changing them further I'll alter them again.
  7. Your sabers are very impressive, Rooxon. I particularly love what you've done with the Kylo Ren hilt. May I put in a request of my own? I would love to see the Lightsaber Pike used by the Jedi Temple Guards brought to JKA, to accompany the Guard model I've released. The hilt is slightly longer than a standard dual saber but the blades are also a little shorter so the overall 'wingspan' of the lightsaber is the same from tip-to-tip:
  8. So I went to edit the eyeslits of the Temple Guard and ended up getting a little carried away when I found some great reference material. Here's the new model: Also updated Embo: And created a Neimodian Gunnery Battalion soldier: Expect to see these uploaded in the near future.
  9. Heh, can't argue with a GIF, I'll look into it. Thanks for bringing it up.
  10. I haven't uploaded the updated Hondo, but it is based on @@Jeff 's original work yes. The main changes I've made are to the helmet, lengthening the braids, some minor retextures and adding different goggles with transparent lenses.
  11. I hadn't noticed it myself, what does everyone else think? Yay or nay on bringing the eye-slits closer?
  12. The final version of the Jedi Temple Guard has been submitted for approval:
  13. Was playing around with @@Jeff 's Hondo kitbash earlier this evening, this is what I ended up with. Thinking of writing this guy into a future issue of TFTCW.: Main changes are the helmet and goggles and a bit of texture modification on the torso and coat. Majority of the work remains Jeff's.
  14. The latest issue of Tales From The Clone Wars - Horrors Of War - has been uploaded to http://www.talesfromtheclonewars.net !

  15. This issue has one of my favourite opening panels in the series. Volume Four Issue Ten - Horrors Of War - is now uploaded to http://www.talesfromtheclonewars.net/
  16. An update on the Jedi Temple Guard, modified the hood and added a new lower robe. Getting close to a release for this one now. And something that might please @Śăļvõö , a new Eeth Koth for the JK3 skeleton, in both robed and unrobed form:
  17. The head from the Darth Plagueis model, heavily reskinned. The hair meshes come from a range of models - Ki-Adi-Mundi for the beard, moustache and top-tail, a modified JKG Zabrak hairstyle for the 'ice-cream' bowlcut, a female Jedi hairpiece for the long bit at the back and the Bothan hair for the side-tails.
  18. Awesome, been looking forward to that Neti Jedi for a long time. Tr'a Saa ftw.
  19. Success! Got the Hutt tail from the JK2 model and attached it to the JK3 body. Thank you again @@Veosar ! Final (I hope) concept for Master Rancisis:
  20. Aha! I didn't know about changing over the humanoid folders. I'll try again, thank you for the help! And @ , after getting the plugins and viewing the readme I'd suggest looking at the answer for this thread here: http://jkhub.org/topic/4905-frankensteining-with-blender/ I had never used Blender before nor modded JKA beyond skinning and that post taught me everything I now know.
  21. Thanks for the tip, I tried this out but couldn't get the Jk2 meshes to appear in Blender still. Damn, I'll try again later maybe I missed something. Here's a Photoshopped concept of what I hope to be the final result (minus retexturing of the tail):
  22. Also, is anyone able to enlighten me on a method to import jk2 models into Blender and combine them with jk3 ones?
  23. Yeah like I mentioned in the post the legs are placeholders. I completely forgot he had four arms though, d'oh!!
  24. The very last Jedi Council member to receive a model for JKA! Say hello to my attempt at Oppo Rancisis: Obviously he shouldn't have humanoid legs, he needs a serpentine tail instead. I was going to use the Hutt model's but I can't get JK2 skeleton models to merge with JK3 ones in Blender for some reason. So I'm stuck on that point.
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