-
Posts
1,267 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Kualan
-
You can click 'View Alpha Blend' to preview some of the transparent textures, but they won't appear exactly as they do in-game as Modview can not render shader files.
-
Dude, I've already answered this so many times. Mas Amedda and several other models I didn't include in the dropbox pack contain content from SWTOR that I don't necessarily feel confident in making public due to it being a live, active property (unlike the Force Unleashed or Galaxies). They were made primarily for use in my webcomic. Only reason I even posted a screenshot of the Mas Amedda model was because I was asked to. If my attitude about those models change, I will post in this thread.
-
...we may have to coordinate reskins, lulz. Fox was going to be the first one I did after the two clones from my comic.
-
Aha, makes sense. I'm genuinely amazed to see such a high-quality model produced in a) Relatively little time and b) Looking as good as it does in a game as old as JKA.
-
Captain Phasma has been submitted for approval. Credit goes to @@DT85 for the original base model and @@Barricade24 for his help with textures and shaders.
-
Version 1.0
2,148 downloads
File Name : zzzzzzCaptainPhasmaK.pk3 Version : 1.0 File Size : 12.1 MB Date Released : 13/05/2016 Original base model: DT's Ep7 Stormtrooper Remodelling work: Kualan Original texturing: DT85 Retexturing: Kualan and Barricade24 Shader work: Barricade24 Sound files by Raven Software and Lucasfilm, modified via Audacity by Kualan Description and Installation: ---------------------------------------------------------------------- Captain Phasma, the chrome-armoured Boba Fett figure for the new trilogy, comes to JKA with this new model based on the Episode 7 Stormtrooper model by DT85. Simply drop the pk3 into your GameData/Base folder and you are good to go. Bot and NPC support is available, and you can summon Phasma in-game with the following console commands: npc spawn captainphasma - hostile version npc spawn captainphasmaplayer - a friendly version that will follow the player around. ======================================================================- 4 comments
- 22 reviews
-
- Episode 7
- Custom Sounds
-
(and 3 more)
Tagged with:
-
Looking great Ashura, but I think the visor.tga appears to be missing?
-
Hot diggity, the reskins have started already. I'll be looking forward to jumping on that bandwagon when the model's released.
-
The Republic At War mod for Empire At War is a good source for sound files - I've used it in the past for my Plo Koon release, and I'm sure they have a plethora of clone audio clips you could use.
-
That Kylo Ren helmet in the Luke picture looks like a big improvement.
-
Sweet, glad to hear the minds of JKHub were able to resolve it. I'm curious if you're considering making the higher-quality model available too (perhaps as an optional file?) for those who want to use it for MP exclusively, or with OpenJK?
-
Damn that is looking sweet, shame about the crashes. I'm sure you'll sort it out in time. Excellent work on the model though - never thought we'd see the new clone model we've been wanting so many years for.
-
I don't believe a Thexan model exists in-game, does it? Unless he's appeared in some form during the last couple of updates.
-
Someone already has a Shrek model. I think it's Barabel Master's thread.
-
I might release Phasma as she is at the moment now - I can't for the life of me come up with a good-looking "finger gauntlet" armour. Modelling it on looks too blocky and weird with some animations. Might just texture the finger armour on and be done with it. Other than that she is practically done. I'm also keen to get her out there in the near future as I won't have much JKA time for the foreseeable - most of my modding time is going on my Skyrim mod.
-
Frankensteining and kitbashing, for me, has been a great stepping stone in familiarising myself with 3D modelling tools - specifically Blender. Folks might have noticed me being pretty quiet around here these days - that's because I'm actually using the Blender skills I built up in JKA and am using them to mod Skyrim a lot these days. I wouldn't know my arse from my elbow in Blender if it wasn't for first learning how to use it via JKA - all of which starting from frankensteining. Back to OP's point - naturally, as someone who uses all sorts of work to put these mash-ups together, I have a more tolerant view when it comes to this sort of thing (porting and the like). However there is something I would like to echo my support for in this thread - and that's the idea of basic-level courtesy. @@ChalklYne absolutely captures my own sense of distaste when it comes to viewing the Mod Requests forum and seeing it filled up with specific requests to port characters like Luke from Battlefront or whatever. The Hub has a stated policy on porting, and it offers modders a great deal of flexibility so long as they are willing to accept accountability, but I don't believe people blatantly requesting ports should be acceptable. But what really grinds my gears, and it's something mentioned in the OP, is when people compare original JKA modelling work to ports or potential ports in a disparaging way. That really gets to me. e.g. "That Jar Jar Binks model you've made looks bad, why not just port it from ____?" is not constructive criticism. It is not helpful to the modder and is very disrespectful. When people put themselves out there and take up something like modelling - something that has a steep learning curve - then criticism is to be expected, but negatively comparing people's original work to ports just shoots down any motivation for that modeller to continue to learn, work and improve their finished product. I've never received these comments myself (so far as I can remember) but it disheartens me to see them in other people's threads as I have no doubt it must drain them of any incentive to continue. It needs to stop.
-
Awesome project, would love to see the finished result.
-
Permission granted, but be aware that you will need to follow the usual external content guidelines for it.
-
-
Here you are guys, as promised - the Kualan Mega Pack. Bear in mind, most (if not all) of these models are WIP and in their raw /model folder format, so don't expect anything too sharply polished or perfect. Everything I've put in this thread should be in there with a few exceptions - models using SWTOR heads (because I'm still uncertain about sharing meshes from that property) and the Captain Phasma model (as I intend to give that a full, proper Hub release). Let me know if anything is missing - I'm pretty sure all the file paths are correct: https://www.dropbox.com/s/x895juyjel5qzm4/KualanMegaPack.rar?dl=0
-
Damn Jeff, you're really kicking it up a notch. I tried like hell to get that Shu Mai model weighed properly and couldn't do it for the life of me. I bow to your superior skillz.
-
- 10 comments
-
- Star Wars Related
- Alien
-
(and 1 more)
Tagged with:
-
Looks very nice, but the head is scaled a little on the small side.
-
Fair enough - I think even JK3Files ended up leaving their POTDs up there for weeks at a time towards the end.
-
Picture of the Month?