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Kualan

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Everything posted by Kualan

  1. I know it's lasted years now, never thought I'd still be doing it as a hobby when I first started throwing the comics together. There are definitely references to the old EU coming in the volume, but the main thrust of the story is original. I'm not opposed to bringing in more stuff from the EU so long as it suits the story, however.
  2. The droids themselves are not from that era, however in-universe their design is based around that of 'classic' war droids from periods like the Jedi Civil War. This is a link that will be remarked upon in the story itself. There are a lot more characters that will become involved in the story as the comic unfolds, with the teaser above mostly featuring returning characters - like the Republic Intelligence officer Sarella Drayson, who returns from Volume Four. The figure next to her is an updated Admiral Tarkin model. And of course Hondo Ohnaka makes the leap from the Clone Wars/Rebels TV show to the comic!
  3. That's a pretty hype-inspiring list of planned Jedi characters. Shall be watching this with great interest.
  4. So, thanks to the passage of time, the frustration at having to re-do some much work due to my PC crash last year has waned. As such, I felt a new urge to complete Tales From The Clone Wars Volume Five before I move on to Tales From The Rebellion (which is still coming, just further down the line). The adventures of the clones Asher and Corliss are far from over, and Issue Two is just around the corner. As with previous volumes, I've created a mock-poster to commemorate the upcoming issues: That's just a small glimpse of the characters that will be featured throughout the volume - I've got some ideas I'm really keen to kick around as the story unfolds. Hopefully you guys will enjoy them.
  5. Damn, this guy looks sweet. Particularly like how you got the 'hood' texture to work on the back of the head. Even cooler that it's such a "surprise, motherfrakkers" release.
  6. You can try that, but to be honest original character model requests have a very slim chance of being fulfilled anyway - the odds worsen when there isn't even any good reference material. A bunch of scattered references is unlikely to achieve what you're hoping for. To really engage an individual modeller's interest, you need to have some impressive images of what you want and how you want it.
  7. Nowhere, it hasn't been finished/released yet.
  8. That looks freakin' sweet, @@Barricade24 .
  9. Wow, very nice.
  10. No problem, happy to help.
  11. I'll keep them on the 'consideration' list for now. Sly Moore is someone I'd like to try to throw together as well, but I can't settle on a good cloak to re-tweak/shape.
  12. If I'm understanding you correctly, you can try the following: - Change the view mode from Solid to Wireframe (this is to the immediate right of the dropdown menu that lets you change from Object Mode to Edit Mode). - Then, press 'B' to allow you to drag a selection box across the area you want to select all vertices/edges/faces in. Because you are in Wireframe mode, this will allow you to select all of them, including those that are overlapped via creases and folds, or hidden 'behind' others. - You can also try switching from Vertex Select to either Edge Select or Face Select if this makes it easier to manipulate a certain area. This option is found further along the same list of options where the Object Mode and Wireframe tabs are. - You can also activate a combination of selection modes by CTRL+clicking then. Personally I tend to use Face Select over Vertex or Edge, but it depends largely on the specifics of what you are trying to achieve.
  13. I wouldn't know where to start with those two!
  14. This is what I ended up with:
  15. Apologies for the multi-post, but just want to ask - is there any interest in a Sian Jeisel ( http://starwars.wikia.com/wiki/Sian_Jeisel ) model to go with the K'kruhk one in a two-pack? She's a reasonably straightforward kitbash/reskin to put together that I'll be making for the webcomic anyway (probably) but just wondering if there's any need for a public release - otherwise I won't bother making the model too player-friendly when throwing it together.
  16. WIP Update: I'll be revisiting the Bric and El-Les two-pack shortly to significantly improve the El-Les model - namely I figured out why he looks okay in Modview but so 'blocky' in-game, due to a mix-up I made when tidying up some seams in Blender. This will be redone and corrected soon. The same breakthrough means that the K'kruhk and Ima-Gun-Di models that are upcoming won't suffer the same fate.
  17. He needs a shader file.
  18. Rich, corpulent and feeding my enemies to the Rancor? I'm all about that Hutt life.
  19. At the moment @@Barricade24 is working on a shader/texture, and I have some more editing of the model to do to finalise the smaller details in her armour that distinguish her from the mainstream stormtrooper. When there's significant progress, I'll post something in this thread.
  20. If you have a separate scratch layer, can't you just switch it off and save as a new file?
  21. Would agree that the red on Neyo's battalion could do with darkening up a little, after rewatching their brief scenes in the TV show earlier today. Also, would you consider including a 'clean' version alongside the battleworn ones?
  22. The Warthog-style pilot was fairly easy to throw together. Just need to do a little more fine-tuning on the weight-painting for the breather tubes. Would also like to give him higher-resolution helmet textures: I have some ideas on how to tackle the difficult ones like Pong Krell and Tera Sinube, but I wouldn't anticipate having anything worth showing for them in the near future - it's still more likely than not that I won't be able to produce anything. I'll also get around to finishing the robe textures for Ima-Gun-Di soon, so he can be released.
  23. Giving a rest from Phasma for the moment, and still in a Clone Wars vibe - any characters from that show/era people would like to see?
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