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Posts posted by Kualan
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Unpopular opinion here I guess,
He looks a little bit chubby, I kinda liked your first version more, the texture work on this one is great though, but it doesn't look like quinlan imo.
He probably just seems 'chubby' for the same reason some folks felt that way about the Aayla model - @@Scerendo makes his models based on actual human proportions, whereas the traditional JKA style skews towards a slightly more exaggerated one (e.g. male heads are slightly larger, female waists are a lot thinner) etc. If the final results of the previous Quinlan/Aayla are anything to go by, you don't notice it in-game at all.
Scerendo, Penekowski, swegmaster and 1 other like this -
Also, Thrawn's Shader (which only has one texture, thrawn2 from Force Arena) has rgbGen lightingDiffuseEntity in it, which is used for actual RGB colors, though I'm guessing this is also on accident when you put your pk3 together at 1 am, lol.
That shader does nothing except to make the epaulettes on his shoulder two-sided so functionally it does what is required of it.
I'll be uploading the updated pack shortly.
Cerez likes this -
The Thrawn soundpack in your Imperial Pack isn't a soundpack, its the Movie Battles 2 Thrawn Model
...well that's what happens when you decide to throw together a .PK3 at 1am. D'oh!
I'll fix it tomorrow.
swegmaster, Cerez and JAWSFreelao like this -
As I know people are keen for the pack, I have uploaded the 'Heroes Of The Empire' pack with some of the planned features missing. It is currently awaiting approval.
What will be included:
- Thrawn
- Tarkin
- Krennic
- Kallus
- Yogar Lyste
- Custom sounds for Krennic and Thrawn
- NPC and Bot support
What will not be included in the current version:
- Custom weapons for Agent Kallus and Director Krennic (though their weapon models can appear holstered on the characters themselves)
- Governor Pryce and Colonel Yularen
- Custom sounds for Kallus and Tarkin.
JAWSFreelao, swegmaster, The Punisher and 1 other like this -
Force Arena I believe.
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Eesh, that model has some serious weight issues around the neck.
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The idea of seeing Zeb in-game would be amazing. So far no game has covered him, so we can't even steal some sort of conversion.
I believe Jeff has a model for him in his thread that is converted from the Pinball FX game.
We've got 3 TFA characters from our dear Scerendo, time for some Rogue One characters. I would like to see a proper Jyn Erso model for JKA, with Cassian if enough free time for 2 characters.
Jyn and Cassian have pretty good assets available via Force Arena. I believe there are folks already working on these, for what it may be worth.
Teancum likes this -
Bit of a longshot, but I'd love to see someone tackle these Jedi:
Tiplee and Tiplar, Jedi sisters from the Clone Wars-era. Very unique and interesting-looking design, might be something a little out of the norm for you to sink your creative teeth into?
LucyTheAlien and gree like this -
I'll have a look into it tomorrow, and make some fixes.Sorry for not getting back straight away been swept up with work.
I'm actually going to make a poll for what to do next, since I would like to have a go at making something new.
Yeah, it'd be good to see someone who hasn't been attempted in any form so far. Looking forward to seeing what options you come up with.
Scerendo likes this -
Really good stuff so far!
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The 'New Empire' refers to the Legacy-era, as part of the game was going to take place there. Maul would end up in the Legacy-era somehow (probably carbon frozen or something) and meet up with Darth Talon.
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After some consideration and a few comments from people, I decided that we might need a small news hub for the project.
Thus we opened a channel for the DP in telegram, which you can enjoy right here or below.
It includes the latest short news, small messages, comments, stories and screenshots, regarding the mod development. You'll be able to check it only, if you have the messenger though.
General large announcements will still be posted here and on moddb.
Interesting. I'd be keen to follow daily updates as you know I'm a fan of this mod, however I don't like the idea of signing up to Telegram as it is mandatory to provide a phone number it seems. Would you consider using something like Discord instead?
swegmaster and Jeff like this -
What map is it? It looks really familiar, but I can't figure it out. Anyways looking forward to this issue.
The main casino map comes from HERE whilst the map used for the guest quarters in the preview for Part 2 comes from HERE . I then added in windows / new skyboxes via Photoshop to make them appear as one cohesive location in the comic.
The casino is actually from the old Expanded Universe.
I am glad to see so many elements sticking together in one story. This is what they've started in The Clone Wars, but the show was cancelled, so TFTCW continue the tradition.
And this issue boasts quite a lot of interesting characters in the background, which are yet to be named. Who is that Jawa in the hat???
I love it!
Heh, yeah the casino is straight from the old Thrawn Trilogy I believe, and I've kept it as the same one (the LoBue). And you're right, the background characters walking around on the casino floor are filled with easter eggs and cameos. Points for whoever can find them all
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Some new WIPs, and some variants on a couple of old favourites:
I know people have been asking for the Royal Guard a lot, and for the moment the ones in the above image are little more than props as the robes have not been weighed at all other than to a single central bone. Likewise for Sly Moore's robe. At the moment they're designed primarily for use in the comic (where they don't need a full range of animations) but if demand is high enough I'll try to find the time to weigh their robes properly.
Jolly, Dark_Reaper, swegmaster and 14 others like this -
Oh no!!! What'll become of them?! I'm psyched!
Interesting choice of weaponry on Zym's part...
@@Kualan, the new environments you come up with are just brilliant. (I know this map, but it felt like an entirely different place now.)
Thanks Cerez. Yeah, when it comes to using different maps for the same in-story location there's a few tricks to help keep the immersion up - from simple stuff like consistent colour palettes to adding in windows and stuff that link to the other map and make it seem like they're all connected.
I have this week off from work so I've been able to get down and really work on the next issue. I'd say I got about 30% of it done today, so I'm anticipating the whole thing being done for the weekend (I hope).
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Have to be honest, Starkiller doesn't interest me. Never been a fan of TFU. Very unlikely I'll ever do anything with that.
I think someone has already done the BH one though? I think I've seen it around somewhere.
JAWSFreelao, LucyTheAlien, Jeff and 1 other like this -
Preview for Issue Six, Den Of Vice Pt.2:
Cerez, Penekowski and therfiles like this -
Thrawn has a soundpack in Movie Battles 2, install it and look for a pk3 along the lines of "MBModels2", the soundpack will be located in there. The other 2 soundpacks I can try to do
I'd appreciate it. Out of curiosity is the Thrawn voice from MB2 based on his Rebels appearance? Have to admit, Lars Mikkelson has quickly become THE Thrawn voice IMO.
DarthDementous likes this -
The Imperials are pretty much ready to go, I just need soundpacks for most of them. Krennic has one courtesy of @@swegmaster , Yogar Lyste can just use the standard Imperial voice but Tarkin, Kallus and Thrawn could really do with their own voice packs.
I just have to admit, I find making soundpacks pretty long and boring and lose interest pretty quickly so it often ends up being a drawn out process. Happy to accept volunteers though if people want to.
swegmaster likes this -
Script for the next issue is finalised and I'll be kicking off Photoshop 'production' tomorrow. The next issue will be out a LOT sooner than the last since I've ironed out some of the plot wrinkles that held me up before.
Cerez likes this -
Why not submit it to JKHub and make it public? It looks nice enough.
(Plus, it may help braven people up to reskin/kitbash this model more. It's been standing alone for too long for crying out loud... >.<')
I have a Rig Nema WIP that is kitbashed from your Ahsoka as a base, but she's a fair bit from being finished just yet.
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couldn't you try using the body of 'daala' from Moviebattles 2? that looks like it'd serve the exact purpose as a female version of HS_Imperial.
Daala uses the JK2 skeleton, and is also a little less consistent with the HS Imperial uniforms that I've used for the male officers. I'd rather just wait.
DarthDementous likes this -
@@Kualan Do you think that AT-ACT model can be converted?
Quite possibly, but I'd have no interest in trying tbh.
Frog's art things
in Art, Media & Technology
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Neat stuff!