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CaptainChar

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Everything posted by CaptainChar

  1. Its been far to long since I've released a Map, I can polish one up for release

    1. Omicron

      Omicron

      Yes, please do!

  2. we need a zombie gamemode mod >.>

    1. Show previous comments  5 more
    2. eezstreet

      eezstreet

      All of those are pretty trash. I want straight-up zombies, not zombified JA characters. And I need a lot more than like 3 skins anyway (think like 10)

    3. CaptainChar

      CaptainChar

      models with missing flesh areas wouldn't hurt either

    4. CaptainChar

      CaptainChar

      on another note, if zombie game mode does get made, I will add zombie support to the GoldenEye 64 remake maps

  3. If there is one thing I know, don't rush Szico, its more worth the wait since if he is working on the map, it usually means he's either adding easter eggs, bug fixes etc, or general improvements, I remember the wait for Midgar V3 it was worth it
  4. its possible in theory, though you would need several copies of the "overworld" with slight variences, for branching storyline, its a basic theory but it should work but I don't know the max render size JKA will do before the void leaks into the map, ive had several maps that were too large and the void was shown threw the skybox, I had to change the culldistance to fix that, but ive wondered how well a sandbox style city map would fair eg a Grand Theft auto esque city
  5. Started learning how to map in the UT3 engine

    1. CrimsonStrife

      CrimsonStrife

      you and I should talk. I have a lot of pdf books and shit on that from my classes.

       

    2. CaptainChar

      CaptainChar

      well I got the basics down dam fast, due to all the mapping I've done in GTK, all I had to do was learn how to set up the multi views in the editor and I was off, still need to learn how to apply custom textures and some other basics but if I apply the same generic 3D knowledge, it works in all 3d programs

  6. I did, Im just thinking in theory, but since I know jack on how this works, it would work but the issue is its working as a camera too I presume, so if the camera looks into its own view finder you would I suppose get a paradox, which would in turn make a HOM or void, fascinating
  7. so you'd have to make up a mock part of the map or have the map so long that it'd be our of distancecull, don't quote me on this I usually do these theories myself and experiment, anyways the best thing I could use as an example is sonic adventure 2, sonic vs shadow, why? cause the level is straight and doesn't end >.> or Mario 64 with the endless stairs however this intrigues me
  8. in the words of Scotty, "I canna change the laws of physics captin" usually physics in a game are handled either by an in house or in engine physics coding, which is basically takes gravity and wind into consideration if you want a basic physics, with cloth, its a lot more to it, it usually has what id call "flowing physics" since everything follows in a wave like motion to some degree, now I don't know much about in game physics, rather then the IDtech3 engine wasn't designed with physics in mind, now mind you if JKA was rebuilt on the UT3 or UT4 engine, we'd have something to go with, so much more, but as for the IDtech3, we're rather limited to what we can tweak due to the engine's age and limits, now im not a coder, so I do not know if it would be possible to add physics or a simple version of the havoc engine or some other physics engine, like I said, its unknown ground to me, if someone could figure out the ground work then id encourage them to go with it for the sake of whatever: (or if anyone wants to fart around with the Havok physics engine) http://www.havok.com/try-havok
  9. seeing that JKA doesn't have any physics really at all, its all predetermined, so in order to get physics you'd have to splice in Havoc engine or something
  10. hmm Small update, nacelles are actually quite difficult to map, this is an early WIP build of the refit engines Edit: I realized I have to map part of the saucer section, if not all of the top, the Engine nacelles and Pylon supports, since all this will be visible from some of the view ports, noticed this especially after watching "The motion picture" and thought, dammit I need to keep those details in mind
  11. 1701-A is coming along fast, still needs alot of shaders to make it look pretty

  12. Myself and some others, may make a 2D game, in the style of the SNES final fantasy's

    1. Mog

      Mog

      *claps*

    2. CaptainChar

      CaptainChar

      I'll be on this project as story writer and music composer

  13. I have a week off, time to finish some maps

  14. I almost feel like Mapping Oakvale from the original Fable >.>;

    1. CaptainChar

      CaptainChar

      yeah, I'll just add it to the potential future ideas, lol

    2. MagSul

      MagSul

      I've had thoughts of tackling Oakvale for years. I haven't started it for the same reasons. :P

    3. CaptainChar

      CaptainChar

      essentially the vampire blood chronicle mod has all the assets you'd need >.> since it was supposed to be a medieval mod to begin with, I should talk to Darth and see about releasing the assets publicly

  15. I did have a machine at one time as a dedicated server, I retired it ages ago though
  16. moniter died, now using a 23" led at 1080p

  17. im looking for a way to minimize external shots of my enterprise map, without using a tonne of brush work, some areas specifically one needs a completel view from the saucer section to the rear where the engineering hull and engines are I suggest this be made into a tutorial
  18. how does one make parts or the map into an .ase file?
  19. *is tempted to make his enterprise doors kill people if they stand in them* any ways, I want this map, lol its looking more and more better each time the thread is updated
  20. Seems Atari has gone out of business as a software dev

    1. eezstreet

      eezstreet

      Atari has been on the decline for decades, bro.

    2. minilogoguy18

      minilogoguy18

      My vintage look Atari shirt is actual vintage now!

  21. in other news, ive started work on the captain's rady room/breifing room onboard the USS Enterprise

    1. Merek

      Merek

      When you are done with the entire map I want it. Which Enterprise? D?

    2. CaptainChar

      CaptainChar

      NCC-1701 refit

    3. CaptainChar

      CaptainChar

      so the original enterprise

  22. id go, what was the color of radiation in half life, nuff said but in all reality, its hard to please everyone
  23. xbox one, what a joke it sounds like right now

    1. Show previous comments  14 more
    2. CaptainChar

      CaptainChar

      it can, but you need to pay full price for a used game potentially, so far they haven't really announced the fee, but hopefully keep it not insane people, like jeez

    3. eezstreet

      eezstreet

      They said they're working out a way for resellers to use it, not just pawning it off to your buddy Joe or something.

    4. CaptainChar

      CaptainChar

      yeah there will be a "fee" im just wondering how much some sources are claiming its going to be full price again, I certainly hope not

  24. the old gothic or whatever designs, sorry Im not an architect, where always very detailed, and have a certain distinction which draws me to them
  25. hell im building the entperise, but anyways ahem I believe I speak for everyone Szico when I say "WANT MAP NOW"
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