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CaptainChar

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Everything posted by CaptainChar

  1. Rofl I cant view the 3D part, "Sorry your using windows XP" basicly
  2. this is a grey area, and unless you get permission from the original source author, your kinda SOL when it comes to redistribution, from what ive learned from ports though, they can go all wonky, and deform on you, plus its better to learn the modelling process, so you'll have one more thing under your belt
  3. its a PNG with alpha layer, i Use these for alot of my fence and gate textures, my suggestion, photoshop
  4. SV_SetBrushModel: NULL ive done the manual tracking of those down through the entitly list, usually each entity in the list has somehting attached, ive had a few on me (when radient has decided to crash) where a player spawn point was created but no point was ever placed in GTK, but they've gotten easy to spot these issues, in radient, mind you the more brushwork you got, the longer the list >.>
  5. I can see your nightmare, but im not a great mapper, in this case I look to how old game handled this issue, which was either back in the day low draw distance distancecull in this case, or "fog" which was also just to hide the draw distance. and I dont know what your current distancecull is atm either, just another theory im tossing out there
  6. Szico's image coveres about the same area and angle i was viewing, i was just closer to the bridge
  7. wow someone is a good texture artist
  8. I use wave format for most my maps now for seemless looping method ive peiced together, uses 2 wave files, one is the intro part of a song,t he other is the loop segment waves must be 22,000khz, sound effects have to be mono, map music can be stereo, and remember audocity will put a "silence" at the end of any edited track by default, it'll have to be editted out of you want seemless looping music
  9. from the power plant, looking towards the duff beer plant, and town, it drops significantly about -40fps from 59-60 throughout the rest of the map, im not sure if it was just what I have in my base, but the green goo wasnt present in this build for me, again not sure if this was my side or not
  10. odd My framerate never dropped in the map, it stayed steady
  11. I was happy to have beta tested this map, I used the xbox 360 game of the simpsons as a suitable comparison
  12. those eyes, they perice into my soul, j/k its just the lens flare
  13. Im postive that there is a homer player model
  14. Doesnt lugarmod support edge grabbing? if so I has an idear
  15. the only pity I have that ladders dont exist in JA
  16. I also plan to have the decks numbered, and the tubes at intersections have plates telling you where your going, other wise players would get lost in what seems like an endless a maze
  17. I dont follow Scizo, your seeing the interior, its not supposed to be caulk, or else HOM would happen Im working on some custom textures for this map, since it'll mostly be a Refit Constitution Class with some original still in it
  18. its better then no Liara, although its amazing to see the actual model next to the textures and smoothing process, hard to believe what is under the skin so to speak
  19. Jefferies tubes, that lead around decks to various parts of the ship, these ones are located in main engineering at the lower part of the warp core. these will run thoughout the ship, making good alternate routes for players to get from point A-B especially of doing a team gamemode, each deck corridor will have an access hatch, and major rooms such as sickbay, bridge, mess hall, shuttle bay, etc will have them, at least in 2 hatches per room on opposing sides Ingame shots of engineering, I know its bland atm and baren.
  20. Choose to use the Star trek 5-6 Hallways or TNG looking ones as opposed to ToS sqaure like corridors
  21. he seems to have a very tall forehead
  22. icarus, it was bitch to just learn swinging doors >.<
  23. Main Engineering will have 3 decks to itself, the bottom of the core will only be acessable via the jefferies tubes (which will run like a maze in the ship) Engineering control panel added, but its not showing up with stock control panels, deck plates added, top and bottom of the core added, but I am pleased how this thing is starting to look
  24. I likely will I dont think anyone has wrote a tutorial on elevators really
  25. Its "groovy" Inyri
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