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Everything posted by CaptainChar
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Chalk, id say you got it looking pretty similar to the N64 Death. http://youtu.be/9iUjJEtcXI0
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its loosely based off Sonic Generations, and the original was Sonic the Hedgehog 2.
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looking good, very good
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I want to clean my "plate" since I have so many ideas bottled up, and Im hoping to get a lot of them made
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Most of you know ive been rather distracted a lot, and it wasn't till I noticed that @@Botdra has been busy making his own castlevania map that I realized, hey I got stuff I can be completing, well im proud to announce that the first map to be released, albite duel only mode atm, will be the death egg, there is no Dr Eggman boss battle yet, but it will be available later on down the line, ive been working to get the duel verson of this map completed, so I removed everything else FFA and team free for all releated, sorry no clip wont get you anywhere, but @@AshuraDX has helped out by showing off the scale of the hanger for this map, which is still bare cept new scaffolding and soon equipment and robot parts will be littered all over. My goal is to complete the duel version within a week's time.
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Originally, well, the team behind the vampire blood chonicles was going to use death over the ragnos Npc, since it was just a flying torso, another method at the then time was to have a layer of block NPC, that would prevent him from ever falling into pits, but we ultimately scapped that one
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I have textures for the HUD, if someone wants to do it, these are from an HD remake of N64 game, not sure if usuable or not, but valuable references http://www.mediafire.com/?s0f2b6sj4m3gmmg
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Botdra's made me want to release all the old stuff I have castlevania related >.> even if its not great, im sure the source files would be helpful for another mapper
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in this case, I cant do much, I can make the originals in HD but aside from enhancing it, eh its best left to the pros, lol, the original flowers at least in the villa, were 1 brush each, with an alpha shader and set to always face the player, simple but effective back in the Nintendo 64 era
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I think you got this down pat Bot, i'll upload the other texture pack if you want those as well
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Yeah these were just trying to replicate the N64 but in better detail, ultimately a lot of the was scraped, though I do have some other parts I may release as source files to the public, we ended up using "the grim reaper model, and tobe_one made a few scythes for Death as well, but to see it with wings is nice
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I do have some other textures we originally we using for the vampire blood chronicles mod, a lot of it was remaking castlevania 64 you should recognize your hedge, but AshuraDX's would give a lot more depth
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you actually got the layout perfectly, taken from my players guide for the game, which shows all the maps
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I had to check twice, since I thought it was a Black Widow model at first, lol
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I do have another texture pack Bot I could give you, but you'd need to change it from PNG format, its from another project
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its a small community project now
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Honestly hedges and bushes have been a pain in my behind in maps when it comes to making them either look like boxes, I hope those textures help you with your map though
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ironicly, I made a map that's a maze, with castlevania in the background, but its a graveyard maze >.> I forgot completely about this map to be honest, and ever since Zion moved to japan, the project kinda went into perma limbo
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What are you working on right now?
CaptainChar replied to Beyond Heretic's topic in General Modding Discussions
I could release it for both games -
What are you working on right now?
CaptainChar replied to Beyond Heretic's topic in General Modding Discussions
Multiple maps, that I keep jumping between 3, and my brain keeps coming up with the desire to do others, but I have to actually try and finish the current 3 on my plate >.< -The Death Egg, from the sonic series -Rainbow Road, from Mario kart 64 -NCC 1701, the starship enterprise from the original start trek movies -GoldenEye 64 SP level -
If there is one thing I know, don't rush Szico, its more worth the wait since if he is working on the map, it usually means he's either adding easter eggs, bug fixes etc, or general improvements, I remember the wait for Midgar V3 it was worth it
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its possible in theory, though you would need several copies of the "overworld" with slight variences, for branching storyline, its a basic theory but it should work but I don't know the max render size JKA will do before the void leaks into the map, ive had several maps that were too large and the void was shown threw the skybox, I had to change the culldistance to fix that, but ive wondered how well a sandbox style city map would fair eg a Grand Theft auto esque city
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I did, Im just thinking in theory, but since I know jack on how this works, it would work but the issue is its working as a camera too I presume, so if the camera looks into its own view finder you would I suppose get a paradox, which would in turn make a HOM or void, fascinating
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so you'd have to make up a mock part of the map or have the map so long that it'd be our of distancecull, don't quote me on this I usually do these theories myself and experiment, anyways the best thing I could use as an example is sonic adventure 2, sonic vs shadow, why? cause the level is straight and doesn't end >.> or Mario 64 with the endless stairs however this intrigues me