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CaptainChar

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Everything posted by CaptainChar

  1. not much to say other then the refit bridge is a bitch to do, but now that I look at it, it looks like an intake for a jet engine. started working on that now, and it already looks way better then the first bridge attempt.
  2. I only did one music pack years ago, for a beta version of the vampire blood chronicles mod (now stuck in limbo) but it wasn't that hard, but I have to agree the ambience music should be fitting for that area or scene, where as action music is needed for firefights say, and something epic for a boss battle, even the super star wars games on SNES had the same overture from the movies, cept battles had some thumping 16-bit music to accompany them, but I suppose at the time the game might have had development limitations, but it doesn't stop us as modders from expanding on these ideas
  3. Well after viewing this entire thread so far, I'm impressed with the work thus far, and feel this project is going along rather smoothly, I applaud all who participated in this community activity, and I hope to see more WIP pictures on this project, sorry but I have to return to the Enterprise, if I wasn't so busy already I might have joined, but sometimes its just as fun to watch the process
  4. never enough clones in the clone army
  5. when doing a collab, its best to establish a general scaling, or you could toss scaling out the window in this case, unless you want it to flow uniformly or evenly
  6. even though I am not participating in this, I am glad someone else had the same idea as me, I look forward to this one's completion
  7. Ironically I had also penned out a plan to do a take on the "Super Star Wars" games but this seems interesting as well
  8. its been a while since ive posted, only a minor thing to show right now, the turbolift interior, some areas of the ship while its being constructed will be hidden as I plan to have at least one major easter egg in this map Engineering deck is basically completed, at about 4000 brushes, I will tweak this a bit to lessen the amount of brushes being used, but it sets up if I go by the 30k limit, I can have 5-6 decks then, the entire ship will use the Enterprise refit design now Also I don't know why its so glowy, It never did this in windows XP but in 7 its all shiny now. Engineering also received an expansion based off the movie set stills and some of the diagrams based off the ship, the EPS manifolds haven't been installed yet or the Y shaped conduit at the rear of the warp core Reference image used for main engineering:
  9. thats not a bad size backup though, everyone to the speed test range to see who has to draw straws
  10. at the time I had 50% of the site on my HDD and dvd backups already, since I grabbed most of the mods to begin with, I have some that were even removed due to some "issues"
  11. the second screenshot reminds me of a room from War for Cybertron >.> but im curious of this mod
  12. maps usually, I will grab a shiny model if it catches me interest though
  13. CaptainChar

    Yo.

    great all us old farts are offcially here
  14. I think i remember you....
  15. interesting, shiny things get my interest
  16. for a test fitting, yeah it does look good, even the basic colour looks pretty good,
  17. special is an understatement Inyri >.> JKA is more tempermental then a banshee with her time of the month >.< Im also tempted to scrap the normandy map in favour of some of the firebase maps from ME3, perfect in size for 4-8 players, or a survival mod, we already got geth troopers, so i could see some fun going on there >.>
  18. I forgot about Liara >.> but I am curious to see how the omni blade will turn out
  19. If its mass effect, the "Forge" will taunt us
  20. I always liked city or urban maps, doesnt matter if its a thriving city, or a dead city, as long as it has lots of areas or cover, and exploration, im game to check the map out once thats done
  21. even with the FPS limiter turned off, most my maps cap out at 90fps, but as it would seem effects, and FX_runners etc play a role too, even some of my newer maps that are making optical illusions dip down to 50-60fps in some spots, but as long as it can stay above 30 in a skirmish, i consider that a passing grade, and I consider most my maps ideal for 8 players online, ive never made a huge map for a "big team ffa" per say
  22. 32 was the general limit i thoght for older games, most modern games I see support 50-60 players (im looking at you arma 2) as for your question id think it might be pure server side related, but dont quote me on that
  23. that intereface looks easier to use then my curernt 3Dmax
  24. most NPC i have in mind will use the stormtrooper NPC file, i just want lots of things that shoot at you
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