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CaptainChar

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Everything posted by CaptainChar

  1. I never considered the func_bobbing before interesting I will have to play around with this area of my map as a separate map just to get it working, don't wanna screw everything up and not have an original to fall back on
  2. they prob didn't have the skills to pull it off back then
  3. I got no idea of the technical stuff Szico said, only that it looks BADASS
  4. Glad to see this project made it here Tobe, I had followed this when it was on its own site before it was shut down
  5. And I don't mean minecraft, is there a way aside func_train that I can think of to make large piston like areas of a map move up and down in sequence? example: 1 2 3 4 , pistons 1 and 3 are level with the ceiling, while 2 and 4 are exposed to the player area, when 2 and 4 retract back to the dead level with floor position, there is a slght pause between cycles and 1 and 3 come down from the ceiling my conclusion is to use a carefully timed Func_train entity, if anyone else has a better method for this to work, id appreciate input
  6. Its unusual that Im stoked for a map release, lol
  7. Szico, your a mapping Nazi, and I say this due to your fine eye for detail, and of course "caulk everything" but dam, we all sure this is JA still right? its starting to look like an xbox 360 game or higher end pc game then a 10 year old + game
  8. even though ive not seen nothing but screenshots, im inspired to take on another mapping project in the near future cause of this
  9. since...outcast basically...
  10. im oddly reminded of the orbital mining asteroid from the Jetson's movie
  11. Im curious to ask Szico, whats the brushcount so far?
  12. I loved this map, and the source files from any of Szico's works are great for mappers to learn from, and the fact that he releases the source files is just that much nicer
  13. wow, is that's a nice rendor
  14. If I recall the source was released before, just not re-released on this site, but good to have it up
  15. I have found Szico, space or planetary textures have to be stupid high rez in JA to look decent even from far away, but when done right well the results look dam nice IMO
  16. from that video, its hard to believe that's JK still, Szico seems to always pull a rabbit out the game's hat
  17. I have several old apps and games that have to run in "windows classic theme" in order to function at all, not sure of this helps or applies
  18. if a new collaboration is to be set, I suggest we first discuss the rules for the next project, just so everyone is on the same wavelength, or more a more through set of rules maybe, and perhaps we could avoid another...collision for lack of better words, my only collaboration maps was the Goldeneye Bunker, and the canceled Vampire blood chronicles mod. but communication is a must on any project that isn't solo. sorry its just my two cents, I just feel its a shame that this project has gone so far south, each contributor was showing great promise. Rule of thumb Mag, Always highlight your entire msg and copy to the clipboard before posting, just incase it doesn't send the first time, you don't have to reword it
  19. starting to look like an actual ship you got going
  20. in a large collaboration, theres bound to be some issues, but come now, we are the JKHUB, we surived worse and we shall do so again
  21. as a mapper, ive been too lazy to move onto newer games and relearn what ive learned for the IDtech series
  22. I have my original disks, but Image them to the HDD well CD1
  23. at least since lucas arts is no more, we are now free to mod ahem "mod the shit outa this game" to our hearts content
  24. I believe its part of the physical model itself, or player model, not 100% sure, you could rig one up to replace the jetpack though
  25. the thread title says it all, in order to keep the launch of the USS Enterprise on time, I am looking for help for a glossy white texture with either a glossy shader that's semi reflective, example would be the imperial floors any assistance here would be helpful since I know jack all about shaders aside reusing ones from maps that work for me
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