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Everything posted by CaptainChar
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all effects are changed, all SFX are changed, Shotgun will be up soon, pump action,
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I didn't make these, its just another weapons pack that im sorting out, if I had a coding mod, id have it set up like the original 64 game where predetermined sets would load for a level, instead of the level loading presets
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Im piecing together a weapon pack for the GoldenEye 64 maps, this one will be on my mediafire account soon, since there was a lot of people wanting the guns from the early screenshots, such as the shotgun etc.. these guns will only be temp till someone models some originals PPK Silenced (default gun) (may change sfx so only makes silence shots) AK-47 Assult rifle/grenade launcher combo Rocket Launcher
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could always have the hero passing by, notice a village in distress and go to investigate where they find out Dracula has returned
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So a whip is possible, at least in theory
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Id like to point out, in Castlevania Dracula X, or Rondo of Blood, Dracula sieges a town to get the Belmont's attention, usually kidnapping people, its a reoccurring theme
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IM going to go ahead to liquidate all the beta screens I had, from the former "Vampire Blood Chronicles" mod Dracula 2nd form: Castlevania early 3d Mock up, note the N64 keep Early Exterior shot of the castle Early version of the keep I made:
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Death and Dracula in my keep maps were extremely tough, especially since Dracula in that version transformed into a rancor, (we didn't have the model yet done for the SOTN/RoB/DoS form down) but originally, me and Zion were going to look into a scripted Dracula battle, the classic teleport then fireball moves, I considered this as (when Drac's in motion his cloaked, when he stops he must stop to fire his projectile attack, leaving him open for attack, this was a crude method cause neither Zion or myself knew of scripts or coding then, Death Is a bit easier since he would have behaved more like Ragnos in our original version, floating around, cept wielding a scythe, which as I recall Tobe made 3 varients of
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to quote OJP, "That was simply a concept shot done by Keshire ages ago. We talked about the idea for a while but unfortunately decided that it would simply be too difficult to implement. Sorry to disappoint." So if it can be pulled of it would mark a first time thing
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- 3 comments
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- JKHub Exclusive
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my original 2.5D concept video for JKA: (note this is from an earlier build then shown in the screen shot as the clock tower peak is different, the candles have different light, and the overall light is brighter) Original game what its based off of:
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texturing a castle, has always been a nighmare for everyone that's worked on castlevania there is actually I think 6 or 8 different brick types being used Inside the keep: (based off Dracula X Chronicles) Original which this throne room is based off of:
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a good thing about being limited if you were to use the skeletons or other NPC's it would provide a big challenge for players to have to think a little before dealing with them, eg if the hedges only had Block player, but allowed NPCs
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I had this issue with the "Haunted Graveyard" map, most people didn't like the N64ish invisible barriers
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Version 1.0
164 downloads
The stronghold of Dr Eggman Robotnik, and the Final stage of several "Sonic the Hedgehog" games, set in orbit around Earth, this map features a Dreamcast like atmosphere, this is the initial release and so only a quarter of the map is available. even if you don't like sonic, its a unique space themed map, Like most my maps, there is easter eggs to be found, and a lot of references in this map alone, and nods to future projects The Boss battle with Dr Eggman isn't yet complete, and will likely be added in a later version of the map- 3 comments
- 1 review
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I considered making the original mod 2.5D, like Megaman X8, Dracula X CHronicles,, and Mirror of Fate, it wouldn't be that hard to make the engine run in 2.5D mod, and if done, it would open up another door
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I have the alucard model still, its just incomplete
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sometimes ive had to remove the extra ID3 tags and the song will work fine, another thing ive noticed, some mp3s lack certain data, on windows xp id change it through the sound recorder, I personally use the Audocity sound editor
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The skeletons were originally part of quake3, I don't know or remember who made them for the jkfiles (as a site clean up lost them), but that's where I got the model, the club that was seen in a demo level was made by Tobe I think or Lastwish, I cant remember entirely
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I was going via visual on my 360, I never actually read the technical stuff, but easy enough to fix the scaling with
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hmm I has an Idea brewing again, lol