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CaptainChar

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Everything posted by CaptainChar

  1. hes like star wars version of Weegee
  2. Nostalgia, nuff said, I can remember playing the original
  3. I do have a Gabe Belmont model cept I have reason to believe its from the actual xbox dev kit, just the format of the textures is what is normally used on consoles and very few pc games, however I don't know how to use that 3D format, however if anyone wants it for references here ya go, im currently trying to get Shanoa from 3 different artists as well I do have a very nicely made Alucard Judgement model as well, Id have to compare it to the original to make sure its not a port
  4. Just toss a coin, heads approvals, tails submissions, lol
  5. I say make a Shanoa Tobe, cept the model would be hard choice Imo the low poly model was the one I was trying to aquire before
  6. the USS Enterprise is my most complex map todate it seems

    1. Show previous comments  14 more
    2. CaptainChar

      CaptainChar

      Ive also got 2 decks of the planned 4 down, plus bridge

    3. Onysfx

      Onysfx

      good....GEWD! Oh, make sure to add a red alert, and a button to make the ship under attack, in which explosions will occur all over the ship...maybe even a self destruct! xD. And if you can...perhaps escape pods to land on another planet. Just a suggestion.

    4. CaptainChar

      CaptainChar

      with space, there is many options, eg red alert might be only activated from the captain's chair console

  7. Back in my day, we converted all the pcs into school to a big LAN JO party, then JKA came out, so I was playing it since It released, lol
  8. I unintentially made it possible to access the warp nacelles on the 1701-A via access tubes

    1. Onysfx

      Onysfx

      According to the series "Star Trek: Enterprise", the warp nacelles are enterable and there is a catwalk inside them.

    2. Onysfx

      Onysfx

      Unfortunately, when the ship is at warp, the temperature inside them rises to inhabitable conditions.

    3. CaptainChar

      CaptainChar

      on The Next Generation, there is a small room with a blast shield and then force field, and inside the nacelle is the warp coils which plasma is accelerated through, I may feature a version of these rooms in my enterprise-A

  9. with great power comes great file submissions
  10. Dante was the original Alucard model as well Tobe, but I assume this one is functioning
  11. I hate to say it, but Sonic Adventure 2 had the basis that would work in JA, so say you can climb ledges in the one JA mod, I think lugormod was it? anyways you have the boss in a coliseum like are, with platforming around it, it can still hit you reguardless of wear you are say, eg Lords of shadow's ogre boss Id like to see that sword enemy,
  12. 16 dam my motherboard is dated with a max of 8 but eh how was I to know this socket type would be phased out so fast
  13. I never had a problem with the JKfile submission standards, ive been using the same readme template ever since, and im the kind of person who likes to look over a changelog of whats been changed in revisions
  14. Rosh is best pony? what?
  15. I should play less games and finish more maps

    1. Show previous comments  1 more
    2. CaptainChar

      CaptainChar

      doesn't help theres been a lot of new releases

    3. CaptainCrazy

      CaptainCrazy

      Yeh i've been playing Blacklist a lot xD

    4. katanamaru

      katanamaru

      Man I'm still being distracted by JA SP. I think I'll sit down and practice with XSI and then *poof* JA sp is loaded.

  16. I didn't make this keep, the Judgement Keep was handled by Darth Zion, whom has been too busy in Real life to do really mod, if your referring to the one screen with blue candles lining the walkway, the light setting is tweated to a blue/white, but the ambient and minilight might be tossing it off, it was an older build as well
  17. little did they know I was also a composer

  18. "looks like we're due for a good ol storm of Chaos!"

  19. Orginally this Version of the keep was going to be for Multiplayer. Castlevania Judgement's Keep, images are dark using realistic lighting. Between Darth Zion and Myself, several version of the Castlevania Keep were made, from several of the games, I planned to make a Curse of Darkness version as well with the dark energy swirling around since I mastered moving textures and skyboxes in JKA: Comparison in SSBB:
  20. AoE and StarCraft used Isometric views, as did many RPGs at the time, but yes I see what you mean, the question remains, can it be done though?
  21. I always found Super Empire, getting to vader to be a major B*tch, and then the duel with him was just as frusterating. on a sidenote ive considered a Megaman Mod for sometime, either in the X series, or Legends
  22. the primary goal of this mod is yes, to revist the "Super Star Wars" Saga, 99% of everything we need was already made at one point or another, flying levels are err to say the least simple, since they were just "shoot down X number of things" cept the death star in Return, as I remember on the SNES flying into and out of the core was a pain in the ass
  23. I may revisit the train battle map using newer abilities and bringing it up to par

  24. Ive also considered Harpies, since they're used a lot in the Castlevania games except that would require animated wing animations
  25. I use mediafire for all my hosting, since filefront auto purges after 30 days, anyways this is a lot of progress Also Bot, ask Last-Wish from JKfiles, he made a Peeping Eye model for us Download link: Id also suggest to anyone unfamiliar with the series to check out the Castlevania wiki, theres a lot of lore and monsters mostly from mythos to use, Zombies, werewolves, etc, another thing I considered is, we could use the Medusa head over the training probs, and replace the laser bolt with something more "magical"
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