k4far
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Everything posted by k4far
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- 20 comments
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- Star Wars Related
- NPC Support
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(and 3 more)
Tagged with:
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- 25 comments
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- JK2
- JKHub Exclusive
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(and 1 more)
Tagged with:
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- 25 comments
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- JKHub Exclusive
- Star Wars Related
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Hey there, so I have been trying to get DC-17 Hand Blaster for Movie Battles and I think I am getting pretty close with this. I am unable to create texture for this specific model it has so many parts on UV view I have no idea what to do about this because I couldn't merge all parts as I was advised to do. I started using Blender only recently what you see before you is changed Commando Pistol from Movie Battles 2 you can see how the original model looked like here. 1. Can you please tell me what do I have to do here before I can create good UV map for this model? 2. How do guns work in JKA can I get rid of detailed internal parts to make this model eat up less performance? Here is the model: https://ufile.io/brxo6 Here is the quick look at UV maps: First picture, Second picture Please help me out JKHub you are my only hope -)
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https://www.youtube.com/watch?v=fchC0Dscm9I
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I am recently playing with animations. It seems like there aren't many people doing it. I have been using Softimage Tool 7.5 following tutorial from 2003 by Alex Ball with minilogoguy18's rig. Everytime I run the program it informs me there is an update but isn't Mod Tool like discontinued. Is it safe to update? Would you mind telling me more about editing/removing keyframes. I seem to have a problem to redo one of the frames that I find not good enough. Also some slider stamps marking there is a frame became invisible - can still normally play my animation. I would like to understand how that works. Is it possible some of the rig bones are hidden because my rig differs from one in the video and there is 'hidden' tab in explorer - not sure I understand how to enable these elements. Special question, it's a mystery to me... Are JKA animations and animations used in Movie Battles 2 different, can they be imported from one to the other?
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WIP - Langerd's Arena - A Challange for you.
k4far replied to Langerd's topic in WIPs, Teasers & Releases
Training remotes from Jedi Academy. For destroying resources to let you keep going. Sort of challenge? Water would be pushing you towards the pit you would have to resist the flow and keep fighting enemies. -
There should be a file for it but I am unable to find it. It's not in zzMBModels.pk3. Some models might not have any since they all share default positions for holstered weapons. So maybe somebody knows a model from base game that would have custom holster positions I could borrow for Adi Gallia. I would like to move her lightsaber to back belt and place it horizontally. I just need to find the file to start working.
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I have restricted access to the Official. Besides, I think Movie Battles Developers are actually frequent visitors of this board (some of them at least.) What if after seeing this somebody comes from his 'retirement' to bring this amazing idea to life or correct what's been said. Anything is highly appreciated.
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@Animating and coding folks, @@MovieBattles II Team, @Anyone it may concern! I am making yet another request on mechanic which I believe to be crucial in keeping the playerbase strong and active. New mechanics are something we haven't had in a while (I haven't had in what I am playing so pardon me, if I am wrong here.) Going on... Balancing and the mechanics: ▪ Staff would move horizontally, not vertically like the usual Movie Battles saber throw, ▪ Would continue draining the force unless it is called back or user runs out of the force, ▪ Range is limited by how much force points you have, ▪ It would always fly at certain minimal height /or higher so people can counter it by crouching and then firing a volley at you, ▪ I am unsure if the flight speed should be slow enough to allow dash users to get saved at point blank range. I am not certain if it is actual engine limitation, probably not - just some missing code? What I learned from some in game conversations is that the staff throw was never considered because it wasn't in the base game so Movie Battles Team never bothered with that. Any opinions, ideas it seems like not that much work compared to my other idea here: https://jkhub.org/topic/9547-shield-animation-for-jk-and-mb2/?view=findpost&p=136740 There is a lot of value in adding a saber throw for staff it would be a brand new way to play it would be as great as introduction of entire new class. New way to play equals more content we definitely want more quality, ability based mechanics. Help me push it to happen, please.
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You are my only hope... Sand Trooper Commander from Star Wars Rebels Season 4 would make fine addition to MB's Commander class for example.
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Please no! Kylo Ren's hilt is already so weird.
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Is It Possible To Convert The Swg Animations To Ja?
k4far replied to ShenLong Kazama's topic in Mod Requests & Suggestions
Is there a shield animation? -
Hey there everyone, I could not find any WIPS for animations and such so I am posting this request here. Mandalorian is a pretty popular class in Movie Battles 2 and getting it an additional way to play would be very refreshing for a lot of us. With this shield you could cover one of three body parts: head, chest or legs and keep firing with a single blaster till the shield runs out of the energy. It would not recover once it durability goes to zero. If you can manage and not "break" it - it will regenerate. This shield could tank one lightsaber swing and break but let you escape. User should be able to turn on/off the shield at will (it should have a cooldown tho.) Any thoughts?
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Power Battles material. Cool.
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Hair style from the left is more appealing with this robe and face.
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We do not gain anything by not praising those who put their effort and time for us. Please, believe it was not intentional. Shaman and Tompa are actively providing us with a ton of stuff from Force Arena, some GoH stuff too. If the Author is willing to give permission to use his work and is asking to contact his fellow Contributors to get them to agree it must be done, no doubt. These guys have no bad intentions behind their actions, never had. Discrediting others is below them. I have been helping Shaman and Tompa for a while. I know of a certain internal issue bothering the guy and that might be putting a lot of stress of him lately. Shaman has been accused falsely of TK'ing people on a public server and Administrators of Official Servers found out someone was faking him. He would not know someone is creating him a bad fame like if not for me telling him and letting him clear it up himself. I would like to apologize to You for now. I will contact him immediately.
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Maybe this will interest you: https://community.moviebattles.org/threads/more-kotor-skins.4364/#post-44942
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Just A Slight Helmet Effect For A Rebel Soldier.
k4far replied to k4far's topic in Modding Assistance
Template for Stormtrooper helmet effect in Audacity would be amazing. Btw. Audacity is so underrated. -
Just A Slight Helmet Effect For A Rebel Soldier.
k4far replied to k4far's topic in Modding Assistance
Light helmet effect formula for Audacity. That is what I wanted to achieve, more or less: https://ufile.io/wa2oe Original: https://uploadfiles.io/psxh3 My solution: You need to create 2 not too big equalizations after each normalize and that is it. (If you can not remove the noise it will sound bad.) I needed this in order to get the sounds for a certain model and I am happy with the results. 1st. 2nd. Also, make sure you amplify your sound before. After it is pretty tricky you would need to go selecting specific parts and that will take time. -
Video which has helped me:
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Police droid, police droid this is one of two versions, did you know? Black Sun Mercenary and Underworld guy are also very nice. Warthog pilot would be very popular with RGB support. I am playing your Adi Gallia a lot, thank you!
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Mummy! One of very few SWTOR Siths I would like to see in MB. Good design, not some daub.