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Pickles256

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Posts posted by Pickles256

  1. That's easy, just open the "model_default.skin" file search for "saber1" and "saber2" lines and delete the path that shows the game what textures to use, it must look like:

     

    saber1,models/players/Ahsoka_GOH/swd_ahsoka_adult_tex.tga (same for "saber2")  and after that you must save it as below and it should hide them in game:

     

    saber1,*off

    saber2,*off

    How do I get the backhanded animations?

     

    EDIT: Nevermind I figured it out

  2. Also, I wouldn't mind making that first one into a mod - maybe not with the same characters, but make it into some assassin/bounty hunter assassinating a senator.

    IMO that would be cool. Who would the Bounty Hunter be though? The Mercs would be replaced with @@JAWSFreelao's Senate Commandos, if he doesn't mind.

    Perhaps it could be @@Langerd's bounty hunter in the Bespin map - like a sort of spin-off.

    Notify me if you end up doing this please! (Same with that other replace mod for the praetorian guards, BTW did you see what I was saying about possibly using the alt model for them, if so thoughts?)

  3. Also, I wouldn't mind making that first one into a mod - maybe not with the same characters, but make it into some assassin/bounty hunter assassinating a senator.

    IMO that would be cool. Who would the Bounty Hunter be though? The Mercs would be replaced with @@JAWSFreelao's Senate Commandos, if he doesn't mind.

    Perhaps it could be @@Langerd's bounty hunter in the Bespin map - like a sort of spin-off.

    Could be ventress with the mask from @@Kualan 's mod. Yeah that could be cool!

    Droidy365 likes this
  4. A little update. After many tries and issues with scripts i managed to achieve wimething cool!

     

    toQs9zK.jpg

     

    Everyone remember how fight with Maul went for Obi wan. After he was pushed into the generator shaft he luckly managed to catch one of those red cones. And that is what i am talking about!

     

    If player will fall into the pit he have one last chance to survive - we can now catch one of thos cones! We simply spam the use button to catch it. It is trigger multiple with the use option. After use the script runs - on it teleports player (i will come back to it later in this post ... teleport topic) to the cone with the different animation - like player is hang on this red cone. After 2 seconds player jumps out the pit because platform under the player (invisible .. everything is set up to look realistic as possible) and he is pushed by trigger_push. The last trigger multiple that is above the player gets activated. He will active this trigger because he will be pushed out the pit. This last trigger deactivate all triggers that were activated for this gameplay effect.

     

    It was very tricky to achieve and i rly would prefer to use new animation for this but the end result is nice!

     

    I will send images today or tommorow

    Wow! That's awesome!

  5. Like what I've done with @@DT85 's maul and savage (And also @@Tompa9 's CW maul) is a mini campaign of sorts

     

    "Level 1" is The Rogue map with the hooded maul (I pretend it's an assassination rather than a capture on a mission for the emporer)

     

    "Level 2" Is Rail as another mission from the emporer to stop the criminals/rogue sith

     

    "Level 3" Is the Ladder JKA remake by @@Circa where Maul is trying to seize power, I usually get defeated (I'm using sabermorerealistic_3 so it's tougher) and if I'm lucky it's a cut in half which helps it flow better

     

    "Level 4" Is the prison letter with maul (with the TCW skin) breaking out

     

    "Level 5" is Wedge is Maul (with npc savage) taking out an imperial base (I skip cutscenes and pretend they're bombs instead of help from wedge)

     

    "Level 6" is finally the ladder again

     

    Anyone else like to make mini campaigns like this?

    Smoo likes this
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