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Pickles256

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Posts posted by Pickles256

  1. Awesome! Glad you like what you see. There will only be 3 Rockettrooper spawns, and they will only come like every minute/minute and a half. I debated having them at all, but I love how they distract you from the main action and how they make you consider other fronts of battle.

     

    Don't love Rosh? I'll consider making one without him. Two quick points - first, Rosh in this version is a PRO. He switches between weapons and attacks with all force powers. He's strong and he actually pulls his weight. He doesn't follow you like a dog like in JKA lol. Also, with over 15+ enemies spawning, I frankly don't know if survival is even POSSIBLE if they are ALL focused on the player all the time! They'll attack him instead of you at times, which helps you avoid some fire.

     

    And the Enemy Defeated counter (should have clarified this) is ONLY visible on the datapad. I've pressed "M" (my datapad binding) and it pauses the game and shows the score. The score is NOT present overtop of the game haha.

     

    Would you be interested in testing this mod at some point @@Pickles256? And thanks for speaking up @@Droidy365!

    Yeah I would like to help, and good to hear about Rosh! Though I'd just like a version without him if it's not too much trouble so I can spawn others in his place

     

    For example sometimes I like to change my playermodel to kanan and have a npc helper that's Ezra, or with maul and savage

     

     

    I'm excited for this! There's already infinite sith fights so now some infinite trooper fights will be great!

    therfiles likes this
  2. Hello all! Gameplay and cinematics are coming along nicely.

     

    ALSO: Would any brave souls be willing to BETA test this when the times comes? Just scream at me in this thread and I'll PM you when the time is right! Really need to make sure this thing is bug-free and performs relatively well...my old XP computer isn't happy with it and all the NPCs, but my Mac seems to handle everything fine.

     

    Here are some more screenshots: (UI is WIP, the little "100" indicates the score cap. This can be changed in the main menu)

     

    tas1.png?dl=1

     

    tas2.png?dl=1

     

    tas3.png?dl=1

     

    tas4.png?dl=1

    Is the pause menu stuff part of the mod or is that from something else?

    therfiles likes this
  3. Its no different than the original game having `jaconfig.cfg` and `jampconfig.cfg`

     

    Delete openjk_sp.cfg and it will be fine but you'll lose all your settings which you will want to anyway since there is now a lot of mixed up settings that don't belong.

     

    Generally speaking unless you are absolteuly certain after talking to one of us, there is no need to post something like this on GitHub Issues before at least asking about it here or Discord first.

    Ok now it's working almost entirely but dismember only works on certain npcs, it works every time on stormtroopers but never on reborn

  4. Multiplayer: openjk.cfg

    Singleplayer: openjk_sp.cfg

     

    You ran the wrong one and broke your config file for single player (and) subsequently and the installation.

    There really isn't a reason to load openjk.cfg or openjk_sp.cfg from inside the game manually as they will be overrided.

     

    Please only post user issues here, GitHub is for actual issues that aren't derps.

    That'd do it thank you. Also I didn't know that was the problem I never saw a _sp.cfg so that's why I posted there. 

  5. Yeah that shouldn't be happening at all. I just tested on vanilla and on openjk and it should just be the blur effect. I'm not really sure why yours looks like that. Almost like its the MP effect.

    I  think the problem is that OpenJK isn't using the config at all

  6. Bo is (pretty sure) in the Nite Owls pack up above.

    The carbine was lost in my old PC and the new one I've made still needs work but it'll be done sooner or later.

    Ok cool thank you :) Are you also making a new version of the pistol? That's what I want to use personally the most (I always love the sleekness!)

  7. Thinking about releasing Bo Katan, if anyone is interested. 

    Also about to start the blaster carbine version of the Death Watch pistol (showcased below).

    WOkSLJP.png

     

     

    And as promised, here's the carbine.

    qXOcduI.png

    Did you ever post a download to these? I can't find one anywhere

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