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Posts posted by Pickles256
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Sorry. I'm new to this forums . Im completely blind and stupid and I can't find anything . Thank you for quickreply and sorry again for giving such stupid questions .
It's no problem, I had the same problem when I started doing stuff here I didn't see it either
Jeff likes this -
Awesome! Glad you like what you see. There will only be 3 Rockettrooper spawns, and they will only come like every minute/minute and a half. I debated having them at all, but I love how they distract you from the main action and how they make you consider other fronts of battle.
Don't love Rosh? I'll consider making one without him. Two quick points - first, Rosh in this version is a PRO. He switches between weapons and attacks with all force powers. He's strong and he actually pulls his weight. He doesn't follow you like a dog like in JKA lol. Also, with over 15+ enemies spawning, I frankly don't know if survival is even POSSIBLE if they are ALL focused on the player all the time! They'll attack him instead of you at times, which helps you avoid some fire.
And the Enemy Defeated counter (should have clarified this) is ONLY visible on the datapad. I've pressed "M" (my datapad binding) and it pauses the game and shows the score. The score is NOT present overtop of the game haha.
Would you be interested in testing this mod at some point @@Pickles256? And thanks for speaking up @@Droidy365!
Yeah I would like to help, and good to hear about Rosh! Though I'd just like a version without him if it's not too much trouble so I can spawn others in his place
For example sometimes I like to change my playermodel to kanan and have a npc helper that's Ezra, or with maul and savage
I'm excited for this! There's already infinite sith fights so now some infinite trooper fights will be great!
therfiles likes this -
Hello all! Gameplay and cinematics are coming along nicely.
ALSO: Would any brave souls be willing to BETA test this when the times comes? Just scream at me in this thread and I'll PM you when the time is right! Really need to make sure this thing is bug-free and performs relatively well...my old XP computer isn't happy with it and all the NPCs, but my Mac seems to handle everything fine.
Here are some more screenshots: (UI is WIP, the little "100" indicates the score cap. This can be changed in the main menu)
Is the pause menu stuff part of the mod or is that from something else?
therfiles likes this -
This is where the fun begins, I've been waiting for a mod like this!
Please just don't go overboard with rocket launcher troops!
(Though can you please make a version without Rosh? And maybe no enemy's defeated counter, or it could be only on milestones)
therfiles likes this -
At this point, if someone picks this to make it'd be a surprise to be sure
But a welcome one
the_raven likes this -
Sure why not.
If you're taking suggestions can you please do Kao Cen Darach from this SWTOR cinematic?
Picture of Kao Cen Darach https://dunked.cdn.speedyrails.net/assets/prod/43738/p17uil096h1ahbdlm78b8sq1k315.jpg
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Yeah, that's mine, alright - Here's the *.zip file I sent them (It's a replacement for Jerec, I'm sure you can figure out how to rename the model)
EDIT: That's actually an older version that only has Anakin's clothes. Change "chars/jarjar/misc" in sounds.txt to say "darthjarjar" as well.
dissa is a bombad model
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I mean that I might make some of these custom mini-campaigns of which you speak.
Ah, just like most of us here.
Oh ok, yeah if you want that could be cool, I'd probably use that!
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We need a separate category for this kind of stuff here on the hub
@@Pickles256 I might make some, or try to make, but I have to finish work first.
Tell me, what do you think of Rosh?
What do you mean?
Also not a huge fan
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It´s time for the Jedi, to end! .. my first porting experience with the guide @@Encritary
Edit 2:
Credits:
Original model - DT85
Better quality of body textures/glove - GPChannel
Tompa9 - Force Arena head port, texture reskin and skin variants
Looks great!
Tompa9 likes this -
It shouldn't be, but it may be... :/ (I have no idea what the guys have been up to...)
Try an earlier build: https://builds.openjk.org/
Or you can use my (Dec 2015) custom build (with some additional bug fixes): https://www.dropbox.com/s/7bz6a1szn1w36j5/OpenJK-Cerez-Dec-2015.zip?dl=0
Will this still work?
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Its no different than the original game having `jaconfig.cfg` and `jampconfig.cfg`
Delete openjk_sp.cfg and it will be fine but you'll lose all your settings which you will want to anyway since there is now a lot of mixed up settings that don't belong.
Generally speaking unless you are absolteuly certain after talking to one of us, there is no need to post something like this on GitHub Issues before at least asking about it here or Discord first.
Ok now it's working almost entirely but dismember only works on certain npcs, it works every time on stormtroopers but never on reborn
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Multiplayer: openjk.cfg
Singleplayer: openjk_sp.cfg
You ran the wrong one and broke your config file for single player (and) subsequently and the installation.
There really isn't a reason to load openjk.cfg or openjk_sp.cfg from inside the game manually as they will be overrided.
Please only post user issues here, GitHub is for actual issues that aren't derps.
That'd do it thank you. Also I didn't know that was the problem I never saw a _sp.cfg so that's why I posted there.
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I ran openjk.cfg and when i try to open it again I get https://pastebin.com/Ntpn5dwU
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Yeah I already have that and it's named that, also I know how sabermorerealistic works it's in my regular non openjk game helpusobi 1 is already there
ok yeah least thing, I exec openjk.cfg which now makes it work (in multiplayer) but when i try to launch singleplayer i get https://pastebin.com/Ntpn5dwU
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Yeah that shouldn't be happening at all. I just tested on vanilla and on openjk and it should just be the blur effect. I'm not really sure why yours looks like that. Almost like its the MP effect.
I think the problem is that OpenJK isn't using the config at all
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So you can flair it if the request has been made
General Howard and Jeff like this -
Bo is (pretty sure) in the Nite Owls pack up above.
The carbine was lost in my old PC and the new one I've made still needs work but it'll be done sooner or later.
Ok cool thank you Are you also making a new version of the pistol? That's what I want to use personally the most (I always love the sleekness!)
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Thinking about releasing Bo Katan, if anyone is interested.
Also about to start the blaster carbine version of the Death Watch pistol (showcased below).
And as promised, here's the carbine.
Did you ever post a download to these? I can't find one anywhere
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Oh and for clarification if anyone in the future has this problem, I was looking for a commando droid folder but it was marked BX droid
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I've actually been getting hold of all these files for you. I was gonna tell you when I was finished.
Hey I was able to figure it out thank you though!
Droidy365 likes this -
I've actually been getting hold of all these files for you. I was gonna tell you when I was finished.
Oh wow thank you!
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There is a process called “reverse engineering”. Unpack the models folders to your computer and spend sometime inspecting each model. You might find a lot if cool stuff and learn a lot more than you think.
Ok cool, yeah so far what I've been doing is just searching through the .pk3s I'll do another go of it but closer and try that
I'm entering the command right but it's not working
in Jedi Knight Tech Support
Posted
https://jkhub.org/images/ign6rtG.jpg
The sabercolor command use to work fine but now when I do it the game says I put it in incorrectly
Am I mistyping something and not realizing?