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Posts posted by Pickles256
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I'm currently using @@Kualan 's Ventress pack https://jkhub.org/files/file/2941-asajj-ventress-bounty-hunter-pack/
Which is great except that her sabers are the no texture white instead of the custom textures
I checked the model .skin file and it seems fine but I'm not sure what's wrong with it
Here's what that file says (the .jpg in the same folder is called saber)
keshire_saber,models/weapons2/saber_ventressk/saberkeshire_activate,models/weapons2/saber_ventressk/saberkeshire_button1,models/weapons2/saber_ventressk/saberkeshire_button2,models/weapons2/saber_ventressk/saber -
Someone actually wrote something about this in a different thread. They said that the saber_defense skill is coded to make its user Force Push when gripped. To this, I can add that they also do acrobatics, despite them not having Force Jump. It's kind of annoying.
I just tried it at 0 but they still force push off
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Someone actually wrote something about this in a different thread. They said that the saber_defense skill is coded to make its user Force Push when gripped. To this, I can add that they also do acrobatics, despite them not having Force Jump. It's kind of annoying.
Ah that's too bad, how bad are they at blocking if that's at 0?
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Yeah, I had a bad feeling that might have been the case.
It might be able to be changed via coding.
Nah no need to go into all that trouble, thank you though!
Droidy365 likes this -
I believe that any Jedi class is hard coded to force push when they're being choked. I could be wrong about that.
Try changing the NPC's class to something that's not a Jedi, like a gunner class or something.
Just tried it but no luck still pushes away, it might not be a class thing but just if the enemy is holding a saber
EDIT: Not the saber thing
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What determines npcs being able to force push away from a force grip (not force push i tried it but no luck)
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did you put openjk.exe in base or something? it should go in GameData
Also does anyone know how to disable those new effects like the force push and saber clashing in singleplayer? Not a fan of them. Also sabermorerealistic doesn't work anymore
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did you put openjk.exe in base or something? it should go in GameData
yeah that was it, thank you!
Smoo likes this -
Here's the crash log, it can't startup
OpenJK: v1.0.1.1 win_msvc-x86 Mar 19 2018Initialising zone memory .....----- FS_Startup -----Current search path:C:\Users\Simon\Documents\My Games\OpenJK\baseC:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\base----------------------0 files in pk3 filesCouldn't load default.cfg -
It´s port of Eight brother from Force Arena t
Well that explains it lol, has anyone ported the rest of him?
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Armored Inquisitor, or Starkiller's Elite, whatever
That head would be perfect for a eighth brother model!
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7th Sister and 5th Brother
The screenshots are above.
Download: https://mega.nz/#!hRByDIaA!4x2cBRg9G3BJnTR5ySh5cS01IZg5ZMhhBqR2k5bKNU0
No SP support, no NPCs, no bots. Just models. To apply this model in single player, you must type `playermodel 7thsister/5thbrother model_default model_default model_default`.
No `helpUsObi 1` required.
Can we also have a download for your grand inquisitor?
the_raven likes this -
By the way, I have a better looking Mando pistol/carbine rifle I'm working on right now, I'll release them as a package later today when they're done.
Link?
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I did, Its one of the things that is not finished because I'm no expert in sound editing, I'm trying to replicate the sounds from TCW to avoid any copyright issue, but if I fail on that, I may just try to release it with a cleaned rip taken from the serie.
btw, this is off topic I'll release it a soon as I finish it and get permission from Jose Carlos.
download please!
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Here's the original one that MBII used as a base for theirs:
http://mrwonko.de/jk3files/Jedi%20Academy/Maps/Free%20For%20All/80524/
The layout is pretty awful in this one, but the look of it is accurate.
Oh yeah def the best one visually the others have been meh tbh
Maybe a walled off section of it
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Hmmm... We could use the scripts from the JK2/JK3 Ladder map for that part. But what about the map? Are there any Jedi Temple maps with source files, or any people willing to make one?
Also, I'd love to see the reverse as well - playing as a Clone (or possibly Anakin) fighting off the Jedi. Perhaps there could be multiple versions of this map.
Would a map like this work in singleplayer with bots? https://jkhub.org/files/file/1794-jedi-council-gcx/
But yeah it could be cool, you spawn with let's say 2 other jedi but I'm not sure what a good amount of clones would be. Especially if it's in waves. And if you're a clone you could spawn with a squad
EDIT: On second thought that map might be a bit big, since you dont want to get lost and it may be better for a compact map. Maybe one where it's just one of the rooms from the jedi temple
the_raven likes this -
Um... I'm not entirely sure what you mean by that, but I replaced the actual *.NPC files. If you spawn a Shadowtrooper or a JK2 Reborn, you'll get a Guard. If you spawn JK2 Tavion, you'll get Kylo Ren. If you spawn Desann, you'll get Snoke.
Just tried it and it's awesome! Thank you!
Droidy365 likes this -
Ah ook, I'm hype to play it when you have the time though! Your models are always great
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Um... I'm not entirely sure what you mean by that, but I replaced the actual *.NPC files. If you spawn a Shadowtrooper or a JK2 Reborn, you'll get a Guard. If you spawn JK2 Tavion, you'll get Kylo Ren. If you spawn Desann, you'll get Snoke
Ok I think I get what you're saying, so if I put those files in the base folder it'll change the npcs on the map?
Droidy365 likes this -
Any update pics for us? Hype to see it!
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Oh shoot! I'm gonna be completely honest - I completely forgot about this
Here are all the files that I used (I'm assuming you already have the Ladder JK3 map)
Wait so does the ladder_npcs work as the map or is that the standard map npc files?
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As long as he gets a green egg throwable lol
KyleKatarn1995 likes this -
What do you mean? There's only one Tavion/Kylo and one Desann/Snoke in the map - Tavion/Kylo's a mini-boss, and Desann/Snoke is the final boss.
Hey I don't mean to be rude but it has been almost 3 weeks since i've heard anything from you about this, are you still doing this? No rush if so
Is there a way to raise the npc limit without OpenJK
in Modding Assistance
Posted
I'm not a fan of some of the features of openjk
This is for singleplayer if that changes anything