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Tempust85

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Everything posted by Tempust85

  1. Use an entity called fxRunner I think.
  2. Using a lot of patches together may introduce mesh holes when they switch LODS. Why not just export them as ASE/MD3/OBJ to be misc_models?
  3. Is there any way to fix this?
  4. Why is it so limited?
  5. I did that because I couldn't find where to add shadowplane to md3 items, misc models, etc. So this just disables that check. EDIT: Tried everywhere possible to add RF_SHADOW_PLANE (drawmiscents, createmiscentfromgent, misc_model_static), and no luck. :\
  6. Speaking of pshadows, ioq3 has theirs working well. I've got a branch for porting it, but nothing shows up still and I think it has to do with the different sorting. @Xycaleth, you busy bro?
  7. Added to this. I've fixed misc_model_static's to cast a projection shadow with the Z component of the shadow correctly planted on the floor (was in the middle of the model). Can't do it for misc_model_ghoul though (shadow Z component is screwed), so to get shadows for them we'll have to wait until pshadows work.
  8. @@Stoiss With what though?
  9. You should come help out on DF2mod's renderer, wz looks sweet!
  10. Later versions of Max use python I think, if that helps.
  11. Just about every weapon in jkg has been slapped together, and have poor optimization. I wouldn't use any of them.
  12. Sounds like either radiant or q3map2 is screwed, or maybe both. Try a fresh download.
  13. Speaking of Gorc, how's the PBR version coming @@Psyk0Sith ?
  14. Rebels' blades look nothing like EP4 blades.
  15. Can you please post a few screens of it in a 100% dark area with no other lights around?
  16. Luke Skywalker, cuz he's canon. :lol: :lol: :lol: :lol:
  17. Honestly, if you want q3/jka maps go play the games. Take the time to build something beautiful in UE4 - something you can't do with q3/jka (at least not yet).
  18. It's still no where near as bad as rebels' blades.
  19. Rofl, the great mind of the dlight.
  20. Shouldn't the light get blocked by the light fixture with or without the dlight shadows? Its like the game thinks the fixture isn't even there in the first place.
  21. https://www.youtube.com/watch?v=Q0CbN8sfihY
  22. Not sure why, but the ceiling is still getting light even though the light fixture should be blocking it from the dlight ent.
  23. Each ent has a comment of what it does in the code, so you could go through and check each ent and make sure it's description is up to date.
  24. Just played the PC BETA and the first thing I think of is, we really don't need Moviebattles II anymore. Classes is a decent improvement, for sure. I played as trade fed on Naboo against Clones + Rey and it was great. The icing was seeing leaves blow around the streets, just made it all the more realistic. Combat-wise it feels like the first Battlefront (dice) which to me, was a Star Wars CoD experience with a few differences. I'll be buying this for sure.
  25. Came across this shader generator https://github.com/Unvanquished/Sloth
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