Jump to content

Futuza

Members
  • Posts

    1,891
  • Joined

  • Last visited

Everything posted by Futuza

  1. Something's happening. I'm not the Jedi I should be. I want more. And I know I shouldn't. Anything is possible, Padme, listen to me.
  2. If the bartender tries to kill you, it wouldn't be all that dark.
  3. This is some rescue. You came in here and you didn’t have a plan for getting out?
  4. Evacuate in our moment of triumph? I think you overestimate their chances.
  5. I always play the bespin one. With falling death everywhere force push ftw.
  6. Jaden! Wait! Please! I was wrong. Take me back to the Academy, I need help.
  7. You've tried to kill me, and now you have lured me into a trap!
  8. Well it would work about the same way, just replace the path to the probe droid to the twilek. I'm not sure which model that would be though. If you're talking about the ingame one, its a bit complicated because its a humanoid part that is player selectable, which means everything is chopped up into pieces.
  9. Will somebody get this walking carpet out of my way?
  10. Everything that has transpired has done so according to my design.
  11. It is unavoidable. It is your destiny. You, like your father, are now mine. drat ninja'd!
  12. Hmmm okay. So what if we changed it to only use rotation in specific circumstances? Like when going prone, doing a flip, being held upside down, etc...? Obviously engine changes would be necessary, but it would keep the cost down, since circumstances like that don't happen too often, right?
  13. NPC folder is for definitions about what the ai is suppose to be doing. You don't really want to go there yet, might be useful later though for creating a custom npc, but don't worry about that yet. I'd suggest avoiding the Twi'lek Jedi first, that's a bit more complicated. If you want to start out simple, open up assets1.pk3, then go to models > players > probe Now, what you want to do is find probe_droid.jpg and open it up in GIMP. Then paint on top of stuff. Suggestion: Attempt to make it look like a disco ball. After your done save it to a new location but with the same name. Then copy everything in the original probe folder and overwrite the jpg file with your new file (make sure it has the same exact name though). Then create a folder called disco, inside of it create another folder called models and then inside of that a folder called players, then paste your folder containing the new proble files inside of that. Now drag that entire set of folders into a pk3. Call it whatever you want. Save it, stick it in base, and load up the game and try and spawn a probe droid. If you did it right, and I didn't forget something in this tutorial you should have a new shiny disco ball probe droid, for all your dancing/torture needs.
  14. Something simple would even be good. Boss is shielded and invincible until you break 4 power conduits or something like that.
  15. If you are suffering as much as I am, please tell me.
  16. This thread has inspired me to work on JKG code more. I love this thread. So just curious as to why bounding boxes do not rotate? Seems like it would be an immensely useful thing to have aligning the top of the bounding box with the players head and all.
  17. If only you had JKG thermal detonators...
  18. It doesn't have to be that way. We could keep it a secret.
  19. You should save it for JKG then, you'll never want to go back to that afterwards. >=D
  20. That's it, I give up on coding Imma be a modeller now.
  21. Another idea is to try and use a proxy server to see if you can connect that way. If your ISP is throttling game servers for some reason you might be able to get around it temporarily that way (though you'll still have a pretty bad ping).
  22. Little you can do if its your isp's stuff if you don't disconnect your router, or have them reset stuff on their end. You could also try a tracert and see if it is going somewhere weird before it goes to the game servers.
×
×
  • Create New...