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Files posted by JKHub
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UltimateWeapons
By JKHub in Cosmetic Mods
Author: Kahn D'halaine
There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
Let me quote the intro of the trailer, that Nozy found so descriptive:
"This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
Letʼs go for the general:
IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
MELEE: New, improved sounds.
THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).
GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
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Optional Files
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There are some additional files that alter the weapons in some ways:
BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
Makes the bowcaster effects green, with different sounds.
LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
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Known Bugs
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Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
Mod directory/PK3's
Mod directory/files in folders
Base/PK3's
PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
base JKA assets.
16,968 downloads
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The Force Unleashed II - Starkiller - Skin Pack - SP Support
Author: unleashed_dark_force
This two new reskines of the Starkiller model that UnsungHero and Schrödinger have made. This two reskines are made
so that the model will looks like the Clone Starkiller from Force Unleashed 2 little. I know its not a good job but I think u will like it.
779 downloads
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A-Wing
Author: Manquesa
Description:
This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters.
Features: 2 side mounted laser blasters
2 proton torpedos launchers with lock on capabilities
2 main engines
Animated landing gear
Custom sounds and weapon effects
Custom sheild display and reticle
3 levels of LOD's
Submitted by: Barricade24
591 downloads
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Iron Man
Original Author: Phonock
Description:
I've made two version of Iron Man.
1: In full Suit
2: Iron man open his faceplate mask to reveal Tony Starks face.
For Tony Stark face i use Robert Downey Jr picture.You can play both Iron Man and Tony Stark in SP by typing this in console,
playermodel iron_man and playermodel tony_stark.To Spawn both models as NPC,type in console npc spawn iron_man and npc spawn tony_stark.
Both models can fly! Teh_Blizzy's Blades of Fury and Tobe's New Force Lightning are also included,but as separate pk3's.
Credits:
Let me begin by thanking Tobe,for second time he gave me permission to included his mod to my pk3.Also,thanks to Teh_Blizzy for letting me used and modified his Blades of Fury.And finally,thanks to Buffy for the screenies.
786 downloads
- Team Support
- NPC Support
- (and 4 more)
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Batman Pack
By JKHub in Player Models
Author: Lightsource
Uploaded by: Barricade24
Well after all the hype of the new The Dark Knight movie I thought it was right to at last finish my pack of one of the coolest comic characters out there. This is a pack containing one Batman model with five skins... they are the default model of Batman Begins with his red/blue team of the classic Batman and Batman beyond and two more extra skins... Batman the dark Knight and Tim Burton's Batman.
The model/skins come with new sounds, single player support and bot/npc support... so I hope you all enjoy playing around with it as much as I making this.
1,876 downloads
- Non Star Wars Related
- Male
- (and 2 more)
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Alaora
Original Author: Slaughter
Description:
See screenshot for skin preview.
New Sounds: No
Bot Support: Yes
Team Support: Yes
NPC Support: Yes
Credits:
Original textures © by RavenSoft
thx to Kouen for helping me with the Npc File.
2,574 downloads
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ForceMod
By JKHub in Server-Side
Author: Azymn
Brief:
--------------------------------------------
Level 4 Force Powers now available.
Cvars added to regulate size-scaled effects.
Team Assault Jetpack included (see bottom for links and more information)
Expansion on JediMod 1.2 platform.
--------------------------------------------
Detailed:
--------------------------------------------
Changes to Force Powers/Level 4 Powers added:
Heal: Level 1:- Heals 10 points of damage.
Level 2:- Heals 20 points of damage.
Level 3:- Heals 35 points of damage.
Level 4:- Heals 45 points of damage.
- Regenerates 1 hitpoint every 2 seconds.
Jump: Level 3:- Jump 8x normal height.
- 2/5 normal force cost in flight.
- Falling damage reduced to 1/2.
Level 4:- Jump 16x normal height.
- Jumps costs are minimal while in flight.
- Falling damage reduced to 1/4.
Speed: - Short, powerful burst of speed for 5 seconds [stellarwinds's JediStyle idea]
Level 1:- Sprint at 1.5x normal speed
Level 2:- Sprint at 2.5x normal speed
Level 3:- Sprint at 5x normal speed
Level 4:- Sprint at 10x normal speed
- Normal running speed is increased 10%.
Push:
Level 4:- Increased push strength over level 3.
- Knockdown range increased by 50%.
- Greater push resistance.
- Chance to break saberlock increased.
Pull:
Level 4:- Increased pull strength over level 3.
- Pulldown range increased by 50%.
- Greater pull resistance.
MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
(i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
Level 4:- Can attack while cloaked - each attack costs force points.
- Duration increased to 40 seconds.
Grip: - Can turn off red grip hand extension
Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
- Grip range increased to 2x normal.
- Damage per second doubled.
Lightning: - Slight decrease in range [Artifex]
Level 4:- Lightning mastery - other lightning attacks are absorbed into force power.
- Range increased by 10%.
- Fresh corpses now shockable on Level 4.
Rage: - Run speed is 150% of normal speed.
- Increased lightsaber damage done by 25%.
Level 4:- Increased lightsaber damage done by 50%.
- Run speed further increased to 200% normal speed.
- Duration of 40 seconds.
Protect:- Now consumes force only when hit. [stellarwinds's JediStyle idea]
Level 4:- 85% damage absorbed for 15% force cost.
- Regenerates shields at a rate of 1 point every 4 seconds.
Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
Level 4:- Absorbs 25% more force than level 3.
- Absorbs and converts 25% of weapon damage into force.
TeamHeal:
Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
- Regenerate 1 health every 3 seconds.
TeamForce:
Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
- Regenerate 3 additional force points per second.
Drain:
Level 4:- Drains ~20% more than level 3 drain.
- Drains ammo from any energy weapons in use.
Seeing:
Level 4:- Cost 50% less to activate.
- Duration increased 40 seconds.
- Automatically dodge sniper shots without ForceSeeing on (even while jumping, using force powers, or firing weapons)
SaberAttack:
Level 4:- Damage increased by 15% for all stances
- Animation speed for all stances increased by %5
- All stances available for dualblade or dualsaber users if f_skillMode is on
SaberDefend:
Level 4:- Blocking ratios increased by 50% for all stances.
- Animation speed for all stances increased by %5
- Quicker projectile blocking rate.
SaberThrow:
Level 4:- Saber throw distance increased 25%.
- Saber throw speed nearly doubled.
- Saber can spend more time airborne.
- Summoned saber returns 3x as fast
- Spinning saber shield now possible on return of saber
- Saber will never fall to the ground when blocked.
Misc Changes:
--------------------------------------------
StarWars: Team Assault Jetpack included with:
- Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
- Adjustable fuel usage (Cost, Rate, On/Off)
- Toggle whether flag carrier can use jetpack
Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points
Scale speed of models based on size (bigger == faster OR vice versa)
Scale damage reduction based on size, (i.e. Bigger characters take proportionally less damage, smaller get hurt more OR vice versa)
Saber styles now selectable based on saber attack level.
Scale saber damage based on how small a lightsaber is (Yoda's saber will thrash now)
Players can combine Light and Dark Force powers
Can increase Bot Force Power levels with cvar
Adjust minimum forceJump level that kicks can be used on. [Artifex]
Speed at which player pushes off wall when flipping now adjustable
Falling damage can be reduced or eliminated
Eliminate blocking from behind
Orange Style is now Green.
-- NEW OPTIONS ARE TOGGLEABLE --
\"cvar_list.txt\" contains specifics on each cvar, running jk2104.cfg will reset everything to default v1.04 settings
*************** *************** *************** ***************
Installation : Unzip into the GAMEDATA folder. All the files inside of the zip should end up in the folder
gamedata/forceMod/
Execution : select the JediMod v1.2 in the mod setup screen.
Or use the command line argument +set fs_game forceMod
ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\" +set fs_game forceMod
Or run the \"play_forcemod.bat\" file in your Gamedata directory
Some options toggleable from ForceMod menu in Setup screen
First mod i've ever written/expanded, started writing it just so i could jump a little higher.
You can search for other ForceMod servers from the server selection menu if it is loaded properly from the ForceMod folder.
---Credits & Thanks----------------------------------------------------------------
Raven and LucasArts for Jedi Outcast
Dest for releasing the JediMod 1.2 source code and the platform for this project.
Tchouky for his RGB and scaling mod code.
ASk for his grapple code.
|:|ReMaRk|:| for a compatible saber hilt pack and models. (not included)
The Eternal and RenegadeOfPhunk for:
The Team Assault Jetpack code, just a taste of a new StarWars Class-based mod due in 2003:
- http://strikeforce.jediknightii.net/
- http://mods.moddb.com/276/?view=all
Stellarwinds for getting me started on how to make a mod and for some of his great JediStyle ideas.
keo718 for the updated tckmodel.cfg and intensive initial testing and feedback
All the Lucasforums posters for coding assistance.
ArtifeX for ideas on balancing certain force powers and lightsaber combat:
ideas - http://www.oculis.or...atures_104.html
For some *awesome* realistic saber combat, try ProMod:
- ProMod homepage : http://www.oculis.org/promod
- Download: http://www.fileshack.../file.x?fid=837
(Note - links may be broken/out of date by the time of this reading)
1,298 downloads
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HapSlash's Improved Stormtrooper
By JKHub in Player Models
Author : HapSlash
Description:
The first pk3 includes the Improved Stormtrooper model, which features accurate movie stylings, team skins, complete caps, and full LOD support . This file is set up to replace the default Stormtrooper.
Also included is a second pk3 which will replace the 3rd person
Stormtrooper blaster with my own version of the E-11.
This is the JK2 version.
2,845 downloads
- JK2
- Team Support
- (and 1 more)
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Kami's Lookout
By JKHub in Free For All
Submitted By: Veilor
Created By: DaDosDude
This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
Enjoy!
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Jedi Knight III
--------------------
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Info:
--------------------
Title: Kami's Lookout
File Name: kamislookoutBETA.pk3
File Size: 757KB
Date Released: 14 March 2005
Type: Map
Custom music: Yes
Bot Support: No
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Author:
--------------------
Edited By: DaDosDude
Email: dadosdude@gmail.com
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Note:
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This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
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Installation
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just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
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Disclaimer:
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
263 downloads
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Dark Forces Mod for Jedi Outcast Demo
By JKHub in Single Player
The original Dark Forces Mod demo for Jedi Outcast, made by the same team that made the Dark Forces 6 level demo for Jedi Academy, Enjoy!
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JEDI KNIGHT II MODIFICATION
***************************
Title : Dark Forces MOD for Jedi Knight II Demo - Game Files
Author : Dark Forces MOD Team
E-Mail : darth_linux@planetblood.com
Website : http://darkforces.jediknightii.net
File Name : demo_game.pk3
File Size : 12 MB
Date Released : 11/27/2002
Description : Game files required to play the Dark Forces MOD Demo
Installation : Create a new directory in the "GameData" sub directory of your
Jedi Knight II folder called "dark". Place the demo_game.pk3 inside.
Load up Jedi Knight II, goto the "Setup" menu, then "MODS" and click
on "dark", then "Load Mod". To start a new game click on "New Agent".
Enjoy!
Requirements : Jedi Knight II must be patched to version 1.4 to work. The files
demo_music.zip and demo_video.zip are also needed.
Comments : Assume the role of rebel agent Kyle Katarn and infilitrate
the Imperial Base in which the Death Star plans are kept. Find
the plans, and make your escape.
Release Notes : This is a demo! This does not neccessarily reflect the final
version of the MOD! Also note that this is not attempting in any
way to be an exact replica of the original Dark Forces game. Many
things are different, aswell as many being the same. Enjoy this
demo, but please bare these points in mind.
Note there are a few controls different to Jedi Outcast. Please
check out your controls and adjust accordingly.
Known Bugs/Issues : Briar pistol secondary fire does not work 100%
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
614 downloads
- Contains weapons
- Contains maps
- (and 3 more)
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Jar Jar Binks
By JKHub in Player Models
Author
Major Clod
Jar Jar Binks for Jedi Knight II, what more can I say!
A generic Gungan skin is also included. Custom sounds and bot support.
Other Info : LOD support is not included yet. I simply haven't had the time to add this feature, I just really wanted to get this model released.
1,866 downloads
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Mara Jade
By JKHub in Single Player
Submitted by MaximumXPlayer
Hello everybody, recently i was on the internet looking for Star Wars Jedi academy skins and I found an interesting one, this skin belongs to Trauma Sensei, he made it. It´s a nice skin and i hope you enjoy it. ( sorry guys my inglish is horrible, I just want to share this skin with the largest number of people who plays Jedi Academy).
Sp: YES
MP: NOPE
2,723 downloads
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ObiWanKenody's Custom Skin
Author: ObiWanKenody
My Personal reskin of HapSlash's Ep.3 ObiWan for Jedi Academy. (Bonus hilt included)
482 downloads
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Winter's Gift Day
By JKHub in Free For All
Uploaded by Cagelight
This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
This map requires the original Winter's Gift to be installed to work correctly.
-------------------
Winter's Gift Day
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
*************************************************
Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
*************************************************
* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
*************************************************
INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
*************************************************
Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
280 downloads
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Queen Amidala + Handmaiden 1 and 2
By JKHub in Player Models
Uploaded by Tompa9
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************
Title : Queen Amidala + Handmaiden 1 and 2
Author : Liberty Ashford
E-Mail : food_raider01@hotmail.com
File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
Date Released : 18/08-06
Team Colours : Yes
New Sounds : Yes
Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
Mesh Optimization, Weighting & Conversion - Infinity Blade
Description:
----------------------------------------------------------------------
This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
Bugs:
----------------------------------------------------------------------
Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
when running, or walking, or doing whatever certain animations.
Comments:
----------------------------------------------------------------------
Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
Installation:
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Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
Un-Installation
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just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
913 downloads
- Team Support
- Female
- (and 1 more)
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Pakscape
This is a commonly used tool that can be used to modify at pk3s and zip files. This works on Windows only.
22,013 downloads
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Quake Video Maker
This tool can be used to create RoQ videos inside JK2/JK3
Here is Quake Video Maker. A simple tool to create AVI files with both video and audio.
Import TGA, JPEG, BMP and PNG sequences into scenes
Import AVI movies
Import RoQ (IdSoftware video format)
Import GIF animations
Import RoQ movies
Export to AVI using available video codecs on your PC
Export to RoQ to create ingame videos
Organize your scenes
Make scenes transitions
Special effects (PIP, Overlay, Luma, Monochomatic, ...)
Add your favourite MP3 or WAV file as the movie soundtrack
Include image sequences generated by Flash (or other tools) to create title scenes
847 downloads
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GtkRadiant
Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
2,321 downloads
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HapSlash's Sandtrooper
Author : HapSlash
Description: Here's the Sandtrooper version of my Improved Stormtrooper. I've added the backpack and ammo pouches over the model and retextured it accordingly.
387 downloads
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Toshi's ROTJ Luke Skywalker
By JKHub in Player Models
Author: Toshi
NOTE FROM STAFF: It is highly recommended to download DT's fix of this model. You lose LODs, but gain proper hand tag positions.
Luke Skywalker, as seen in The return of the jedi. Requested by my friends at the void. Lightsaber included for your slashing pleasure:)
-LOD's
-Single player support, including facial animations. Customizable in the character creation menu.
-Bot Support.
-NPC Support.
-New Sounds.
-Team Support.
Known bugs:
-Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
NPC names:
Luke Basic Outfit
Luke_fd Basic/ flap down
Luke_tunic Tunic
Luke_robeup Robed, hood up
Luke_robedn Robed, hood down
Luke_endor Rebel outfit
Luke_bobble LOL
Original WIP thread on Hapslash's Void
Original RELEASE thread on Haplash's Void
Special Thanks:
----------------------------------------------------------------------
+Thanks to Leofus, for supplying great sounds, as usual.
Thanks to Buffy, DT and Vergil for testing it
Many thanks to Buffy for making the bot file:)
Special thanks to everyone at the Void for their feedback and support.
1,910 downloads
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Vergil, Devil May Cry
Author: AsianLucas
This is a skin of Vergil from Devil May Cry, the skin is a reskinned version of the Dante model made by Graves.
594 downloads
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The Emperor's Death Star
By JKHub in Single Player
Author: Zeus
Submitted by: swagmaster
This is a single-player conversion mod for Jedi Outcast, originally on jk3files before it was shut down. Btw, this is also my very first file upload on jkhub. Enjoy!
This is not a normal map. It is a mod which means you must unzip the zip file to your GAMEDATA directory. This will create a sp_Deathstar file in your gamedata directory (Make sure that you extract with folder paths enabled). Then run the game and click on setup, mods and then load the sp_Deathstar mod.
You can then do one of two of the following.
Storyline :
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After not receiving word from Kyle's team from the Emperor's Courthouse, Luke decides to investigate and find out about the Emperor's whereabouts and about the Emperor's ultimate weapon - the Death Star. To reach the Death Star, Luke must battle his way through the underground hangar on Endor to acquire a Tie Fighter to infiltrate the Death Star. He steps into his X-Wing and begins the journey...
507 downloads
- JK2
- Contains Skins or Models
- (and 2 more)
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Battle Frying Pan
By JKHub in Lightsabers & Melee
Author
HOUOU
This weapon is the battle frying pan of big size.
The emblem of the new republic is being printed at the bottom of the pan.
Fundamental performance is unchanged though an attack range is a little short.
Use cheat code to use this weapon with Single Player.
-Saber Cheat Code-
bf_pan
196 downloads
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Bloodmine Shaft
By JKHub in Mixed Gametypes
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
586 downloads
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GrayFox
By JKHub in Player Models
Readme:
Author (Of this SoundFix): Xen/MeWmIXNOTE: I did not make this Model..all I did was make it so the sounds would work in JA.Also, I am 80% done with The Twin Snakes version of Gray Fox, I just need my skinning done. Included will be the sounds, Bloody Gray Fox, Spider-Fox (Unlockable Costume Change for him) and hopefully I can finally finish my Beam Rifle model for his arm.Credits: Well of course ksk_h20 for the model, and SM]Maximus, FoJ_JM_Miyamoto for the skins. This is probably the best model for JO and it should be appreciated by being used by people in JA. I use it alot..so that should motivate you enough to use it. ^.^
Original ksk_h2o model readme:
***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
429 downloads
- Menu Support
- Custom Sounds
- (and 3 more)