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Files posted by JKHub
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Winter's Gift Day
By JKHub in Free For All
Uploaded by Cagelight
This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
This map requires the original Winter's Gift to be installed to work correctly.
-------------------
Winter's Gift Day
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
*************************************************
Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
*************************************************
* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
*************************************************
INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
*************************************************
Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
255 downloads
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Queen Amidala + Handmaiden 1 and 2
By JKHub in Player Models
Uploaded by Tompa9
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************
Title : Queen Amidala + Handmaiden 1 and 2
Author : Liberty Ashford
E-Mail : food_raider01@hotmail.com
File Name : Queen Amidala.pk3, Handmaiden.pk3, Handmaiden2.pk3
File Size : 2, 499 KB, 1, 409 KB and 1, 428 KB
Date Released : 18/08-06
Team Colours : Yes
New Sounds : Yes
Model & Textures - HapFord Team (Hapslash and Liberty Ashford)
Mesh Optimization, Weighting & Conversion - Infinity Blade
Description:
----------------------------------------------------------------------
This is a model of Queen Amidala, and her handmaidens. This is Queen Amidala, dressed up in her handmaidens battle outfits, while her decoy, Sabé, pretends to be Queen Amidala.
The handmaidens are basically just a reskin of Queen Amidala, except with either dark brown hair, or light blonde hair, and different faces. These models come with team colours.
The team colours only change the sleeves colours, from default, to blue or red. Anyway, I would also like to announce that myself and hapslash will be making a Queen Amidala model pack
in the very near future. Infact, we've started. Anyways, I made this model before we joined alliances, but anyways, enjoy the model my good friends =D.
Bugs:
----------------------------------------------------------------------
Only bugs I could find were the legs clipping through the lower half of the cloak, when doing certain animations. Also, the collor sometimes clips through the neck
when running, or walking, or doing whatever certain animations.
Comments:
----------------------------------------------------------------------
Thanks to Hapslash, who is now my new modelling partner. And a VERY special thanks to Infinity Blade for making my model come true. I really want people to know how much Infinity Blade
has done for me, and what a wonderful and generious friend he is. THANKS IBBY FOR GRACING ME AS THE BEST WEIGHTER EVER!!!
Installation:
----------------------------------------------------------------------
Simply extract Queen Amidala, handmaiden.pk3 and handmaiden2.pk3 into /star wars: jedi knight jedi academy/GameData/base file.
Un-Installation
----------------------------------------------------------------------
just extract/delete the Queen Amidala, and/or handmaiden.pk3 and/or handmaiden2.pk3 file out of your /star wars: jedi knight jedi academy/GameDate/base file.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
845 downloads
- Team Support
- Female
- (and 1 more)
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Pakscape
This is a commonly used tool that can be used to modify at pk3s and zip files. This works on Windows only.
19,261 downloads
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Quake Video Maker
This tool can be used to create RoQ videos inside JK2/JK3
Here is Quake Video Maker. A simple tool to create AVI files with both video and audio.
Import TGA, JPEG, BMP and PNG sequences into scenes
Import AVI movies
Import RoQ (IdSoftware video format)
Import GIF animations
Import RoQ movies
Export to AVI using available video codecs on your PC
Export to RoQ to create ingame videos
Organize your scenes
Make scenes transitions
Special effects (PIP, Overlay, Luma, Monochomatic, ...)
Add your favourite MP3 or WAV file as the movie soundtrack
Include image sequences generated by Flash (or other tools) to create title scenes
770 downloads
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GtkRadiant
Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
2,278 downloads
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HapSlash's Sandtrooper
Author : HapSlash
Description: Here's the Sandtrooper version of my Improved Stormtrooper. I've added the backpack and ammo pouches over the model and retextured it accordingly.
382 downloads
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Toshi's ROTJ Luke Skywalker
By JKHub in Player Models
Author: Toshi
NOTE FROM STAFF: It is highly recommended to download DT's fix of this model. You lose LODs, but gain proper hand tag positions.
Luke Skywalker, as seen in The return of the jedi. Requested by my friends at the void. Lightsaber included for your slashing pleasure:)
-LOD's
-Single player support, including facial animations. Customizable in the character creation menu.
-Bot Support.
-NPC Support.
-New Sounds.
-Team Support.
Known bugs:
-Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
NPC names:
Luke Basic Outfit
Luke_fd Basic/ flap down
Luke_tunic Tunic
Luke_robeup Robed, hood up
Luke_robedn Robed, hood down
Luke_endor Rebel outfit
Luke_bobble LOL
Original WIP thread on Hapslash's Void
Original RELEASE thread on Haplash's Void
Special Thanks:
----------------------------------------------------------------------
+Thanks to Leofus, for supplying great sounds, as usual.
Thanks to Buffy, DT and Vergil for testing it
Many thanks to Buffy for making the bot file:)
Special thanks to everyone at the Void for their feedback and support.
1,869 downloads
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Vergil, Devil May Cry
Author: AsianLucas
This is a skin of Vergil from Devil May Cry, the skin is a reskinned version of the Dante model made by Graves.
566 downloads
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The Emperor's Death Star
By JKHub in Single Player
Author: Zeus
Submitted by: swagmaster
This is a single-player conversion mod for Jedi Outcast, originally on jk3files before it was shut down. Btw, this is also my very first file upload on jkhub. Enjoy!
This is not a normal map. It is a mod which means you must unzip the zip file to your GAMEDATA directory. This will create a sp_Deathstar file in your gamedata directory (Make sure that you extract with folder paths enabled). Then run the game and click on setup, mods and then load the sp_Deathstar mod.
You can then do one of two of the following.
Storyline :
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After not receiving word from Kyle's team from the Emperor's Courthouse, Luke decides to investigate and find out about the Emperor's whereabouts and about the Emperor's ultimate weapon - the Death Star. To reach the Death Star, Luke must battle his way through the underground hangar on Endor to acquire a Tie Fighter to infiltrate the Death Star. He steps into his X-Wing and begins the journey...
480 downloads
- JK2
- Contains Skins or Models
- (and 2 more)
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Battle Frying Pan
By JKHub in Lightsabers & Melee
Author
HOUOU
This weapon is the battle frying pan of big size.
The emblem of the new republic is being printed at the bottom of the pan.
Fundamental performance is unchanged though an attack range is a little short.
Use cheat code to use this weapon with Single Player.
-Saber Cheat Code-
bf_pan
194 downloads
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Bloodmine Shaft
By JKHub in Mixed Gametypes
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
571 downloads
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Jedi Council GCX
By JKHub in Free For All
Original Author: Griffenclaw
Uploader's Comments:
I want to start by saying the obvious: THIS IS NOT MY MAP.
Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox).
Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts!
Uploaded by
Original author may contact the staff
here if they wish this file to be removed.
10,721 downloads
- Roleplaying
- City
- (and 2 more)
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GrayFox
By JKHub in Player Models
Readme:
Author (Of this SoundFix): Xen/MeWmIXNOTE: I did not make this Model..all I did was make it so the sounds would work in JA.Also, I am 80% done with The Twin Snakes version of Gray Fox, I just need my skinning done. Included will be the sounds, Bloody Gray Fox, Spider-Fox (Unlockable Costume Change for him) and hopefully I can finally finish my Beam Rifle model for his arm.Credits: Well of course ksk_h20 for the model, and SM]Maximus, FoJ_JM_Miyamoto for the skins. This is probably the best model for JO and it should be appreciated by being used by people in JA. I use it alot..so that should motivate you enough to use it. ^.^
Original ksk_h2o model readme:
***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
400 downloads
- Menu Support
- Custom Sounds
- (and 3 more)
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Ebon Hawk Prefab
Author: Darth Stevenus
This is a prefab of the ship the Ebon Hawk from the game Knights of the Old Republic. While trying to find a prefab or model of the Ebon Hawk for an Ahto City map I'm currently working on, I found that no one had ever released one! So I decided to just make my own. I also decided I would release it so other mappers could use/edit it as well. Unfortunately this prefab is not of the ENTIRE Ebon Hawk, meaning you can't go inside of it. But hey, it looks real nice in a map! And there's no reason you can't make it that way yourself. If you DO want a version of the ebon hawk, interior included, maybe you can convince Sithjcull to let you use the one in his jedi knight galaxies preview map.
134 downloads
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FFA Nowhere
By JKHub in Free For All
Author: Cye
Submitted by Helena Revan
One of the scariest maps ever released, FFA Nowhere is an abandoned asylum! And not a nice sort of asylum, either. One with rows of cells and locked iron doors, padded cells and operating theatres, and security bars everywhere! People have died here. There's even a graveyard full of them. But are all those who died here in the graveyard? I'm not so sure of that! You visit on a rainy, misty night, and there's just enough power to work the lights in some sections. Wind rushes through the corridors... was that someone moaning? Why are there chains hanging from the ceiling? Is someone there...? Help! You'll be glad you took your lightsaber with you as you explore this creepy place. Better hope you don't dream about it!
Here's what Cye had to say about his map when he released it on JK3Files back in 2004:
===================
Build time : 2 or so weeks
Custom Textures : sortof
New Music : Yes
Bot Support : This is my first map cut me some slack punk
Installation : Simply extract the ffa_nowhere.pk3 file into your JA/GAMEDATA/BASE folder or click and drag it to the folder specified.
Map info : As said above this is my first map ever, I came up with the idea during playing a game of Jedi Outcast with a few people online and felt that most of the custom maps for the game were all going by the same types of themes so I decided to create something a little new. I created the idea of a creepy or Silent Hill themed map so to speak that night and made the blueprints the next day. But since being my lazy self I never actually made it until JA came out so the idea aswell as the blueprints stuck in my mind for a year or so. It took me less than a week to read up on some great Radiant tutorials and in the same week I started up on FFA_nowhere, so this map was also my tool to learning how to do this and that. And although this map is not perfect considering I had limited resources "texture wise" and other things, it has become bigger and better than my original idea for the map.
SPECIAL THANKS GOES TO THE FOLLOWING:
Rich Diesals mapping university, the only place I got my mapping tutorials. http://richdiesal.jedioutcastmaps.com/tutorials/ explained a hellofa lot to me and I cant thank the dude enough.
Also special thanks goes out to Raven for the great game that is JA and JediOutcast, and also Id and EA games for their great textures.
Textures by RAVEN: Jedi Academy,
Id software: Return to castle Wolfenstein, and EA Games: Medal of Honor AA.
===========================================================
It was reviewed by the JK3Files staff, too:
===============================
What a 'nice' idea for a map and with the sound effects too, nicely done!
When I first got in the haunting noises were superb, the room was plain but the fact it sounded like a true horror game seriously added to the atmosphere; thank god I have control of my bladder! The next room I went to was an outdoor area, a half destroyed room where it was raining and it felt good; by that I mean it felt like it should, run down house broke apart by age and weather.
The main bulk of the house is corridors (those are quite large corridors btw) which are very dark and damp with the occasional flickering light (nice touch). The bordered up windows and doors along with the various broken object and sharp corners really do give it that horror feel which helps you forget about the fact that in decor this house is somewhat lacking.
There was one place that really was cool, I won't go into it fully but put it this way...just because it seems like it's a corridor that you can walk down does not mean you can walk down it....falling however is a much faster method. Oh and if you're scared of small spaces avoid this place! Solidary confinement is not a nice place.
I suppose I should now point out it is infact more of an asylum and if walking past those torn down doors on cells don't freak you out...you're on a par with George Bush for reaction and intelligence!
One think that puts me off this map is the fact teleporters move you from place to place through doorways which I don't think there was need for.
New Sounds: Yes (+Music)
New Textures: Yes
Bot Support: No
-WadeV1589-
Good Halloween map.
471 downloads
- Roleplaying
- Non Star Wars Related
- (and 1 more)
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Jedi Zora
Original Author: Me0is0Jade
Description:
Reskins of the female zabrack model, with added bonus of original zabrack skins from game. Adds skins as a new species. Changes from version 2 include a few updated skins, a few new skins, and all the native zabrak skins added as options. A bug where the player's skin is wonkified on the hoth level is also fixed; she will now wear hoth clothing on the hoth level. Custom sounds have been removed due to bug where the sounds overwrote all female sounds.
Credits:
I used a jewelry ad face for the gray lady's face, as well as using textures from JK3 both as-is and modified.
Bugs:
One of the torso icons in the selection area is wierd. No idea why.
The species name may show up as blank if you have another skin or species with a name in your base folder.
4,188 downloads
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General Rahm Kota (TFU)
By JKHub in Player Models
submitted by Onlycorndog
Hey!
So, even though there are lots of TFU mods on JKHub, I noticed that there aren't any models or skins for General Kota. So, I took to the interwebs and I found this model. I DID NOT MAKE THIS, NOR DID I MAKE ANY CHANGES TO IT IN ANY WAY.
This is a simple re-upload of an existing model that I thought would fill a niche on JKHub! It includes models for both Kota (as seen in his boss fight in TFU) and blind/drunk Kota (as seen in TFU's Nar Shaddaa level for PS3 and XBox 360). I tried like the dickens to get the blind Kota model to work but I haven't been able to. It's there but I can't get it to work (so I pass it unto greater men in hopes that someone else can). It comes with icons but not menu support (for whatever reason). The bot uses a red lightsaber instead of a green one (for whatever reason).
I'm not sure of GU_tucci is on JKHub but this is just a raw, unedited copy of his mod. All credits to him. I'm not provide support for this mod (I didn't make it and I'm a horrible modder so you're better off without my help, to be quite honest) and I can't be held responsible if this doesn't work anymore with the current state of JA or with your install of JA. I can't, for the life of me, remember where I found this mod originally so I can't give you a link to the site. I have done comprehensive virus scans of the .zip and all its contents (each individually and all together because I'm weird like that) and its 99.9% clean. I say 99.9% because, while I'm very confident that it is virus-free (I was pretty meticulous), I can't give you a 100% guarantee that some sort of malicious program didn't get past my anti-virus software. I recommend doing your own scans if you're in doubt and/or have a big fancy anti-virus suite installed on your machine.
What follows is a copy of the mod's original readme (included in the .zip).
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************
Title : GT Rahm Kota
Author : Gu_tucci
E-Mail : gustavo_santucci_2005@hotmail.com
File Name : gtrahmkota.pk3
File Size : 2.3MB
Date Released : 04-29-12
Model & Textures - Gu_tucci
Mesh Optimization, Weighting & Conversion,- gu_tucci
----------------------------------------------------------------------
First of all i like to thanks Lucasarts for make this awesome game!
I've been waiting a model of Rahm Kota since TFU was released. So, i've decided to make a model myself. This is not the best model that you are going to see, but for me it is Ok...
Actually this is the first model that I ever made, so I hope that you like. I will release some others model from TFU that i'm working, like Kota's Militia and Proxy... I don't know the release date of them, but i'm sure that it will not take to long.
Hope you like =D
Team Support: Yes
Bot Support: Yes
NPC Support: Yes
New Sounds: no, sry
NPCS:
Kota - Spawn Kota's model
kotab - spawn Blind Kota
kotaevil - spawn kota against you
kotabevil - spawn blind kota against you
Installation:
----------------------------------------------------------------------
Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
======================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,467 downloads
- Team Support
- Bot Support
- (and 3 more)
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Casa
By JKHub in Multiple Gamemodes
Author: BombayZeus
Submitted by: Barricade24
A small house tucked away in the quiet snowy foothills.
209 downloads
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Bespin Mining Station
By JKHub in Multiple Gamemodes
Author: Claxon
Submitted by: Barricade24
Based on the original Mining Station map
from Dark Forces 2: Jedi Knight
This can be a fun map to fight in, with many
different areas for the action to take place.
This map was made to duplicate the original
version, although there are some differences
in details and traps.
-Playable on all multiplayer game types
(altough duelers may find it too large)
-Bots supported
308 downloads
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CTF Canyon
By JKHub in Capture the Flag
Author: The Truthful Liar
Submitted by: Barricade24
A war-torn canyon with narrow paths.
192 downloads
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Voodoo Doll Kyle
By JKHub in Lightsabers & Melee
Author: Luciel0308
Well, here we got a voodoo puppet with a sharp needle, in real a saber, and three skulls
with the power of voodoo, so they can protect you like a shield.
48 downloads
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Chiss Reborn
AUTHOR: Darth Ayreon
DESCRIPTION:
Desann's reborn were all humans!
"You've got to be joking! What are they? Clones?"
They all have the same face, except from facial hairs!
"Right, and you want ME to believe that?"
--->NEVER! Now there is a Chiss Reborn!
Basically that's all this skin is... ?
159 downloads
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Mon Calamari
By JKHub in Player Models
Taken from readme:
Model Name: "Mon_Calamari"
Authors:
Model: Moooa
Skins: Moooa, for Gee "Da Admiral" (muffin_eater1@hotmail.com) & Moooa
Email: moooa_duga@hotmail.com
Sounds: Moooa & Dark Reaper
Botfiles Moooa
Special Thanks: Everybody who supported me on lucasforums.com
Specially to Heks Noxu and Kururin for their support
Hellfire Jedi and the other beta-tester
And Dark Reaper for the sound
Concept: Based on Admiral Ackbar see in Episode 6 : Return of the Jedi
646 downloads
- Alien
- Star Wars Related
- (and 5 more)
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Ghost in the Shell - Tokyo
By JKHub in Free For All
Ghost In The Shell: Tokyo map by Captainm
http://mapdesign.uw.hu
captainm@playware.hu
English:
This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of
Tokyo.
If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there:
http://www.pcgamemods.com/15519/
Building time: 4 weeks
Install: copy the pk3 file to the base directory
Uninstall: delete this file
2005. Ghost In The Shell: Tokyo map by Captainm
The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved
429 downloads
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Tavion Extreme Makeover
This is a modification for the Lucasarts/Raven Software PC game Star Wars® Jedi Knight®: Jedi Academy.
This file was created by Amidala (operator of the Chop Shop Jedi Academy and Jedi Outcast servers).
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Concept
The television program "Extreme Makeover" takes average people and gives them thousands of dollars worth
of aesthetic (plastic) and surgery, professional hair and makeup styling, and a new wardrobe, to make them
as attractive as possible.
I decided to give my favorite bad-girl Tavion an "Extreme Makeover" with laser tattoo removal,
hair and makeup changes, and some wardrobe "improvements" to make HER as attractive as possible.
Each Tavion skin has color-coordinated feathers, eyeshadow, and nail polish.
Default Tavion has hazel eyes, Red Tavion has green eyes, and Blue Tavion has blue eyes.
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1,083 downloads
- NPC Support
- Team Support
- (and 1 more)