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UltimateWeapons for JK2
By JKHub in Cosmetic Mods
Author: Kahn D'halaine
This is the JK2 version. If you're looking for the JKA version, click here.
There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
Let me quote the intro of the trailer, that Nozy found so descriptive:
"This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
Letʼs go for the general:
IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
MELEE: New, improved sounds.
THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).
GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
******************
Optional Files
******************
There are some additional files that alter the weapons in some ways:
BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
Makes the bowcaster effects green, with different sounds.
LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
*******************
Known Bugs
*******************
Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
Mod directory/PK3's
Mod directory/files in folders
Base/PK3's
PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
base JKA assets.
15,047 downloads
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UltimateWeapons
By JKHub in Cosmetic Mods
Author: Kahn D'halaine
There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
Let me quote the intro of the trailer, that Nozy found so descriptive:
"This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
Letʼs go for the general:
IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
MELEE: New, improved sounds.
THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).
GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
******************
Optional Files
******************
There are some additional files that alter the weapons in some ways:
BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
Makes the bowcaster effects green, with different sounds.
LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
*******************
Known Bugs
*******************
Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
Mod directory/PK3's
Mod directory/files in folders
Base/PK3's
PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
base JKA assets.
16,970 downloads
-
Troopers Voices Mod
Author: Kahn D'halaine
This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.
1,126 downloads
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Kahn D'halaine's Lightsaber
By JKHub in Lightsabers & Melee
Author: Kahn D'halaine
My personal lightsaber, also my very first modelling work.
A very general, yet unique lightsaber design, resembling agility and control.
It features a unique activation sound ( JKA only) that I think is very good, even though the model isn't
that good... I'll release an update later on in a saber pack.
To get it in SP, the code is "saber dhalaine".
584 downloads
- JK2
- New Sounds
- (and 2 more)
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FM3Av3
By JKHub in Server-Side
Uploaded by Clan FJA
UPDATE :
PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
Put this in ForceMod_III folder.
------------------------------------------------------------------------------------------
THIS FILE IS NOT FROM ME.
THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
I submitted this file because i find it is a really good mod for fun.
IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
Force Mod III Advanced Version 3 (FM3Av3)
This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
I thinks this is one of the best menu i've ever seen, with a lot of options.
-------------------------------------------------------------------------------------------------------
Presentation :
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
All explications here : http://www.phrgempire.com/fm3info.htm
-----------------------------------------------------------------------------------------------------------
Readme :
*INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
*INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
*TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder.
*TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
*NEW SCREENS, MENUS AND VIDEO
- Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
- You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
- While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
- A seperate config for each class can be created and saved from the "CONFIGS" menu.
- Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
- New title menu video.
*NEW HUDS
- Each faction has a specific HUD symbol.
* MODELS
- Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
- All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
*SHAPESHIFTER
- Dark Sages
- Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
*IMPROVED WEAPONS AND MELEE
- Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
- Orange saber style: Side to side attacks slowed for balance
- White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
- Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
- Tusken: New crouching kata.
- Noghri: New standing kata which fixes an animation glitch.
- Lightstaffs: These weapons have been given improved length, damage and parry values.
- New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
- Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
- Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
- Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
- Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
- Rockets: These have been given better smoke trails.
- DEMP: Primary fire is better looking.
- Thermal dets emit a cool looking shockwave after they explode.
*IMPROVED BOTS
- The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
*IMPROVED DROIDEKA
- To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
*FIXED GLITCHES
- Fixed the hilt bounce sound glitch.
- Fixed the Katarn hilt glitch by removing that hilt.
- Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
- Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
- Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
- Fixed errors in the fm3server.cfg file.
- Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
- Fixed the jamsgbof sever crash exploit.
- Fixed Species and Royal Guard taunt/gloat glitches.
*Credits
- Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
- Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
- Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
- Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
- Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
- Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
"Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
PH >:[
278 downloads
-
The Bath House
Author
Ayala
The Bath House is a duel map made for the JKFiles mapping contest of February 2007. It is designed after a Roman bath house. This map could also be used for power duels and small ffa/tffa matches.
327 downloads
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Winter's Gift
By JKHub in Free For All
Winter's Gift
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
*************************************************
Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
*************************************************
* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
*************************************************
INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
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Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
Uploaded by @Circa
1,024 downloads
- non star wars related
- snowy
- (and 3 more)
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Batman Pack
By JKHub in Player Models
Author: Lightsource
Uploaded by: Barricade24
Well after all the hype of the new The Dark Knight movie I thought it was right to at last finish my pack of one of the coolest comic characters out there. This is a pack containing one Batman model with five skins... they are the default model of Batman Begins with his red/blue team of the classic Batman and Batman beyond and two more extra skins... Batman the dark Knight and Tim Burton's Batman.
The model/skins come with new sounds, single player support and bot/npc support... so I hope you all enjoy playing around with it as much as I making this.
1,876 downloads
- Non Star Wars Related
- Male
- (and 2 more)
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Lightsource's Joker Model
By JKHub in Player Models
Author: Lightsource
Uploaded by: Barricade24
DESCRIPTION: This a model/skin pack of the arch nemesis of batman from the new "The Dark Knight" movie. The release includes different features to use... the model comes with npc and bot support, there's a new weapon used by the npcs, full sound set ( some of the sounds used only by the npc ) and customizable single player options.
The last part of this pack ( the second and third pk3 ) has a new joker themed HUD as well as some modifications of the game screens. The file jokerhudfix.pk3 lets you use the hud with JKA+ and changes other screens too.
991 downloads
- Celebrity Skin or Model
- Male
- (and 4 more)
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Lara Croft
Author: Lightsource
Uploaded by: Barricade24
DESCRIPTION: Since I did't find many female skins or models around I thought of making a skin myself, I have changed the face of jan so she looks more like Lara, the file has three default skins, Lara with the old green top, a black dressed Lara with army pants and the scuba Lara from the movie (with a cool shader), also all the sounds are new, including three taunts, I hope you all like her, I believe she looks realy cute.
728 downloads
- Celebrity Skin or Model
- Female
- (and 3 more)
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Fantasy Swords Pack
By JKHub in Lightsabers & Melee
Author: Lightsource
Uploaded by: Barricade24
INSTALLATION INSTRUCTIONS: Put all the pk3 files in you gamedata\base folder.
DESCRIPTION: I started with a sword for Loeb, and I couldn't stop, it's just an small collection of famous swords.
BUGS: I hope not.
COMMENTS: not this time.
1,041 downloads
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Bender
By JKHub in Player Models
Author: Lightsource
Uploaded by Barricade24
DESCRIPTION: It's a Bender (from Futurama) model, the model has four variants, the normal Bender, Flexo ( he has different taunts), a dirty Bender and the gold Bender .
He has plenty of funny sounds from the series.
BUGS: There's some clipping in the arms because of the non/human form of the model.
COMMENTS: This is my first player model ever, so if you find some mistakes know that I have tried my best. The next one will be better.
644 downloads
- Team Support
- Male
- (and 3 more)
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Transformers Frenzy
By JKHub in Player Models
Author: Lightsource
Uploaded by Barricade24 (Fitting isn't it?)
DESCRIPTION: It's a Frenzy model from the new Transformers movie, he has team, bot and npc support, and also a few cool taunts and sounds from the movie.
BUGS: well If I got things right there's none. Only a little bit of clipping because of the strange shape of the model.
COMMENTS: well it's not the exact copy of the movie version, on the movie he has a lot of more details than this, but well this is the best that I can do for now.
If you want to spawn the Npc Frenzy:
-npc spawn Frenzy ( normal Frenzy )
-npc spawn Frenzy_dual ( you get the point )
276 downloads
- Custom Sounds
- Alien
- (and 4 more)
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Jedi Knight: Jedi Academy Revision 1.0.1F for Mac OS X
By JKHub in Official Releases
Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum.
This is an unsupported beta update for Jedi Knight: Jedi Academy that addresses a few issues in the single player game. The multiplayer game has not changed and is not included in this update.
To install, drag the "Jedi Academy (Rev F Beta)" application into your existing Jedi Academy game folder. It will not replace your existing game app. If you encounter problems with this beta release, simply go back to playing the original game.
For the latest multiplayer patch, please refer to this file instead.
570 downloads
0 comments
Updated
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Jedi Knight: Jedi Academy Revision 1.0.1E for Mac OS X
By JKHub in Official Releases
Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum.
This is an official update for Jedi Knight: Jedi Academy. It will fully update any previous version of Jedi Knight: Jedi Academy to version 1.01 / 1.03 Rev E. It is recommended for all users.
910 downloads
0 comments
Updated
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Imperial Storage Facility
By JKHub in Free For All
Author: lukeskywalker1
Taken from readme:
***Imperial Storage Facility***
Map Name: ISF (Stands for Imperial Storage Facility)
Mapped by: lukeskywalker1 (Benjamin Shukrallah)
Email: lukeskywalker215@wmconnect.com
AIM: lukeskywalker215
***Misc Map Details***
Bot Routes: Yes
New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game.
Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D
Size: Around 5 MBs
Date Completed: April 28, 2004
464 downloads
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Howler Playermodel
By JKHub in Player Models
Author: Light Ninja
This is a conversion to playable of the howler model, it has an humanoid form and a winged one, you can also convert it to vehicle
beacuse it has a bolt_muzzle at the mouth.
349 downloads
- Alien
- Star Wars Related
- (and 3 more)
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AT-PT
Submitted by Barricade24
This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
Here is some text from the original readme...
Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
package is employed for navigation and assists in alerting the driver to approaching dangers."
AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
========================================================================================================
NOTES FROM THE AUTHORS:
This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
IMPORTANT:
THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
to play the vehicles in game start a map in cheat mode, "devmap ffa3".
when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
have fun!, hope this help mappers in siege maps.
667 downloads
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RevanSL
Author: RevanSL
This is my clan reskin of Dark_Cuillere's General Kenobi_v2(Readme1.txt). It bears the <SL> logo on the belt and the color scheme is very sith. Updates from v2, are I made the color scheme a little more easy on the eyes, i also added different underarmor from BeakerBongload's Black Hole Trooper with his permission, his readme is Readme2.txt. Let me kno what you think im alot happier with this version then the last version, i fixed the bot/npc support so it actually loads the correct skin!
442 downloads
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Geonosian
By JKHub in Player Models
Submitted by 'Ekvas'
Author : Sebastian Barz (Sebcrea)
NPC FILE NOT INCLUDED.
Enjoy
697 downloads
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HS Count Dooku - RotS
By JKHub in Player Models
Author : HapSlash
Description: This is the first of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. It is currently available for both Jedi Outcast and Jedi Academy.
7,059 downloads
- Team Support
- NPC Support
- (and 2 more)
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Gamorrean
By JKHub in Player Models
Author : HapSlash
Description: Gamorrean Guard... pretty much speaks for itself.
728 downloads
- Team Support
- NPC Support
- (and 2 more)
0 comments
Updated
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Tal Erulanei
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Tal Erulanei
Author: wedge2211
E-Mail: 06jps@williams.edu
Website: http://wso.williams.edu/~jshoer
File Name: ffa_talerulanei.pk3
File Size: 8.5 MB
Date Released: 20 Nov 2003
_____________________________
=============================
Description:
The organic a'Tal were grown out of the lakes of the planet Jiros as warrens for their inhabitants. Even these calm, living structres have been drawn into the epic battle of good versus evil.
_____________________________
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Gametypes: Free-for-all only
Brush Count: 2395 (1852 patches! That's over 75%!)
Entity Count: 613
Tools: GtkRadiant, q3map2, NotePad, PhotoShop
Extras: Nonstandard models, textures, shaders, and music
_____________________________
=============================
Comments:
Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely. I finished the map last summer, but it hasn't seen the light of day till now. I also hereby declare Tal Erulanei to be the official map of the Cult of the Patch. So there.
_____________________________
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Installation:
Simply place ffa_talerulanei_JA.pk3 in your base folder and you're ready to go!
_____________________________
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Credits:
*Some textures were taken from or based on the set of textures that comes with the PhotoBrush application
*Individual model readmes have been included
*Music is from the Myst III: Exile soundtrack ("Edanna Theme")
*Thanks to rgoer for compile option advice, Eldritch for creative consulting as usual
*Thanks to the NRG Team for beta testing
*Helpful fellow mappers at LucasForums
*All the guys at www.map-review.com
*Thanks to GothicX and Kengo for assisting me with the conversion to JA
_____________________________
=============================
Legal Mumbo-Jumbo We've All Seen Before:
* I admit that *
(as required by the LEC Licence Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and ( B) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
* Copyright / Permissions *
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
266 downloads
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Corellian Platform Encounter
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Corellian Platform Encounter
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: corplat.pk3
File Size: 1.4 MB
Date Released: 11 April 2004
Description:
There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
Gametypes: Duel, Power Duel
-- Map Information --
Brushes: 6691
Entities: 315
Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
Build time: About three weeks
-- Notes --
This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com
313 downloads