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Barricade24

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Everything posted by Barricade24

  1. I have come up with a small problem. The Phase II Commander Wolffe has this error bug whenever he is about to be hit by a weapon: "Error: Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer." Can someone tell me what this means? I would guess that is something to do with his head since it is a combination of three different models using transparency. How can I fix this?
  2. I still think he looks a little too bright. I would darken him just a tad.
  3. I think this is looking really good. I can't wait to see this released.
  4. Was that a single player level? If so I believe I have played it before and I am sure there was more than one part. Let me see if I can find them.
  5. I think one of these has been made before. I thought I remembered seeing one in Movie Battles II.
  6. I personally think the seems should go. They look too out of place. Keep up the good work though.
  7. Thank you. I know, I can't believe I didn't make these changes sooner. Your advise is much appreciated. You're getting a special thanks when I release these guys.
  8. ... Keep in mind these aren't finished yet. But I think they fix the main complaint people had with this model.
  9. I will take that into consideration.
  10. That is mainly a model issue. Not much I can do with that. I could try skinning and make the seems seem less noticeable. But even then the stretching would still be noticeable. It is just the way the model is made.
  11. Alright, as far as skins go there are done, except I am considering taking another look at the Phase 2 Wolfpack heads. The only thing I am really working on at this point is sounds. So Wolfpack could be out anyday now. I also had one quick question; how does one make bots for multiplayer?
  12. I believe it is. Correct me if I am wrong but I believe he is releasing in it a pack along with the EVO Trooper and Starkiller. At least, that's what I think.
  13. Ah, this truly was and still is a masterpiece. The team put a lot of hard work into this and as a crazy Dark Forces fan I grealty appreciate all the had work they did. They tried the best they could to see this finished and did very well.
  14. Hello, welcome to the Hub.
  15. I remember there was a vehicle of an AAT back in the day. It was probably on pcgamemods which has since fallen unforunately. There might be a map that has the AAT installed. I'll look around and see what I can find.
  16. Update! The Wolfpack is coming along quite nicely! I have made icons for several characters as well as setting up some team skins as well. My mine focus lately has been on a concept version of Commander Wolffe. He is based off the design of the red Wolfpack troopers posted above for reference (I found a symbol for the helmet by the way). And since both the trooper and Wolffe are completed, I think they are both ready to be shown off. Let me know what you think.
  17. I need a little help from you guys. I need the symbol for the Phase 1 versions of Boost and Sinker. If anyone can find the symbol used on this clone's helmet: http://images1.wikia.nocookie.net/__cb20100824230027/starwars/images/2/29/Boost-TCW.jpg I would greatly appreciate it.
  18. Just downloaded it. I'm going to test in game here pretty quick. How exactly does one use it? It isn't in a standard PK3 format and it seems to be locked so I can't put the files into their own PK3. So how do I use this in game?
  19. This looks awesome! I am for sure going to check it out when it is released. Nice work!
  20. We are indeed nearing the finishing stages of the Wolfpack. However I need some advise on some smaller matters, what should I use for icons? I at first was thinking of just using screencaps from the show but I think I would like to try something else. Any ideas on what I should try?
  21. Quick question, what did you use to get Fives' body armor? Did you just colorize it or did you use something else?
  22. You have peaked my interest. I'd love to see some more shots of him and see where this mod goes.
  23. Now for even more of the Wolfpack! I made great progress on the Phase 1 blue Commander Wolffe. Here is a shot of him. He doesn't have his shoulder spike yet, but he will later.
  24. I know. You would not believe how absolutely horrible the shape looks on the image. But it looks so much better on the actual model.
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