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Onysfx

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Everything posted by Onysfx

  1. Good....GOOD....GEWD!!!!!!!!!! UNLIMITED POWAH!!!!!!!!!!!!!!!!!!!!!!!!!!11...and skiffs
  2. Oh, I almost forgot to ask, is force jump going to be an actual forcepower like in DF2? I liked the force jump way better in DF2, much more realistic.
  3. Onysfx

    Bith

    I agree with Barricade, he should have a slight orange, but ONLY SLIGHTLY.
  4. Phase II? Nice. Clonetrooper: Phase I armor looks better though! Clonetrooper 2: But Phase II is more confortable!
  5. Thanks for the new release! My one suggestion still stands for the camera mode. Could you include a cvar to allow the player to turn player chat on or off while in camera mode? Thanks .
  6. You know I can't model xD. I meant KOTOR as Circa said.
  7. Perhaps I'll give it a try when I can .
  8. Onysfx

    Sith Council v2

    Ah yes, the good old sith council. I played on this map alot back in the old days xD.
  9. Already tried, old computer wouldn't run it properly. I doubt my new one would either, it has the same lack of support for openGL and what not. EDIT: I may try later perhaps. Is there some sort of demo I could download somewhere?
  10. I've never played KOTOR (Even though I want to, believe me), and that droid looks really nice!
  11. Onysfx

    Duros

    Good....GEWD!
  12. Kill him. Kill him now.... DO IT.
  13. Nice, Nice.
  14. There was Star Wars: Nightfall roleplay, but it's gone now, not sure what happened to it... I see people on RPG Continuum when I go on jka, you could try there. Don't know the website, just seen the server on the list xD. Oh and:
  15. Good....GEWD!
  16. "Possibly." -Jango Fett
  17. The E-11 has learned the nature of the force...
  18. I thought the breathing animation was kinda like the idle animation?
  19. Would it be possible to have multiple breathing animations that are each selected at random? Add some variety you know?
  20. Onysfx

    Hello

    Oh god I laughed so hard! ROFL!
  21. Onysfx

    Hello

  22. This feature should be in makermod!
  23. It is possible and it can be done. We would just need a lot of props that's all. And they would have to spawn randomly so the hunters couldn't memorize where everything is.
  24. Onysfx

    jaMME

    Going to use this for my demo machinimas, but having trouble getting the free roam unstuck out of the wall. Will need more practice . Appreciate the upload .
  25. Lol this would be hilarious! But we would need custom maps with lots of npcs spawned randomly, with their models as crates and barrels.
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