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Darth Sion

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Everything posted by Darth Sion

  1. @@DT85 has made a great replica of the blade, that mimics the one shown here, that's used in MBII: Only problem is the saber loop sounds. As the "hum" sound plays, it doesn't loop properly and stops & starts, after its initial play.
  2. How have I only just seen this?! Ha! EA & DICE.. Eat your hearts out.
  3. @Zyk What number length are the lightsaber blades in this mod, Zyk? From the images above, it looks like they are longer than the base game and looks much better. I know the base game is at 40, I currently have mine set to 43, but just wondering what number they are in this, so I could maybe try it out, myself.
  4. Personally, I also think it could use a new animation. The base/default animation just looks so "stiff" (model leans back a little and has a taught arm with a "cup" hand). I think something along the lines of what Vader does to that Imperial in "A New Hope", in the Death Star. The way I'd change Force Grip would be: - Lvl.1 - (As you mentioned) Standard Force Grip but make it interactive, as in apply it as long as you want, not just toggle it for a minute (This Lvl wouldn't kill the npc or enemy, after any duration of time, but just choke them) - Lvl.2 - The same as Lvl.1, only this time, if Force Grip is held for long enough, it will kill the .npc or enemy (but take away any levitation that is seen in the base/default of Lvl.2 and Lvl.3) - Lvl.3 - Standard level 3 Force Grip, like in the "Battle over Coruscant" duel in Ep. III, when Dooku Force Gripped Obi-Wan, before trapping him under the catwalk.
  5. Anything new, @@GPChannel? Have you gotten 'round to trying out that mod? ^^^
  6. Whilst I kept the original 'kor_dark' replacement, I've also just swapped out/replaced the "final_battle" sound file in the 'kor_lite' folder and from what I can tell, it hasn't actually changed anything. This is driving me nuts lol. Is there any way to edit a script into a new .pk3 (as you would any other file, in the assets) and tell the game to trigger a certain .mp3 for a duel and then stop, once the duel is finished and the games goes into another cutscene?
  7. Yeah, I noticed that.. I would've just thought that to trigger the "final_battle" version of the soundtrack in kor_dark, you'd have to choose "Dark Side", otherwise you only fight Tavion, if you choose "Light Side". But yeah, that could maybe be something..
  8. I'm actually also using "Jedi Academy: Enhanced". I did a brief playthrough, myself aswell. I copied and pasted the original mod (.pk3) into the 'jaenhanced' folder and re-loaded up, my saved game at the start of "map kor2" (console command) and used "noclip" to get to the Main Temple entrance. I noticed that my "explore" .mp3 was working (the "March on the Jedi Temple" soundtrack from RoTS) and while I was still just outside the main door to where Tavion is, I noticed the final_battle.mp3 kick in. Whether this would be the case, whilst playing a proper playthrough.. I don't know. Anyhow, I beat Tavion and moved onto Kyle. The music changed during the cut-scene, I believe, but as you said @, it played something else entirely straight after the cut-scene, during the actual gameplay. But I'm still trying to trigger that specific .mp3 to play automatically at the start of the duel and stop and the end of the duel (as we discussed previously, @@eezstreet). Again, maybe this can be done via a script of some sort..
  9. Well, there's a number of .mp3 files in the "kor_dark" folder (listed below) and the first thing I tried, was by changing the name of the .mp3 (in this case "Anakin vs. Obi-Wan" to "final_battle", from the 'Revenge of the Sith OST'. "Battle of Heroes", basically) and that hasn't worked. I also tried changing the name to others in that list and somehow, it still hasn't managed to trigger it. I even opened the "Anakin vs. Obi-Wan.mp3" file in Audacity to make sure it met all the requirements for the .mp3 to work (which it does) and it still won't seem to trigger it, in the game, after the first cut-scene with Kyle. So I'm kinda' stuck with this..
  10. Yeah, it's gradually improving.. I'm sure you don't need any reference to what Finn looks like, but if it helps.. You can use these and see what sort of skin tone he has.
  11. Hey guys, So it's come to my attention that the mod I've tried to do (located here: https://jkhub.org/files/file/2704-jaden-vs-kyle-korriban-duel-music/) which is supposed to replace the music during the duel with Jaden and Kyle, if you choose "Dark Side" choice, on Taspir, unfortunately doesn't work. And this may be due to my own lack of knowledge or inexperience with modding custom sounds into the game. After looking in the base Assets of the game (Assets0.pk3 > "music" folder > "kor_dark" folder), there's an .mp3 in there called "final_battle" and after listening to the file, this isn't the one that plays (which doesn't really make sense, thinking about it. Considering "Jaden vs Kyle" is the last duel in the game, story-wise). So I was wondering if someone could help me out with this one and get the game to trigger a certain .mp3 to play, immediately after the first cut-scene between Jaden and Kyle where Jaden tells Kyle "not to get in his way".. And then end at the end of the duel. I don't know if this is possible by either a .cfg file or something, but if someone who has experience with level/sound modding or anybody who knows what to do, in this instance, could help.. It'd be greatly appreciated. **Edit** Could I code or trigger this with some sort of script, @@therfiles? Thanks!
  12. @@redsaurus
  13. Definitely think of all the combinations available (from what I've experimented with, anyway).. The gold and silver one looks to be about the best result. (The first image on the left, shown in the "Saber Examples" image)
  14. Any chance you could show screenshots or a video of what you've done? Was this for Single Player or Multiplayer.. Or will it work on either?
  15. Looks awesome! But skin colour needs to be darker. He's more black than that lol
  16. @dark_apprentice You should do a variant of this model. The main version being the one you have here. And the Variant being of Finn (or FN-2187) without his helmet on (if you can attain permission from @Śăļvõö or @Brownjor10), to use Finn's head from this model: https://jkhub.org/files/file/2643-fn-2187/
  17. No, this model (The actual model shown in the image) is of Finn, when he was part of 'The First Order' and known as FN-2187, at the start of the movie during the invasion of Jakku. This is NOT the TR-8R model. Finn was referred to as a "Traitor" (TR-8R) by another Stormtrooper of 'The First Order', known as FN-2199.
  18. 2,961 downloads

    Description: So with @DT85's permission, I decided to add-in 'Single Player' support to one of the most bad-ass Sith Lords in the Star Wars universe, his incredibly accurate Darth Maul model, that was only 'Multiplayer' compatible, on release. The mod itself remains in-tact, as its original release, with the addition of new .pk3 file for 'Single Player' support. So if you ever wanted to play as the best Darth Maul model out there, in your 'Single Player' game, then look no further. Known Bugs: None Comments: None Credit: All credit goes to @DT85, for his talented work on the original Darth Maul model.
  19. Well, Barricade's been guiding me through some stuff saying that you can make the unstable blade hilt or colour specific. I've extracted the sounds from the MBII mod and made a few of my own. So on the 'sounds' side of things I'm ready to go. I also extracted 3 .jpg files, shown below, although I'm not sure if these make any difference.. And I do also have a .sab file, which I believe still needs editing.. But could use some help with this and putting it all together. I've never delved into lightsaber modding, before. So yeah, any advice or guides or if there's any tutorials anywhere, that'd be good.
  20. How d'you rip the sounds from it? Are they .pk3 files, as they are with JKA?
  21. @ Any chance you could add a Darth Maul pack to that list?
  22. Could you do an updated version of this, so that it appears in and is selectable in the Lightsaber Creation screen, when selecting different hilts & saber colours. etc. when starting a new game?
  23. Sorry, but that is pretty funny!
  24. @@GPChannel I'm just gonna leave this here.. https://jkhub.org/files/file/2767-sp-menu-music-the-force-awakens/
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