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Darth Sion

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Everything posted by Darth Sion

  1. You're probably wasting your time doing this. DT is actually going back to his Luke and going to improve his look. He said he made Luke's skin "too smooth" and not very "old man Luke", enough. So I'd wait until he releases his new version. It actually shouldn't take that long. I believe he said he had a pre-finished version up on Sketchfab, at the moment.
  2. He needs his First Order/Imperial hat and I'd make his hair shorter, certainly at the back.
  3. I have to disagree on that one, DT. Personally, I think Count Dooku felt somewhat out of place in the Prequels. Well, maybe not out of place, as such. But I think the majority would've preferred Maul to have gotten more screen time and a bigger push. I, personally would've liked to have seen Maul being the one killed off in Ep. III, rather than Dooku. It would've made more sense to have Maul and Sidious as master and apprentice from Ep. I through III. Then obviously have Palpatine/Sidious and Anakin/Vader from Ep. III, onwards. But Maul definitely deserved more than one movie, there's no doubt about that.
  4. @@GPChannel, after looking at the above image in the NEW skybox for Kril'dor, you've done. You might also wanna change the textures and colours for the Pistol in the game, for the mod (Typically, Han Solo's pistol) To this (Taken from "The Force Awakens): (They're not overly clear images, so you'll have to bare with.. But they're just showcase that the pistol is pretty much all black, near enough) **Note** Also, I just wanna add that I'm working on a NEW version of Coruscant, to better replicate the movies and such. I'm talking about the whole map. Possibly this one: https://jkhub.org/files/file/162-sjc-coruscant-adventures-pack-night-and-day/ (if I can get permission from the creator, of course)
  5. I'll show you.. The Dark Side.

    1. Show previous comments  1 more
    2. Bek
    3. GPChannel

      GPChannel

      I'm Just saying that let go of your anger before it destroy you! :P

    4. Cerez

      Cerez

      And I'll blind you with the Light!

  6. I concur, 110%. It'd be great to see the base animations improved and made more authentic. The base animations are borderline "wooden" and lacks immersion, to a degree.
  7. Actually, @@GPChannel.. If you're going to also use Kylo Ren's saber hilt in the mod.. I believe you can make his unstable blade effect hilt specific, rather than colour. That would make more sense.
  8. That is looking awesome!! Starkiller Base! Just to confirm @@GPChannel.. This mod will be Single Player won't it? Really don't want it turning out like another "Movie Battles II" mod, where it's all just Multiplayer.
  9. This should be re-titled "Sir Alec Guiness' letter to Star Wars in 1977".
  10. 647 downloads

    Description: This version is somewhat different to version 1 of the Kril'Dor skybox. Looking at version 1, while it was updated and different, I felt it seemed too much like a green version of Bespin and didn't really resemble a green, gas Planet, as such. So I had a re-think and thought about what this planet could actually be like in the STAR WARS universe. So overall, I thought this would be a more accurate representation of the planet, judging from the information featured in the Wookieepedia link, here; http://starwars.wikia.com/wiki/Kril%27Dor. The image quality of the Sky is nowhere near HD, but unfortunately there wasn't really any other way to improve it, without awful pixelation. Known Bugs: None Comments: If you wish to modify and can find a way to increase the image quality, then by all means.. Have a go and I wish you the best of luck. Hopefully more than I've had. Credits: Wookieepedia (http://starwars.wikia.com/wiki/Main_Page)
  11. If you're interested.. This might be worth a look into. It shows some more information in regards to updates and such. https://twitter.com/EoCIVnews
  12. @@GPChannel I now have a copy of The Force Awakens.. So if you need any screenshots, to go on.. For references or anything like that. Let me know..
  13. Hold on, I'm not entirely sure I understand here.. So correct me if I'm wrong. Are you making it so that Kylo Ren has the unstable blade effect and the other red lightsaber users have the "normal" saber blades?
  14. @ When you're doing lightsaber sounds.. Primarily, the "hum" sound, how do you get it to loop, properly? I have a hum sound for my "unstable" saber mod, but once the saber's ignited, it plays the hum, then it stops and starts again and just continuously does that.
  15. As stated in the post, Plasma and lervish made it.
  16. @@GPChannel @@Plasma and @@lervish's incredible work, on Kylo Ren. I feel like screaming like a school girl, looking at the potential and awesomeness of this..
  17. Ok, so this is now gonna be the required standard to meet Awesome work, @@Plasma! and @@lervish!
  18. Maybe you should head over to MovieBattles.org and ask on the forum if one of/or if any of the devs can release the lightsabers from their MBII mod, as a single mod.. But this sort of stuff, is not possible in the base game of JKA and requires an extra package, such as OpenJK or the "Jedi Academy: Enhanced" mod, which uses OpenJK, to achieve such effects. But an idea, would be to ask on the Movie Battles II forum for them to release their lightsaber mod/s as a singular mod.. But again, you'd at least need "OpenJK" to achieve the effect you're looking for, as it's all to do with coding.
  19. Awesome! This is just a hunch.. But does it sound like this? (When Finn ignites the saber at 1:13) https://www.youtube.com/watch?v=EMOebFxXrlY
  20. Are you waiting for the movie to release, so you can get some new sounds in.. Like the new saber sounds and such?
  21. @@therfiles, this is definitely your field of expertise.. @@GPChannel, I would also highly suggest lengthening the blades of the lightsabers too, from the base length of "40" to around maybe "42" or "43", as the base length is too short. I've done this to my saber blades in Jedi Academy: Enhanced and it's improved them so much. Much closer now, to the MBII ("Movie Battles II") mod. And also more realistic and authentic. Done simply by editing the bladelength number in the .sab files. **Edit** I tried "45" as the blade length, but that actually turned out to be a bit too long.
  22. Liking it! It looks a lot better.. Maybe something else to consider, you could also do a new HUD. The "base" HUD for the game is very old and outdated and could certainly use an improvement.
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