Jump to content

swegmaster

Members
  • Posts

    879
  • Joined

  • Last visited

Everything posted by swegmaster

  1. the human merc is automatic, i believe almost any enemy npc will go for a swoop excluding droids, and reborn/cultists
  2. just to be sure, when you make the maps @@Teancum, will you implement difficulty settings into them? like hard=more enemies, and easy=less enemies and could you also make the stormtroopers active like in jo? i remember if you were escaping the stormies and there was an imp. officer of any kind around, it would actually command the stormies to find you
  3. maybe not nessecary, but it would be an enhancement, part of the reason i'd like rocket trooper anims on the phase 2 is because i don't want it to look like its firing a blaster pistol when holding a repeater: and who wouldn't want to see a phase 2 posed like this:
  4. you mean the one i mentioned is different from the one used in this mod with tons of ported kotor content? http://www.moddb.com/mods/kotor
  5. any new progress?
  6. i do know there is a kotor jedi customization for jedi academy somewhere on the internet archived gamefront
  7. the above screenshot with the jo stormie, text in the console, but replace the last part(53 != 236) with (0 != 40), what i did was i modified the model.glm with hxd hex editor, and changed its anim path from models/players/_humanoid/_humanoid to models/players/rockettrooper/rockettrooper, as the rockettrooper anim gla is located there
  8. did that, same error as screenshot above, but says at the end: 0! =40
  9. well technically, it still has some use, yes you have to do lighting and texturing, but thats not too hard to do, lighting is kinda easy
  10. the glows are also a bit different, can't tell if they're the ja color glows(ex. blue_glow2), or new ones, and the saber tips aren't as pointy as ep3 blades, the lightning effects will need to be completely remade
  11. i know, just that phase 2 dark troopers would look better and cooler with the rocket trooper anims
  12. i cannot do that unfortunately, yes it might be easy, but i don't have the time to do it, guessing @@Jeff or @@katanamaru could do it though
  13. hint: files get deleted if they're 100% ported, if you modify it, ex. someone put a atton head on a male jaden body, it would be approved
  14. hold on, i swear on gamefront, there was ported kotor 2 models, and all 3 sith of what you mentioned are included as well
  15. it's not possible to edit bsps with something like notepad, the bsp will simply break
  16. okay, i found out something: the hazardtrooper gets its animations not by getting hardcoded via class, but by a hazardtrooper.gla and animation.cfg in its model folder, so the phase II can get its animations by having its model.glm modified to use those animations EDIT: actually, the model.glm NEEDS to be modified in terms of bones, as i just did what i said above, but i got an error saying the model.glm's bones are different from the animations:
  17. actually, openjk is really a mod that fixes ja bugs and maybe do enhancements to some of the coding, like remove npc limits, which is already done, enhancements like additional weapons will never happen in openjk, jedi academy enhanced, however will do that
  18. i believe this is a request, i know serenity's evolution of combat III does this, where health and armor regen slowly, one by one
  19. not sure if anyone knew this, but there was actually comics based on dark forces 1 and 2, also heres a sprite sheet for the phase I for custom animation reference:
  20. Could someone recreate the lightsaber blades and lightning effects to look exactly like these? original source here: http://www.moddb.com/mods/jedi-knight-dark-forces-2-duels
  21. off-topic: i don't know what the latest build of openjk exactly did, but whatever it did, it boosted dynamic glow performance to a straight 30 frames
  22. i'm liking what i'm seeing
  23. clone trooper soundpack approved by @@AshuraDX, just updated the description of the file to fix some grammar errors, but now i must wait for approval again as when updating a file, it has to be approved again
  24. i'll do 2, since its kinda the only darth malak we have on jkhub
×
×
  • Create New...