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swegmaster

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Everything posted by swegmaster

  1. i was the one who uploaded it, i'm guessing darth_linux did the update, and the bryar pistol model seems to be the same one used in the 6 level demo, just with a different texture
  2. looks hella awesome dude , you releasing it today?
  3. the revive has a different look in df, and the df mod team actually made a revive powerup model that looked like the original game's version also, i'm not sure how you'd use scripting to make weapons fire faster with the faster firing powerup, as it seems the only way to change weapon firing speed is by modifying weapons.dat, unless you code it in to actually override the weapons.dat when you pick it up
  4. also in jke for df2, the ears on gorc and pic actually move, which is pretty cool, i don't even think ja could do this
  5. some high-quality pics of gorc and pic i took, with a front, right, back, and left:
  6. i'd say add the hilt seen on the mots cd, whcih i've already included:
  7. its possible for ja models to be ported to df2, but i'm not sure about the other way around
  8. i'm actually not sure why @@Jeff chose me to give the phase II to, when he could've sent it to @@Teancum or someone else, i mean i did request haps vader model to be patched up and all, but why me to pm the model to? i guess i might be special
  9. the phase 2 was kinda ported from empire at war/forces of corruption and reskinned to be darker
  10. it might as well be, but haps darth vader is rather ancient and cool as its an actual model thats finished unlike most of the other models he was making
  11. no wait i meant rocket trooper anims @@Teancum, i feel this is how powerful you should make the mortar: https://www.youtube.com/watch?v=h69wozqWXfY
  12. i feel the phase II could be improved by having the special animations the hazardtrooper has, which is what Teancum used to use for the phase II
  13. Jeff is actually close to finishing his df jan ors model, hes getting textures on it, as well as getting the knee brace and radio transmitter
  14. new and fixed hapslash vader model , https://www.mediafire.com/?vbttl70l2p8y3pb thanks to @@Jeff
  15. i need help with the kento marek pack, he has very few lines where he speaks, but he has a lot of pain sounds
  16. maybe someone can make a new model of the disruptor? and have moff rebus actually defend himself with the weapon he's holding?
  17. @@Seven, i recommend you zip the file as others do when uploading soundpacks
  18. i've changed the weapon and ammo pickup sounds to be the unused AMMO.VOC sound in the game files
  19. so, @@Jeff is working on shaders for haps vader model, and he's begun work on df jan, hes having a bit of trouble with moff rebus, as there aren't many images of him, other than the crappy sprite in-game
  20. alright, Jeff has p.m'd me his phase II dark trooper, as its now complete, i'm putting it up here: http://www.mediafire.com/download/57krigecod7po8a/Phase_2_Dark_Trooper.pk3
  21. there was none included with it, the model is in the source files for df as a .max, but a rigged version was in the mots mod source files
  22. do you think you could make a shader for it?
  23. so i'm assuming once @@Jeff gets the phase II done and ready, he could fix haps vader having an invisible inside cape?
  24. i went through the trouble of actually finding the voice clips, and choosing which to rename please no arguing, we don't need a thread locked, i'm staying a pacifist
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