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swegmaster

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Everything posted by swegmaster

  1. it might as well be, but haps darth vader is rather ancient and cool as its an actual model thats finished unlike most of the other models he was making
  2. no wait i meant rocket trooper anims @@Teancum, i feel this is how powerful you should make the mortar: https://www.youtube.com/watch?v=h69wozqWXfY
  3. i feel the phase II could be improved by having the special animations the hazardtrooper has, which is what Teancum used to use for the phase II
  4. Jeff is actually close to finishing his df jan ors model, hes getting textures on it, as well as getting the knee brace and radio transmitter
  5. new and fixed hapslash vader model , https://www.mediafire.com/?vbttl70l2p8y3pb thanks to @@Jeff
  6. i need help with the kento marek pack, he has very few lines where he speaks, but he has a lot of pain sounds
  7. maybe someone can make a new model of the disruptor? and have moff rebus actually defend himself with the weapon he's holding?
  8. @@Seven, i recommend you zip the file as others do when uploading soundpacks
  9. i've changed the weapon and ammo pickup sounds to be the unused AMMO.VOC sound in the game files
  10. so, @@Jeff is working on shaders for haps vader model, and he's begun work on df jan, hes having a bit of trouble with moff rebus, as there aren't many images of him, other than the crappy sprite in-game
  11. alright, Jeff has p.m'd me his phase II dark trooper, as its now complete, i'm putting it up here: http://www.mediafire.com/download/57krigecod7po8a/Phase_2_Dark_Trooper.pk3
  12. there was none included with it, the model is in the source files for df as a .max, but a rigged version was in the mots mod source files
  13. do you think you could make a shader for it?
  14. so i'm assuming once @@Jeff gets the phase II done and ready, he could fix haps vader having an invisible inside cape?
  15. i went through the trouble of actually finding the voice clips, and choosing which to rename please no arguing, we don't need a thread locked, i'm staying a pacifist
  16. so i found some unused sounds in the df sound files, sounds like realistic ammo collect, goggles turn off, alt-repeater fire heard in df2, mortar gun select(blaster select in df2), footstep sounds for snow and ice cleats, alt-probe about to explode beeps, and a screenshot take sound(yes, it seems screenshots were going to be a thing in df)
  17. i know there is @'s review of it, it has what he thinks should be changed and implemented, as well as all the things he thinks are great in the mod
  18. what a coinsidence! the kyle customization model you're using looks just like the one i use
  19. why do the xbox code? isn't the first xbox discontinued?
  20. sorry, i forgot it can take him time to perfect it
  21. sabercrystal 1 unstable, to revert to normal, type it again, same with the negative saber
  22. okay updated soundpack, new link: http://www.mediafire.com/download/d3m4pf09flzxbk0/apprentice.zip in honor of @
  23. just type in sabercrystal, and it'll show 2 options
  24. thank you , all of your soundpacks are neat
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