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swegmaster

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Everything posted by swegmaster

  1. idk, maybe, as shitty as you say one of the clone wars games is with obi-wan voice acting, it might have for you some decent pain sounds, i think they're you're best bet
  2. you tried, and are almost close to being done with that
  3. the old republic
  4. this is for jedi academy enhanced, would recommend you implement support for that for your tfa mod 1.0 @@GPChannel, its as simple as modifying the setup and control menus for on the main menu and in-game
  5. much better looking, great job m8
  6. i would want that deflect effect, but without all the red due to how either the color is because of kylos blade or the blaster pistol shot by rey
  7. unfortunately, angelmodder has made it so that no one can share or modify his work AT ALL
  8. last screen is sp00ky :O , head and arms are a little bright
  9. Fixed, i needed to modify ui_saber.cpp to have the sabercolor
  10. yeah, i'm not sure if i'll get to doing the dengar lines, since i'm kinda busy with vs 2013 atm, but i will send the pain sounds if i get them
  11. the bottom 2 images are spooky
  12. what? oh yeah, i see what you did there
  13. what are code tags and paste sites? also, i know one of the members in the comments of @@Asgarath83's tutorial had the same issue as me, but managed to fix it
  14. okay, i'll say this: i wrote the code exactly as asgaraths tutorial said, and it worked fine in-game, but on saber customization menus, it does not show up, it shows up as the blue blade, however, since i changed the ui_saber to try to get it to work again, it still does not show up, and i get a build fail error, which causes the in-game to not load up, only the menus, and heres the code i changed in ui_saber.cpp: also, its unstablered im adding
  15. i need help, for some reason the custom unstable red saber blade i coded into a custom openjk dll appears as a blue saber blade in menus, fix?
  16. alright, with a code edit to openjk sp, i have added kylo ren's unstable red blade into the game as unstablered, so now there can be both a regular red blade and a unstable red blade, it can be available in the tfa mod, however, that will mean openjk will be REQUIRED to run the dll, as base game cannot load dlls from mod folders
  17. aside from having quite a few bugs, including one in the final level that made the game incompletable, and the thermal alt fire acting the same as primary fire, its pretty good looking
  18. i'm the beta tester for kalamaray's saber blades, hes working on adding frames for the blue blade to make it transition from wide to thin and from thin to wide
  19. that would be interesting, as no mods from normal ja would work with unreal, as they ALL need to be ported
  20. @@The Punisher, did you fix and export the raxus starkiller model with the fixed datapad?
  21. well, you just did the proper way of binding custom animations to a model via blender
  22. @@The Punisher, how did you add the animations to the models? and could you put a link to the models with the animations?
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