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swegmaster

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Everything posted by swegmaster

  1. http://imgur.com/a/kvkYH
  2. you're making a flamethrower weapon? sounds interesting, @@GPChannel could make a flametrooper with this
  3. @@Scerendo, can Salvoo release his updated FN-2187 with your Finn head?
  4. you could make a new version of your fn-2187 with scerendo's finn head instead of brownjor10s
  5. kotf would've been the only mod to recreate duels and battles from the original trilogy such as the battle of hoth
  6. updated tfu boba fett soundpack, with more "realism", and a non-broken link: http://www.mediafire.com/download/7yygt1yow7psw89/bobafett.zip
  7. idk, maybe, as shitty as you say one of the clone wars games is with obi-wan voice acting, it might have for you some decent pain sounds, i think they're you're best bet
  8. you tried, and are almost close to being done with that
  9. the old republic
  10. this is for jedi academy enhanced, would recommend you implement support for that for your tfa mod 1.0 @@GPChannel, its as simple as modifying the setup and control menus for on the main menu and in-game
  11. much better looking, great job m8
  12. i would want that deflect effect, but without all the red due to how either the color is because of kylos blade or the blaster pistol shot by rey
  13. unfortunately, angelmodder has made it so that no one can share or modify his work AT ALL
  14. last screen is sp00ky :O , head and arms are a little bright
  15. Fixed, i needed to modify ui_saber.cpp to have the sabercolor
  16. yeah, i'm not sure if i'll get to doing the dengar lines, since i'm kinda busy with vs 2013 atm, but i will send the pain sounds if i get them
  17. the bottom 2 images are spooky
  18. what? oh yeah, i see what you did there
  19. what are code tags and paste sites? also, i know one of the members in the comments of @@Asgarath83's tutorial had the same issue as me, but managed to fix it
  20. okay, i'll say this: i wrote the code exactly as asgaraths tutorial said, and it worked fine in-game, but on saber customization menus, it does not show up, it shows up as the blue blade, however, since i changed the ui_saber to try to get it to work again, it still does not show up, and i get a build fail error, which causes the in-game to not load up, only the menus, and heres the code i changed in ui_saber.cpp: also, its unstablered im adding
  21. i need help, for some reason the custom unstable red saber blade i coded into a custom openjk dll appears as a blue saber blade in menus, fix?
  22. alright, with a code edit to openjk sp, i have added kylo ren's unstable red blade into the game as unstablered, so now there can be both a regular red blade and a unstable red blade, it can be available in the tfa mod, however, that will mean openjk will be REQUIRED to run the dll, as base game cannot load dlls from mod folders
  23. aside from having quite a few bugs, including one in the final level that made the game incompletable, and the thermal alt fire acting the same as primary fire, its pretty good looking
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