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swegmaster

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Everything posted by swegmaster

  1. neat, could you do a battle-damaged variant as well?
  2. i'm not sure, i know that @@Circa has a modified line in his prequel conversion line that makes Jaden say Jango Fett instead of Boba fett, although i'm not sure how he did that
  3. oh yeah that reminds me, another mod source known as gamefront has an ENTIRE BACKUP OF THE SITE: http://web.archive.org/web/20160116152218/http://www.gamefront.com/files/listing/pub2/Star-Wars-Jedi-Knight-Jedi-Academy/ it had mods for different games, all of which are completely downloadable, albiet the search option doesn't work
  4. it was where in the back of the hair, where some of the hair was laying on the shoulder, it wasn't transparent, and had a bit of grey in it
  5. hey everyone, a new chat channel has been made for us jkhubbers, so live chat can be done there, with voice chat if you have mic: https://discord.gg/gFKwH85
  6. shiiiiiiiiieeeeeet in all seriousness, @@Teancum, could you at the very least, when you have time, finish the minor code edits needed to be finished, like phase 2 dts having low accuracy, wierd sound quality in roqs and some other sounds when not in eax (eax only fixes the sounds, not the roq audio, but has glitches with npc mouth sync in cutscenes), and some other things?
  7. don't worry, as soon as the source files are released, i will see what .maps i can modify and possibly finish, then have the help of some others to do some of the other things, like @@ensiform, if he has the time to do so, finish some of the coding work, like make phase 2 dark trooper accuracy higher when flying, add the geometry code so that the fusion cutter's rotating barrel and alt fire work correctly, add a new phase 3 dark trooper class that has the special feats from the original game, and some other minor changes
  8. one does exist, but as a vehicle, npc is pretty much impossible without either coding, or cutscenes
  9. just a thought: how are all the voice lines that mention tavion gonna get changed to mention kylo ren, and make them say him instead of her?
  10. never mind, i figured out how you did it, you replaced r5d2_imp.npc with @@Jeff's probably ported BB-8 model
  11. @@GPChannel, where did you get the BB-8 model? and where is the r5 map object you replaced it with?
  12. first off, theres no pain sounds in the vid, so i'll message clonetrooper163 on youtube to see if he can extract pain sounds as well
  13. is that ALL of his lines? if so, then i could download it as mp4, convert it to mp3, cut all the lines, rename them to what they would transfer to in ja, then convert the sounds to work in-game, then upload it on mediafire and put a link to it here
  14. what you mean? i swear i see Twi'lek (Battlefront).pk3 in Model Pack 4.zip that contain maybe ported twi'lek from hd battlefront
  15. i just noticed, the theme is now less bright, it looks kinda like dawn now instead of white brightness
  16. how, how did you make the icons more higher quality? its pretty cool and interesting
  17. dear god, those look more accurate to the episode 3 blades than even the ep 3 blades currently on the hub
  18. oh yeah, i found that out like 3 months after getting the game a couple of years ago by accident, although i think in jedi academy enhanced, it should be where force sight level 2 doesn't give 100% accuracy on weapons, but simply improve accuracy, level 3 should give 100% accuracy though
  19. fuckin shit dude, you never fail to make good saber blades
  20. the model looks good, reminds me of the blue version of the hologram from df2 and mots EDIT: Holocam, not hologram, damn amazon fire dictionary changes words
  21. @@kalamaray, how's the progress on the tfa blades? just curious, as I,'ve released a lego star wars tag weapon sounds file containing a bunch of weapon sound fx from, well, the lego star wars the force awakens game, including Kylo ren saber sounds
  22. how so? is it in a way via sounds.cfg? yeah, but then again if you think about it, if my .sabcol idea is implemented, that would mean we could have custom blade fx, like make a new blue saber blade with an unstable effect like mb2, or make a pink blade with a firey trail effect
  23. this is a post of my ideas for jedi academy enhanced that could get implemented into the mod, it will be edited if i think of more ideas: - the ability to bind sounds to a model based on the .skin selected (ex. have a helmetless version of vader, but with non-robotic voice instead of robotic voice without use of npcs) - add level 4 powers into the game - add sabercolors as .sabcol files with a system similar to making sabers, where you name the sabercolor you wanna add, give it paths to its custom blade and glow textures, as well as custom swing effects (e.g. gfx/effects/sabers/kyloredline, gfx/effects/sabers/kylored_glow), and set the rgb value for its dynamic glow (glow that appears on walls, floors, ceiling, etc.) - make sabers appear in saber selection menu like in mp without modifying the ui menu - make repulse like tfu2
  24. i don't know why its happening to you, but first this should be moved to the modding assistance section of the forums, as the tech support section is for people having trouble installing a mod or getting their game to work properly
  25. still, when finn turns it on with the kylo duel, it sounds like a normal saber, i think the tfa saberon sound should be saberon and the jedi saberon should be saberonquick, the same should go for saberoff
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