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swegmaster

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Everything posted by swegmaster

  1. updated emperor soundpack, fixes some of the sounds not working: http://www.mediafire.com/download/c2p4gob6b6bcodg/emperor.zip
  2. did you make any new progress on your animations? @@katanamaru
  3. new soundpack, emperor from tfu, originally unfinished, but with psp version lines, is improved: http://www.mediafire.com/download/u213otlx7b2a27r/emperor.zip
  4. his email should be in a readme in some of his models
  5. not all, character sounds don't need them, some weapon sounds like loops need them
  6. why are they wavs and not mp3, the soundpack is like 20 mb instead of 1 or 2 from not being mp3
  7. huh, i would've partly expected a head from battlefront, but hey, this is still a great model none the less
  8. check the permissions on toshis palpatine, if it states you need to have permission from the author to modify, then use the email he may have provided
  9. it can be made if he doesn't include one
  10. definitely worth an upload, i don't see why not, this looks more "in-style" with the jka models
  11. it sounds great, but some sounds, ex. jdetected and combat aren't needed as they're meant for jedi npcs, dengar is no jedi, i'd rather have it setup with the amount of sounds base ja boba has edit: you do not include the dirt nap line , at least add it as taunt.mp3
  12. it is, widescreen is resolutions above 1360x768
  13. arm clipping and shininess is the issue, also no rigged face? other than that its great
  14. the playermodel npc health feat actually kinda sounds nice, try making it a cvar, people might like it, force power amount and regen speed is changed if the npc has its force power amount, speed, and amount of fp regen'd in the npc file
  15. new request that i'm sure is not done: battlefront 3 weapon models in ja: https://facepunch.com/showthread.php?t=1505237&page=3 this will take some time, i'm sure, but for now do it individually and release one at a time
  16. actually, thats a normal message, not even a minor/major bug lol
  17. still, that doesn't mean it can't be fixed
  18. thats a base game bug, i remember some other people experienced this as well
  19. thats an awful lot of npcs, might as well take up npc slots in base jka, and the single backhand animations are not seven's, they're from movie duels 2, he simply included them for realism
  20. progress on the hud? curious
  21. i believe the face needs to be rigged to blink and have proper facial expressions
  22. ah okay, thanks
  23. i have a request: could you do a hoth luke model/kitbash? either from existing models or a ported head on a jka kitbash body from battlefront
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