It can be a bit tedious considering the amount of available variants in Spanki's pack, but overall, you need to: Extract: reborn_new.npc, reborn_twin.npc, reborn_dual.npc, reborn_staff.npc (assets1.pk3 (open this with winrar for example) - ext_data - npcs); do this with cultist.npc's as well, if you want. Open each of them and change the "playerModel" variable from "reborn_new" (for example), to whatever you can find in Spanki's "npc name.txt" (for example, Aviar); alternatively, change "playerModel reborn_new" to "playerModel jedi_sithspanki" (or any other in Spanki's .pk3 file "models" directory), and add (or change) "customSkin head_a1|torso_a1|lower_a1" (for example) Change other variables as you see fit. For example "saber", "saberColor" and "FP_" correspond to the character's saber hilt, saber color, and specific force power(s). Save as "reborn_new.npc" - this is important. Create a new winrar/ winzip/ whatever archive named for example newrebornreplacement.pk3 - .pk3 extension is important. Stick the edited .npc's into the archive. Stick your new .pk3 into the game's "base" folder. Run the game ??? Profit. I'd suggest you start playing around with the vanilla game models and skins in the .pk3's, to get a feel for it. Hope it's clear.